Video summary

BEST Perks to get the most out of your Tanks and Planes

Main summary

Key takeaways

Gaming

Storyline

  • The subtitles don’t describe a narrative storyline. The video is a gameplay/perks guide focused on how to set up tanker and pilot classes in Enlisted for maximum effectiveness.

Gameplay highlights & key tips

Core philosophy (vehicles)

  • The creator’s approach is to treat a tank/plane as your intended combat asset, and if it’s destroyed:
    • they typically don’t continue with the rest of the squad they spawned with
    • they cycle to the next squad using quick controls (e.g., “Kill the Soldier”), then repeat with the next vehicle or infantry spawn.
  • For pilots, it can feel inefficient because the pilot is only one soldier with a weaker weapon and fewer combat perks—so the emphasis is on making pilot perks count while you’re flying.

Tank gameplay: best perk setups (tanker crew roles)

Assumptions

  • Perk recommendations assume max-rolled soldiers (max perk points indicated by stars next to their points).
  • The creator says tank perk choices are influenced by playstyle, but then gives a “philosophy” setup.

General tanker structure

  • Tanks can have multiple crew with different roles.
  • The guide uses IS-21 1944 as an example (noted as having one crew per roll on that specific configuration).
  • If a tank has fewer crew roles, one crew member may do multiple jobs—so perk allocation should be adapted accordingly.

1) Driver (most important role to specialize)

Goal: make the driver the best possible at driving and surviving.

Vitality tree (first step for every tanker crew member)

  • Take the first 6 points in Vitality:
    • Health regen (regen up to 6 health instead of 3; faster recovery)
    • (Stamina regen is considered less important for tankers, but included in the same 6-point grab.)

Mobility tree (driving-focused)

  • Core mobility perks:
    • Speed of boarding/leaving/switching seats
      • primarily for exiting safely when the tank is on fire
    • Minus 100% speed loss after gear shift
      • tank accelerates more effectively
    • Speed of using brake
      • helps stop quicker so the gun can aim faster
    • Speed of gear shift
      • accelerates faster; synergizes with the “45% gear shift speed” idea

Weaponry tree

  • 1 point: “down chance” (taken by default, though it’s unclear if it applies inside the tank)
  • 10 points: module durability restored after repair
    • repairs recover more efficiently
  • Extra repair kit capacity (more uses)
  • Remaining points: flexibility (examples mentioned: weapon changing speed, dispersion/spread, etc.)

Equipment loadout (typical approach)

  • Give the driver:
    • Large backpack
    • 1 medkit
    • 3 tool kits
    • Smoke grenade (for smoke cover after exiting to repair)
  • Weapon choice suggestion:
    • any low/appropriate-tier SMG that doesn’t up-tier the tank
    • examples mentioned: PPS 42/43 / PPSH box

Key survival idea

  • Even if the driver is the last survivor, the driver “never leaves his seat,” so specializing the driver pays off.

2) Gunner (accuracy + turret responsiveness)

Choice: typically Tanker 1 for the gunner.

Vitality tree

  • Similar idea: spend enough to maximize access to perk points in other trees.

Weaponry tree (main gunner perk)

  • Improve targeting skills of a tank gun
    • better dispersion/accuracy
    • enables more responsive aiming behavior:
      • gunner can influence aiming across turret axes more effectively (horizontal + vertical coordination)

Other gunner perk ideas

  • “Down chance” taken again
  • A situational perk (possibly useful when solo/near-death):
    • Change ammo type without losing reload progress
    • intended benefit: swap shell types during long reloads (e.g., switch to an anti-tank round to finish a threat)
  • Speed of extinguishing the fire: mentioned as a 1-point option

Main takeaway: seat changing speed + gun targeting responsiveness are the critical points.


3) Loaders (reload speed + ammo type switching)

Core principle

  • Loaders inherit/cover any seat when other crew die.

Vitality tree

  • Set up similarly (focus on Vitality to unlock points for other trees).

Weaponry tree (primary)

  • 20% tank gun reload speed
    • highlighted as “absolutely amazing” and one of the only truly essential perks for loaders.

Other perks

  • “Down chance”
  • Mobility:
    • speed of boarding/leaving/switching seats
    • change ammo type without losing reload progress
      • lets you swap shell type mid-reload to respond faster to emerging threats (anti-tank vs HE/AP context described)

4) Commander (repair-focused role)

The commander is handled differently than other crew.

Choice

  • Tanker 2
  • Reason: gives 7.5% speed of vehicle repair.

