Video summary

I Built The Wolverine In D&D....He Just Won't Die!

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Gaming

Wolverine in D&D 5e: Build Summary

The video recreates Wolverine as a durable, relentless melee fighter who uses claws, rage, heightened senses, and sheer toughness to keep fighting. The build combines 17 levels of Path of the Beast Barbarian with 3 levels of Champion Fighter.

Character setup

  • Race: Longtooth Shifter, chosen for its animalistic traits, darkvision, survival instincts, and bite attack.
  • Background: Soldier, reflecting Logan’s history of warfare and combat experience.
  • Ability scores: Strength 17 and Constitution 16 after racial bonuses; these are the build’s main priorities.
  • Core concept: The Barbarian supplies rage, claws, and durability, while the Fighter adds combat mastery and improved critical hits.

Level progression and key features

  • Barbarian levels 1–2: Rage grants resistance to physical damage, while Reckless Attack lets Wolverine strike with advantage at the cost of making him easier to hit.
  • Beast Barbarian level 3: Rage transforms his hands into claws. Attacking with a claw allows an additional claw attack.
  • Level 4: The Slasher feat raises Strength to 18 and can reduce the movement speed of enemies hit with slashing damage.
  • Level 5: Extra Attack combines with the claw feature for three attacks in an attack action. Fast Movement increases his speed to 40 feet.
  • Levels 6–10: Bestial Soul makes his natural weapons magical and grants movement adaptations. Feral Instinct improves initiative, Strength reaches 20, and later features add extra critical-hit damage and effects that can damage or provoke enemies.
  • Levels 11–17: Relentless Rage can keep Wolverine standing at 1 hit point when he would otherwise drop to zero, subject to Constitution saves. Constitution increases to 20, and higher-level Barbarian features add more critical-hit damage, temporary hit points for allies, and a rage that is harder to end prematurely.
  • Fighter levels 1–3: Blind Fighting represents Wolverine’s close-range heightened senses, Second Wind offers a burst of healing, and Action Surge grants an extra action. Champion’s Improved Critical lets attacks score critical hits on a 19 or 20.

Combat highlight

At level 20, Wolverine can rage and make three claw attacks, then use Action Surge to make two more—five attacks in one turn. The video gives each normal hit as 1d6 + 9 slashing damage, with critical hits dealing 5d6 + 9. His resistance to physical damage while raging and Relentless Rage help him keep fighting through punishment.

Gamers and sources featured: Tenacious DM; Dungeons & Dragons 5e rules; Wolverine/Logan from Marvel Comics.

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