Video summary

F2P From Zero #1 - 400K Power on Day 1!

Main summary

Key takeaways

Gaming

Storyline / Progression (Rise of Kingdoms – “Project Hell”)

  • This video launches a free-to-play (F2P) series documenting a new Rise of Kingdoms account through KVK2 (and possibly beyond).
  • The creator joins an organized/project-target kingdom that has just opened, explaining what’s different from a standard new-account start and how early progression works inside an organized group.

Key Differences in Starting an Organized Project

  • Extra rewards: Starting via the kingdom “begin new journey” option grants additional rewards (free, but not game-breaking).
  • Opening tutorial differences:
    • No special animations / Ethel-related intro / extra scout missions—just the basic classic start.
    • Whether you get the “new tutorial” vs “old tutorial” appears to depend on the kingdom/account rollout (Lilith may vary it by kingdom).
  • Kingdom choice restrictions (when two kingdoms release simultaneously):
    • Some accounts only see one kingdom, others only see the other.
    • Suggested workarounds if your intended kingdom doesn’t appear:
      • Create the character using a different email
      • Use a different Facebook account
      • Try another device (phone vs PC), since visibility can differ

Early Gameplay Highlights (Day 1 Launch → First Day Results)

  • Alliance gift chests are extremely beneficial for F2P
    • The creator receives more chests than in their prior start.
    • This translates into lots of VIP points, keys, speedups, gems, etc.
    • High alliance spending by others generates alliance credits, enabling faster alliance progress.
  • Alliance Fortress building timing
    • Began building the first alliance fortress about 1 hour after kingdom open.
  • Power milestones
    • Reached about 200,000 power around 6 hours after launch.
    • At recording time (still ~9 hours left in Day 1), the account is slightly over 400,000 power.

Critical F2P Systems & Mode Tips Mentioned

Crystal Treasures & Barbarian Forts (Alliance value)

  • After ~7 hours, the alliance opened its first crystal treasure.
  • Key takeaways:
    • Crystal treasures are a major ongoing source of speedups for F2P.
    • Barbarian forts matter—even if they seem “boring”—because they effectively fund a large portion of early progression speedups.

World Wanderer (daily value)

  • Once per day, complete a small task/interaction/short text to progress.
  • Rewards aren’t huge individually, but they add up over time—so don’t miss daily completion.

Path of Vengeance / Expedition unlock

  • Expedition is no longer unlocked via old progression.
  • It requires completing stage 200 of Path of Vengeance first.
  • Early Expedition commander recommendation:
    • Sunzu and Saou (easy to obtain/upgrade, strong enough to carry early stages)

Trading Post / Farm synergy

  • Unlocks at City Hall level 12.
  • Lets you move resources between the main account and farm accounts.
  • Becomes especially important later when upgrades are extremely resource-heavy.

Lucern Scrolls (battle pass style)

  • Also unlocked at City Hall level 12.
  • Positioned as high value for a low-cost paid track (~$5), providing resources, speedups, and materials.
  • The creator mentions a separate video for “best purchases by value,” noting many bundles may not be worth it.

Commander conversations / golden key

  • At City Hall level 12, you can talk with certain commanders inside your city.
  • The first conversation grants a golden key.
  • Tip: click/tap commanders waiting in your city—many players miss it.

Alliance Structure / Project Strategy Notes

  • The creator’s project has four main alliances holding the top four kingdom ranking positions.
  • Alliance gift levels are balanced, distributing spenders across alliances rather than one alliance carrying everything.
  • Their personal power rank is around 91st and likely to drop as more spenders grow.
  • They note: Day-1 ranking isn’t as important for KVK/KbK usefulness as consistency.

Day 1 Progression Strategy (Power, Commanders, Tech, Scouting)

Commander investment approach

  • More than half of power comes from commanders.
  • Rule: only heavily invest in commanders you actively use
    • Others can remain around level 10 until needed.

Current Path of Vengeance / Expedition status

  • Path of Vengeance: stuck at stage 272
    • Current lineup emphasizes accessible early commanders:
      • Sunzu, Saou, Joan of Arc, Lancelot, Tamoa Gozen
    • Expedition barbarian commander: Buudaca
  • Expedition: stuck at stage 20
    • Reason: not enough troops yet (and commanders may be slightly underleveled)
    • Tip: don’t panic—difficulty ramps up; return later after upgrades

Technology priorities (economy first)

  • Focus is primarily economic research.
  • Biggest priority: Writing, since it increases research speed.
  • Military tech is not rushed yet:
    • No immediate push for tier four units
    • Aim to collect discounts first so later military upgrades cost less and take less time

Scouting efficiency

  • Roughly 30% of the map explored.
  • Methods used:
    • manual scouting
    • occasional auto-explore
    • sending scouts to distant cities to reduce active input during travel
  • Early scouting goals:
    • find villages, caves, passes, and as much territory as possible
  • Even small rewards collectively provide a significant account boost.

Plans for “Day 2” Mentioned

  • The Day 2 video will cover:
    • the Lowhar event
    • why the first action point bottle should be saved for it
    • expected early value in commander EXP/resources/rewards

Gamers / Sources Featured (End of video)

  • Seal Gaming (the creator)

Original video