Motivation

  • Some damage (engine/tracks/external damage) may require exiting the tank to repair, so the commander becomes a dedicated repair specialist.

Commander setup

  • Smoke grenade + tool kits + repair-focused perks such as:
    • faster vehicle repair speed
    • module durability restored after repair
    • more repair kit uses
    • speed of boarding/leaving/switching seats
    • speed of extinguishing the vehicle

Tactics described

  • If tracks are lost or external damage happens:
    • switch to commander
    • use the “jump out” control to exit as the commander
      • subtitles describe two exit methods:
        • one exits with whole crew
        • another exits only the currently controlled soldier
    • repair the tank while keeping the rest of the crew safer inside
    • re-enter once repaired

Alternative note

  • Some tanks may warrant treating commander like a loader (e.g., tanks where commander is effectively also loader due to crew layout).

Pilot gameplay: best perk setups

Pilot types

Two classes are discussed:

  • Fighter pilots
  • Attacker pilots

Perks differ and you must level them individually (leveling can be slow).

Vitality tree is “mandatory” for pilots

Mobility tree

  • Speed of leaving the vehicle
    • helps parachute out faster if shot down
  • Minus 60% damage when hard landing with a parachute
    • described as potentially preventing damage on parachute landing (and possibly fall damage reduction, though uncertain)

Mobility tree additional picks

  • Run speed, climbing speed, speed of changing perks
    • considered not very important compared to flight mechanics

“Wasted perk” claim

  • The subtitles suggest:
    • “minus 100% effect of head swinging during sharp maneuvers” is a waste
    • recommended approach: use free look since it overrides those effects

Vitality tree (key flight stamina + blackout resistance)

Essential perks stressed by the guide:

  • Flight stamina regeneration speed
  • Flight stamina amount (21% mentioned)
  • Minus power of control loss after blackout (20% mentioned)

What this means in gameplay

  • Flight stamina drains during hard G maneuvers
  • When stamina runs out you “black out,” causing reduced control/turning speed
  • These perks:
    • make it less likely you blackout
    • help you regain control sooner

Weaponry tree (most important pilot perk)

Essential

  • 50% enemy aircraft detection range
    • improves spotting indicator range for enemy/allied planes
    • described as “insanely important” because detection can happen beyond render distance
    • enemy pilots may detect you even when you can’t visually see them

Additional

  • Angle of focused and peripheral vision
    • widens the detection cone so planes are detected more easily even if not directly ahead

Choosing fighter vs attacker perks (selection logic)

  • Fighter and attacker options differ in relevant perks:
    • Fighter: includes more power loss after blackout (per subtitles) and flight stamina-related perks
    • Attacker: includes “angle focus/peripheral vision” and flight stamina options
  • Creator’s decision rule:
    • If you still blackout often even with stamina perks, choose the fighter option
    • If you need “just a little extra” maneuver capability, choose attacker flight stamina perks
  • No definitive “best”—pick the one matching how often you black out or how much extra stamina you need.

Pilot equipment note

  • The guide says they often don’t equip pilots much beyond the parachute (sometimes only adding a gun).

Fun/specific vehicle tactic (Axis)

  • Mentions JU 188 A2
  • Because it can have five crew members, you can:
    • drop bombs,
    • exit as a crew,
    • parachute down to create a “budget paratrooper squad” with weapons/equipment.

Strategies / key tips recap

Tanks

  • Specialize the driver heavily:
    • best driving + better survivability via early Vitality healing
  • Prioritize perk focus by crew role:
    • Driver: Vitality health regen, gear shift/acceleration + brake control, module durability repair synergy
    • Gunner: improved gun targeting (accuracy + more responsive turret/aim behavior)
    • Loaders: 20% tank reload speed + ammo-type switching without losing reload progress
    • Commander: tanker tier that increases vehicle repair speed, plus repair/exiting tools for external damage situations
  • Use smoke/tools/medkit setups so when the tank is destroyed or on fire you can:
    • exit
    • cover repair
    • return if possible

Planes

  • “Mandatory-feel” perks focus on:
    • flight stamina (more + faster regen)
    • blackout control loss reduction
  • Take the key detection perk:
    • 50% enemy aircraft detection range
  • Pair it with:
    • wider peripheral detection cone (“angle of focus and peripheral vision”)
  • Consider free look instead of spending points on head-swing resistance.

Gamers or sources featured

  • No specific other gamers/channels/sources are named in the subtitles.
  • The guide is presented as the speaker’s own philosophy/approach (no referenced external creators included).

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