Video summary
Bullet Hell - Demon Slayer | Starter & Progression Guide - Hero Siege Season 9
Main summary
Key takeaways
Storyline / Mode Context
- This video is a build guide for Hero Siege (Season 9 starting April 3) focused on Bullet Hell Demon Slayer.
- No specific narrative events are covered; the emphasis is on progressing through campaign zones and difficulty tiers:
- Normal / Nightmare → Hell → Inferno
Gameplay Progression (What to Do as You Level)
- Levels 1–7: Use Fast Slices (Bullet Hell isn’t available yet).
- Level 8+ through campaign: Switch to Bullet Hell as your primary leveling damage skill.
- Early bossing approach: Use Shredder Trap on tankier/boss targets.
- Late-game optimization: As your gear improves (better weapons, attack speed, accuracy), you may shift more single-target focus toward Trigger Finger, while still optionally using Shredder Trap during it.
- After level 100: Refine your incarnation tree for survivability and damage/crit/mobility, plus new season systems like the Ether tree (unlocked from Hell quests).
Key Changes in Season 9 (Demon Slayer-Specific)
- Shredder Trap nerfed:
- Big “zooming” shredder traps were replaced with small key-shot projectiles.
- Result: it’s much less effective for leveling through the campaign.
- Guide implication: don’t plan to rely on Shredder Trap to carry leveling—use Bullet Hell the whole way instead.
- Steady Hold Gun passive fixed/buffed:
- The percent attack rating passive is now working (described as previously not functioning).
Core Build Concept (Bullet Hell + Support Skill Damage)
Main Idea
- Level primarily by pumping Bullet Hell, while also investing in Eagle Eye for efficiency.
Eagle Eye Strategy (Important)
- Bullet Hell is accessed at level 8.
- Eagle Eye adds flat physical damage and helps keep Bullet Hell mana cost low, while still scaling strongly.
- Priority suggestion:
- Rank Eagle Eye alongside Bullet Hell, since Eagle Eye investment can be more efficient than raising Bullet Hell alone early.
Weapon Dependency (Scaling Rule)
- Your damage depends heavily on your weapon’s attack damage.
- As you level, keep upgrading and using stronger drops.
Suggested Skill Point Allocation Timeline
- Early/mid leveling (roughly early-mid):
- Keep Bullet Hell + Eagle Eye balanced.
- One-point wonders mentioned:
- Execute (1 point): more damage vs monsters below 30% life.
- Shredder Trap (1 point): reserved for tankier targets.
- Absolute Mayhem (1 point): supports Bullet Hell damage synergy.
- Optional Demon Shield (1 point): small all-resists + movement speed; typically only worthwhile with +skill gear.
- At level 30: Continue the same general balance.
- At level 40:
- Get access to your first augment.
- Start shifting to more Bullet Hell points (as better weapons arrive).
- Then move points back toward Eagle Eye for maximum damage.
- At level 70:
- Max Bullet Hell
- Max Eagle Eye
- Max Absolute Mayhem
- Then add more into Execute
- At level 100:
- Max Bullet Hell
- Max Eagle Eye
- Max Execute
- Max Absolute Mayhem
- 1 point into Demon’s Calling
- Blink every few seconds; useful for awkward positioning, not “amazing” overall.
Bossing / Single-Target Loadouts (Two-Loadout Strategy)
- Primary leveling loadout: Bullet Hell focus.
- Second loadout for bosses:
- Use a Shredder Trap build
- Put points into Shredder Trap + its synergies for quick boss kills (stated as strong through bosses up to ~40).
- Alternative: Trigger Finger single-target option
- Uses Trigger Finger + its synergies.
- Suggested to improve later with more attack speed and a better weapon.
- Tip: you can cast Shredder Trap while firing Trigger Finger.
Sub Skill Trees (How They’re Used)
- Each “sub skill tree” uses sub points:
- You gain 1 point per 5 character levels, up to level 100 = 20 points total.
- The guide emphasizes switching sub setups around level 40:
- One setup is used early, then switched to the “actual skill” tree used for leveling.
- Key described effect: the selected option fires many projectiles that can shotgun, helping both bosses and small/tanky targets.
- Later swap logic:
- Early/mid: prioritize attack rating / hit chance
- Once hit chance is solved: switch sub setup toward crit damage scaling
Attribute Allocation (Stats Leveling)
- During leveling:
- +1 Strength
- +1 Dexterity
- +2 Vitality
- If you need energy/mana:
- Put points into energy as needed (even “~15 energy” can help sustain).
- Dexterity purpose:
- Provides attack rating (accuracy).
- If you “can’t hit” later acts (e.g., act two), it’s often insufficient attack rating.
- Endgame attribute goal:
- Shift points heavily into Strength.
Loot Filter Setup (Process)
- Import a pre-made loot filter from the creator’s website:
- Filter target: “Physical attacker”
- In-game: open the loot filter import page
- Paste the long string (not the URL)
- If it doesn’t say “invalid loot filter code,” it should be active
- Verify by clicking items—highlights/missing entries confirm it worked
Gearing Highlights (What to Look For)
Gear Types That Matter While Leveling
- Focus on Magic / Rares / Mythics for:
- Damage
- Attack speed
- Build requirements
- Satanics note: useful if you find them, but don’t grind specific Satanics for hours—just progress through zones.
