Video summary
The best super noob in noob army tycoon
Main summary
Key takeaways
Storyline / Context
- The video is less about a campaign “story” and more about choosing the best Super Noob units in Noob Army Tycoon.
- The creator then proves each unit’s strengths using challenge tests against different “army preset” enemies.
Note: The test units are affected by a skill buff from the creator’s Tycoon, so they may perform differently than they would in normal gameplay.
Gameplay Highlights (Unit Tests & Outcomes)
1) Elite Noob Flamethrower — Pass
Core strengths
- Its flamethrower fire makes it dangerous even when early armies are easy to beat.
- Even if it dies, the fire continues, potentially destroying remaining units over time.
- Against stronger armies, the flamethrower’s fire can spread into vehicles, damaging them over time.
Result
- Considered to have passed: it doesn’t always survive directly, but it can still finish the fight via lingering fire.
2) Elite Juggernaut — Mixed / Fails Late Game
Core strengths
- Extremely durable—nearly dying in one test but still completing the objective.
- Has an important resurrection/survival-style ability (the creator notes it can save the Juggernaut from death in some scenarios).
Limits
- Can’t survive against Elite Super Soldier in the follow-up test (it dies, though its ability helps).
- In the final test involving late-game heavy laser tank destroyer explosion effects, it does not survive.
Result
- Does not pass the late-game survivability test.
3) Elite Super Soldier — Fail
Core issue
- Performs poorly right away: even with a “second chance,” it can’t survive early army targets.
Adjustment
- The creator replaces the preset with an “army of targets” to make the evaluation possible.
Result
- Treated as unsuccessful, especially as a “survivor” unit.
4) Elite Poisoner — Pass
Core strengths
- Very long range—described as out-ranging any sniper—allowing it to camp and shoot far away safely.
- Deals area damage via explosion effects that can destroy small infantry.
- Poison debuff provides strong support by weakening enemy units.
Limits / adjustment notes
- The creator says it eventually takes too long to clear vehicles, so they despawn that scenario.
Against strongest preset
- It still handles the strongest preset army solo.
- The creator claims it’s so effective it “needs to be nerfed” due to how far it outranges most land units.
Result
- Passes clearly.
5) Elite Fire Noob — Pass-like / Strong but dies late
Core strengths
- Has a fire shield that absorbs projectiles (not ammo).
- The shield makes it noticeably stronger (plus a “badass” visual/cosmetic remark).
Limits
- It dies on the last enemy, but the fire continues to finish the job.
Result
- Implied to be effective through ongoing fire damage.
6) Elite Electricity Noob — Conditional / Powerful utility, low direct damage
Core strengths
- Electricity chains into troops, hitting up to seven enemies.
- Defense pierce and reduces defense by 3% per attack, making high-defense units easier to handle.
- Utility: disables/stuns robots and laser tank units, stopping their attacks for a duration.
Weakness
- Low damage in direct 1-vs-1 situations, so it can lose when isolated.
Result
- Included as a test-completer, but emphasized as not universally strong because of its damage weakness.
Key Conclusions / Strategies
- There is no single strongest Elite Super Noob.
- The best choice depends on what enemy army composition you’re facing.
- Creator’s recommended decision principle:
- Build an army that matches the Super Noob’s strengths for the situation.
Final takeaway from the tests
- The elites most clearly highlighted as “passed” are:
- Elite Noob Flamethrower
- Elite Poisoner
- Other elites (Juggernaut, Fire Noob, Electricity Noob) still have matchup advantages despite weaknesses.
Gamers / Sources Mentioned
- No other gamers, channels, or external sources are explicitly mentioned in the subtitles.
- The creator primarily references their own Tycoon.
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