Video summary
F2P From Zero #1 - 400K Power on Day 1!
Main summary
Key takeaways
Storyline / Progression (Rise of Kingdoms – “Project Hell”)
- This video launches a free-to-play (F2P) series documenting a new Rise of Kingdoms account through KVK2 (and possibly beyond).
- The creator joins an organized/project-target kingdom that has just opened, explaining what’s different from a standard new-account start and how early progression works inside an organized group.
Key Differences in Starting an Organized Project
- Extra rewards: Starting via the kingdom “begin new journey” option grants additional rewards (free, but not game-breaking).
- Opening tutorial differences:
- No special animations / Ethel-related intro / extra scout missions—just the basic classic start.
- Whether you get the “new tutorial” vs “old tutorial” appears to depend on the kingdom/account rollout (Lilith may vary it by kingdom).
- Kingdom choice restrictions (when two kingdoms release simultaneously):
- Some accounts only see one kingdom, others only see the other.
- Suggested workarounds if your intended kingdom doesn’t appear:
- Create the character using a different email
- Use a different Facebook account
- Try another device (phone vs PC), since visibility can differ
Early Gameplay Highlights (Day 1 Launch → First Day Results)
- Alliance gift chests are extremely beneficial for F2P
- The creator receives more chests than in their prior start.
- This translates into lots of VIP points, keys, speedups, gems, etc.
- High alliance spending by others generates alliance credits, enabling faster alliance progress.
- Alliance Fortress building timing
- Began building the first alliance fortress about 1 hour after kingdom open.
- Power milestones
- Reached about 200,000 power around 6 hours after launch.
- At recording time (still ~9 hours left in Day 1), the account is slightly over 400,000 power.
Critical F2P Systems & Mode Tips Mentioned
Crystal Treasures & Barbarian Forts (Alliance value)
- After ~7 hours, the alliance opened its first crystal treasure.
- Key takeaways:
- Crystal treasures are a major ongoing source of speedups for F2P.
- Barbarian forts matter—even if they seem “boring”—because they effectively fund a large portion of early progression speedups.
World Wanderer (daily value)
- Once per day, complete a small task/interaction/short text to progress.
- Rewards aren’t huge individually, but they add up over time—so don’t miss daily completion.
Path of Vengeance / Expedition unlock
- Expedition is no longer unlocked via old progression.
- It requires completing stage 200 of Path of Vengeance first.
- Early Expedition commander recommendation:
- Sunzu and Saou (easy to obtain/upgrade, strong enough to carry early stages)
Trading Post / Farm synergy
- Unlocks at City Hall level 12.
- Lets you move resources between the main account and farm accounts.
- Becomes especially important later when upgrades are extremely resource-heavy.
Lucern Scrolls (battle pass style)
- Also unlocked at City Hall level 12.
- Positioned as high value for a low-cost paid track (~$5), providing resources, speedups, and materials.
- The creator mentions a separate video for “best purchases by value,” noting many bundles may not be worth it.
Commander conversations / golden key
- At City Hall level 12, you can talk with certain commanders inside your city.
- The first conversation grants a golden key.
- Tip: click/tap commanders waiting in your city—many players miss it.
Alliance Structure / Project Strategy Notes
- The creator’s project has four main alliances holding the top four kingdom ranking positions.
- Alliance gift levels are balanced, distributing spenders across alliances rather than one alliance carrying everything.
- Their personal power rank is around 91st and likely to drop as more spenders grow.
- They note: Day-1 ranking isn’t as important for KVK/KbK usefulness as consistency.
Day 1 Progression Strategy (Power, Commanders, Tech, Scouting)
Commander investment approach
- More than half of power comes from commanders.
- Rule: only heavily invest in commanders you actively use
- Others can remain around level 10 until needed.
Current Path of Vengeance / Expedition status
- Path of Vengeance: stuck at stage 272
- Current lineup emphasizes accessible early commanders:
- Sunzu, Saou, Joan of Arc, Lancelot, Tamoa Gozen
- Expedition barbarian commander: Buudaca
- Current lineup emphasizes accessible early commanders:
- Expedition: stuck at stage 20
- Reason: not enough troops yet (and commanders may be slightly underleveled)
- Tip: don’t panic—difficulty ramps up; return later after upgrades
Technology priorities (economy first)
- Focus is primarily economic research.
- Biggest priority: Writing, since it increases research speed.
- Military tech is not rushed yet:
- No immediate push for tier four units
- Aim to collect discounts first so later military upgrades cost less and take less time
Scouting efficiency
- Roughly 30% of the map explored.
- Methods used:
- manual scouting
- occasional auto-explore
- sending scouts to distant cities to reduce active input during travel
- Early scouting goals:
- find villages, caves, passes, and as much territory as possible
- Even small rewards collectively provide a significant account boost.
Plans for “Day 2” Mentioned
- The Day 2 video will cover:
- the Lowhar event
- why the first action point bottle should be saved for it
- expected early value in commander EXP/resources/rewards
Gamers / Sources Featured (End of video)
- Seal Gaming (the creator)