Gems (Free Damage Tip)
- Use physical gems in any gear with sockets.
- Chipped/Flawed gems are fine early (free incremental damage).
- Emphasis: many players forget to do this while leveling.
Budget vs Progression Gearing
- Budget gearing: mix/match based on affixes you already have.
- Scaling paths mentioned:
- Crit chance / crit damage
- Or enhanced damage + strength stacking (with early skills like Deadly Blow)
- Crit-focused recommendation:
- Gabriel’s Devotion set: wear 4 pieces for strong crit/attack speed/crit damage (plus flexible piece choices).
Recommended Core Items (Examples Called Out)
- Weapon: F4 Tac Rifle
- Strong crit + leech + attack rating + Deadly Blow + ignore target defense
- Helmets (examples):
- Pit Lord’s Vanquisher (crit + crit damage + strength)
- Nikita’s (ignore target defense + deadly blow + physical damage)
- Legionnaire mentioned as harder to obtain (drops nerfed)
- Chest: Sharpshooter’s Cloak
- Season 9 ranged chest: projectile speed + range skill/damage focus
- Gloves: Death Knight’s Gauntlets
- Double crit, ignore target defense, enhanced damage
- Belts (examples):
- King Glider’s (needs King Raccul; bleeding monster damage)
- Belt of Skulls (buffed: strong movement speed burst + extra stats, Deadly Blow %)
- Rings (examples):
- Elven Grace (expensive early; crit chance + crit damage)
- Arm of Soul Forging (fallback)
- Ring of the Cow Raven (budget crit alternative)
- Amulets (examples):
- Raven’s Claw (crit chance + crit damage; expensive early)
- Claw of the Bloodthirsty (cheaper alternative)
- Charms:
- Prioritize crit chance, crit damage, enhanced damage
- Consider res/life/MS/mana leech depending on needs
Progression Mechanics for Later Difficulties
Star Leveling / Rerolling Tags
- Star leveling increases item stat values so you can “upgrade” without replacing everything.
- Mentioned mainly for high-value items (e.g., S-tier, Satanics, Raven’s Claw).
Molten Claw Note
- Molten Claw nerfed: it now must have the correct tags (e.g., “extra damage to burning monsters”).
- Items may use similar wording (like “extra fire damage to burning monsters”), so check tags carefully.
Hell & Inferno Gearing Entries
- Inferno item examples mentioned:
- Destroyer’s Zen (Guragok Inferno)
- Gurnal of Eternal War (Sung Lee in Inferno)
- The guide points to progression sections for slot-by-slot options.
Relics, Potions, Augments, Mercenaries
- Relics:
- Prioritize proc relics early for attack speed/movement speed/attack damage.
- Later, replace proc relics when those procs come from items—then add crit damage or other needs.
- Potions:
- Choose based on your needs (movement speed, crit damage, attack damage, enhanced damage, etc.).
- Chest augments:
- Lethal Tempo: strong attack speed early; crit damage scaling after augment level
- Overloader: projectile speed + crit damage alternative
- Mercenaries:
- Not a damage centerpiece; mainly for Magic Find.
- Suggested as an aura-bot style magic find support.
- Preferred merc types: Night Merc or Archer Merc
- Archer merc can provide an attack speed buff
- Night merc commonly used for max magic find
- The creator lists specific merc equipment options (weapons/helmets/chests/etc.) in the guide.
Incarnation Tree (Level 100+ Decision Paths)
- Goal: choose paths based on whether you need resistances, mobility, crit, life, or damage.
- Example path options discussed:
- Resistance path (first ~10 levels):
- ~72% all res, capped at 50% total res
- Useful if res-capping is hard (especially with two-handed setups)
- Movement speed path: “zoom zoom” playstyle if damage is already fine
- Crit chance / crit damage path:
- Rush crit chance (~8% crit chance noted), then prioritize crit damage
- Life + physical damage + resist/move combinations:
- “All-rounder” style: life, physical damage %, resist, and speed
- Resistance path (first ~10 levels):
- Ether tree:
- Unlocks once you reach Hell via quests
- Points used to “juice” mechanics for loot/Magic Find
- Creator notes they’ll track the evolving meta but avoids early “OP” disclosure because it’s new.
Key Tips Emphasized
- Use Bullet Hell from level 8 onward; don’t rely on Shredder Trap for leveling anymore (due to the nerf).
- Weapon attack damage scaling is critical.
- Invest early to solve accuracy (attack rating / hit chance), especially if struggling in later acts.
- Put gems into sockets during leveling for free damage.
- Have a second loadout for boss kills (Shredder Trap or Trigger Finger).
Gamers / Sources Featured
- Krxy (the channel/creator providing the guide)
- Mentions of the broader community/meta exist, but no specific other gamer names appear in subtitles.
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