Video summary
I Got to Preview Tamriel Rebuilt's Poison Song Update
Main summary
Key takeaways
Storyline (spoiler-free overview)
- Tamriel Rebuilt: Poison Song adds major new content to Morrowind, including the ability to join new factions tied to House Indoril:
- House Indoril on the new island of Gorne
- The Temple Guard / Ordinators (elite temple guards) after reaching the appropriate point in the Ordinator join location
- The House Indoril questline added in this update is described as roughly one-third of the faction’s main questline (about as long as the base game’s Great House questlines), with additional narrative expansion planned beyond these initial quests.
- Broadly, the Indoril arc involves:
- House Indoril internal business and enforcement, such as:
- cliff racer operations
- chapel assignments
- shipments
- Rival tension with House Hallalu, including suspicion that Hallalu tampered with a shipment
- Investigation across settlements, leading toward Alik’r Desert and Orsinium Fields for additional Ordinator questlines
- House Indoril internal business and enforcement, such as:
Gameplay highlights & key locations
New island: Gorne
- Introduces a new island featuring:
- new Indoril chapels/administrative strongholds
- a new Indoril tile set inspired by Tribunal-era Mournhold ruins
- Sandal House is highlighted as a showpiece interior:
- It’s where players can join House Indoril, via Sandus / the main chapel tower area.
- Early gameplay is designed to be approachable:
- even if you’re mostly low-level, the preview indicates you can survive and learn while still finding plenty of higher-level loot elsewhere.
Questing examples from Gorne
- Cliff racers
- An early “classic faction quest” style task: eliminate them.
- Serves as an intro while the player is still very low level.
- Artifact/shipment retrieval loop
- Involves requests to recover “pan of it”, a secret liquid tied to Indoril ancestral rites/communion.
- The travel mechanics push you away from Gorne toward the next region.
Travel and regional expansion: Sundered Scar
- Mentions nearby boat travel, and notes that Sundered Scar has been heavily remade into a:
- hostile volcanic wilderness
- described as high-level
- Darvonis, the region’s largest city, is portrayed as:
- utilitarian and cold
- featuring new quests and NPCs
- A central excursion element is a Dwemer dig site:
- Kemel-Ze is revealed as a mega dungeon completed after ~18 years
- Includes custom assets, puzzles, and traps
Orethan Fields & new settlement: Othrenis
- Adds lush terrain and a new Indoril-aligned town west of Almalexia’s region (Almalexia / House Indoril’s capital area).
- Notable details include:
- a distinctive interaction with a “sick” water strider-like creature, which hints it could become a quest later
- a grass market rumor involving a notably unusual situation: a Nord woman reportedly being sold as a slave, framed as an investigative hook
Chapel of Nenav (major highlight)
- Described as one of the most standout preview areas:
- strong worldbuilding
- interiors that feel like they “always belonged” in Tamriel
- Progression includes:
- A House Indoril quest from Giller Verelnim, sending you to Aim Ral to investigate reports involving a suspicious Hallalu woman
- A Morag Tong chapter present on-site (joining Morag Tong still requires completing the base-game requirements in Vivec)
- Getting supply items (noted as six jugs of punavit) from Juval Andris, connected to fears that House Hallalu tampered with shipments
- The update also signals varied quest structure:
- some quests are short/simple
- others become multi-part, multi-region journeys with interwoven storylines
Ordinators: joining and what to expect
- After returning and turning in the relevant Indoril quest at Nenav:
- the player is promoted to Oathman
- then travels to the Ordinator join location
- Roa’thir → Almas Thirr
- Almas Thirr is the Indoril stronghold where Ordinators are trained
- To join:
- go to the upper waistworks
- speak with Tavis Lothandus
- he explains required skills and implies the player must be higher than level 1 (exact threshold not stated in the preview)
Notable gameplay/strategy notes and tips (as implied by the walkthrough)
- Explore early without fear
- Tamriel Rebuilt content is portrayed as friendly to early explorers, with high-level loot and interesting areas available throughout.
- Expect faction-quest opener combat, even at low level
- Many faction questlines start with straightforward tasks (e.g., cliff racers) before expanding into deeper investigations.
- Use the world’s travel variety
- pacing includes silt striders/boats and movement between regions.
- Follow quest hooks across regions
- A chapel request can branch into broader story threads, including Indoril vs. Hallalu themes and Ordinator questlines that spread into other regions.
Gamers / sources featured (mentioned at the end)
- Soul (the video’s presenter/creator)
- Nexus of sources credited in the subtitles:
- Tamriel Rebuilt developers / the Tamriel Rebuilt project team (referenced generally; no specific individual dev names provided)
- Imperial Archaeological Society
- appears in-world as an organization (not a real-world source)
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