Video summary

I'm 14 And I Built A $14K/Month App

Main summary

Key takeaways

Business

Business snapshot (what Evan built)

  • App: Locked — gamified health/fitness app focused on helping users “stay on task” using:
    • character-based onboarding
    • XP/levels
    • leaderboards
    • badges and motivational features

Monetization / pricing

  • $40/year or $7/week
  • Yearly includes a 3-day free trial
  • If users exit (“X/escape”) the paywall, they see a “transaction abandon” offer: $20/year (discounted)

Growth outcome (key metrics + timeline)

  • Reached: ~$14,000/month revenue within a few months (launched → “4 months later” at that level per intro)
  • Launch timeline (idea → app store): about 1.5 months

Example single campaign impact (influencer video)

  • Posted ~Feb 6 → revenue spiked from about $300/day
  • Spikes mentioned: $728, $600, $700, $678, $600, up to nearly $1,000
  • Estimated totals for that video:
    • ~$3,000 revenue
    • ~1,800 downloads
    • ~1 million views across platforms

Performance assumptions used for deal-making

  • Evan estimates app RPM = ~$2–$3
  • Target influencer CPM must be lower than RPM
  • Typical creator pricing/CPM range: ~$1 to $1.50

Operating + product build details (execution)

  • Design: Figma
  • Development: Xcode + Cloud Code
  • Paywall experimentation: Superwall
    • A/B tests paywalls
    • pricing mentioned: takes ~1% of earnings
  • Backend / database: Superbase (described as free)

UX loop (how the app works)

  • Main screen shows level + XP
  • Add custom tasks + starter tasks
  • Completing tasks gives 100 XP
  • Tabs for:
    • all-time rankings
    • last 7 days
    • today
  • Motivation screen (includes motivational content attributed to “Jeremiah”)

Core growth playbook: influencer distribution (the “one channel”)

Evan’s central claim: he grew Locked fast without paid ads or a big initial audience, using creator/influencer partnerships that felt authentic.

Why influencer marketing worked (business logic)

  • Trust transfer: influencers already have audience trust, so recommendations feel less like an ad.
  • Content-market fit: influencers created content aligned with the “stay locked in / on task” positioning.
  • Immediate app mention requirement: influencer videos show the app within the first 15 seconds.
  • Deal structure tied to performance: minimum view clauses help keep cost per outcome controlled.

Influencer selection + sourcing process (step-by-step)

  1. Find creators in the niche
    • Search related terms on Instagram/TikTok
    • Review their videos and accounts
  2. Outreach
    • Send the same message to each creator
    • Message starts with “paid promo?”
  3. Get them on a call
  4. Close with a profitable deal
    • Profit constraint: aim for CPM lower than RPM

Influencer deal structures (pricing models + caps)

Evan offered four main deal types and emphasized caps and minimum view clauses.

  1. Flat rate

    • Example: $500 for 1 reel, $1,200 for 4 reels
    • Use when creators are reliably able to hit target CPM without minimums
  2. CPM-based

    • Example: $1 per 1,000 views or $2 per 1,000 views
    • Always include a cap
      • Example: if creator gets 10M views but cap is $500, pay is capped at $500
  3. Minimum view clause (most common)

    • Example: $500 with a 500,000 minimum view clause
    • Purpose: keep effective CPM under RPM
  4. Bonus / performance ladder

    • Example: $500 for a video
    • If it hits 1M views, pay an extra $500

Campaign launch steps (operations)

  • Send video requirements + a contract
  • Give creators a 1-week deadline to deliver the first video
  • If early performance generates revenue, continue the partnership

Frameworks / playbooks explicitly referenced

  • Influencer distribution playbook
    • targeting creators in niche → outreach → call → profitable CPM vs RPM deal → structured payout → content requirements → rapid launch
  • Auth/organic short-form distribution concept
    • leveraging TikTok/IG Reels/YouTube Shorts style content (positioned as “organic short form playbook” by the show)
  • Paywall optimization loop (implied)
    • A/B test paywalls via Superwall to improve conversion

KPIs / targets mentioned (quant + thresholds)

  • Revenue scale target achieved: $14,000/month
  • RPM assumption: $2–$3
  • Target CPM: must be lower than RPM
    • typical creator CPM range mentioned: $1 to $1.50
  • One campaign reported:
    • ~1M views
    • ~1,800 downloads
    • ~$3,000 revenue
  • Paywall economics tool: Superwall takes ~1% of earnings
  • Trial: 3-day free trial on yearly plan

Concrete actionable recommendations (from Evan’s approach)

  • Require influencers to show the app in the first ~15 seconds (increase conversion relevance).
  • Engineer partnerships around a unit-economics rule: CPM < RPM
    • enforce via minimum view clauses or caps
  • Offer different deal types depending on creator reliability
    • use minimum view clause as the default
  • Provide clear requirements + a tight 1-week delivery deadline to move fast

Sources / presenters

  • Evan (founder of Locked)
  • Pat Walls (host, Starter Story)
  • Gus (producer; comments on the episode)
  • Jeremiah Jones (influencer referenced in the case example)

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