Video summary
Interview with Will Shick Atomic Mass Games: Gencon 2026
Main summary
Key takeaways
Storyline / Setting
The discussion focuses on Atomic Mass Games (AMG) and its upcoming/ongoing products for Marvel Crisis Protocol (MCP) and Star Wars: Legion—not a single narrative campaign.
The “story” framing is largely driven by the Marvel and Star Wars IP tie-ins:
- MCP Alliances expands skirmish play with Marvel-themed factions and a co-op focus.
- Starfighters / Flyers (e.g., X-wing and TIE fighter–related content) bring Star Wars dogfighting into Legion’s grounded tactical rules.
- Mandalorian content is already released and is generating strong community enthusiasm, with future AdeptiCon reveals teased.
Gameplay Highlights & Key Tips
Marvel Crisis Protocol: Alliances (pre-release at Gen Con)
- Players are trying demos, and feedback in the Gen Con app is described as very positive.
- The product is positioned as a great entry point for players who weren’t fully into skirmish before, due to:
- Co-op elements
- More accessible ways to engage with the Marvel skirmish experience
Star Wars: Legion Flyers / Starfighters (gameplay + design goals)
Integration with standard Legion rules
- Starfighter units are designed to fit standard Legion rules rather than being limited to “epic” formats.
- Field Alliance 2 / new unit type concept (in practice):
- Starfighters function as a distinct unit category that still integrates into Legion.
What matters in play
- The main strategic emphasis is positioning skill and piloting decisions.
- Flyers are powerful presence pieces, but you must manage:
- Keeping them on the table
- Their tendency to fly off-table, after which they’re lost until they return
Dogfight-style thematic gameplay
- Playtesters describe fights as requiring:
- Two-turn-ahead planning
- Blocking/cutting off angles
- Getting inside the enemy’s “maneuver circle”
Flyer Base Technology (placement + function)
A major gameplay/placement detail is the flyers’ special spinning base mechanic, intended to preserve firing/orientation while staying grounded.
Key design constraints and solutions:
- Bigger bases reduce placement options, so AMG worked to increase where flyers can be placed.
- The base maintains firing marks/orientation, so the unit “knows” its facing similarly to vehicles.
- A core engineering goal was to reduce the “token” feeling:
- Flyers should actively impact the board, not just sit at the edges.
Balance / Counterplay Philosophy
AMG’s stated intent for flyers:
- Flyers should be:
- Powerful
- Impactful
- But not mandatory for every Legion army
- They discussed ensuring:
- Flyers remain optional choices, not required meta picks
- There are meaningful counterplay options if you choose not to bring starfighters
- Counterplay examples mentioned:
- An upgrade that provides bonus “Blast” for flyers, plus “a couple more of those” planned
Playtesting Observations (what players gravitated toward)
Multiple matchup styles were observed:
- Two starfighters on each side (epic dogfight)
- Two vs zero starfighter games
- By the end of playtest cycles, some players preferred only one starfighter
- Specialized builds—especially with Admiral Trench—often favored two, due to synergy with flyers
Product/Model Highlights Mentioned
- Green Goblin skull sculpt: praised as striking.
- Sentinel expansion teased:
- Sculpting/engineering changes aimed at improved “pop” and anatomy mass.
- Engineering notes:
- Press-fit miniatures and scaling lead to slightly more “muscle/mass,” affecting AMG’s Marvel style.
- X-wing miniatures:
- Extremely detailed paintwork resembling a movie prop.
- Includes fully detailed interiors.
- Canopy discussion: “clear canopy” is approximated in-box via after-effects since true clear prototyping wasn’t used.
- Multiple pilot options and customization choices planned/available.
- Flyers base engineering:
- Described as “office chair technology” (spinning/rolling behavior).
Mandalorian (Star Wars Legion) update + community engagement
- The host team notes the Mandalorian boxes were so popular that many people initially missed out.
- AMG is doing a reprint, expected near the end of the year (reprint takes months).
- Community excitement includes:
- A customization-focused, “create your own clan” mix-and-match approach
Community Communication & Future Plans
Ministrap timing
- Ministrap (mini reveal stream/event series) timing may not be one single day this year.
- The approach could involve spread-out info drops, emphasizing more surprising announcements.
Future reveals teased
- AdeptiCon 2027: a reveal is coming, with internal office bets about whether it can top Mandalorian reception.
- Example of a “surprise drop”:
- B2 Super Rocket Droids arriving unexpectedly (similar to Mandalorian surprise strategy)
Key Dates Mentioned
- Marvel Crisis Protocol character update: August 10
Gamers / Sources Featured (named)
- Grace Squatching Gaming
- Will Shick (AMG / Time Mass Games co-head)
- Rich (Rich Mid Gaming) — reviewed MCP content and played at an MCP tournament
- Dallas — brought miniatures, supported painting/unpacking, and helped design rocket pod hands
- Admiral Trench
- Duram (playtester)
- Shirley (playtester)
- Kevin (engineering manager)
- Marco Evan (engineering team)
- Pagani (involved in base concept discussion)
- Dallas CM (expected to meet engineers and help make the base concept work)