Video summary

Essential Tips I Wish I Knew Sooner - CONTROL Resonant

Main summary

Key takeaways

Gaming

Storyline (Control / Remedy)

  • You play Jesse Faden, trying to regain/maintain control in the Federal Bureau of Control, a reality-warping facility known for strange distortions and “anomalies.”
  • The world is organized around zones, missions, and hidden progression points tied to “Resonant” encounters/entities.
  • Progression also depends on finding Faults—special locations that unlock new movement mechanics and let you reach previously unreachable areas.
  • The video also highlights recurring Boss/Resonant fights, which shape important build/ability choices in the gap afterward.

Gameplay Highlights & Key Systems

Buildcrafting is central

  • Early build decisions matter a lot because you can’t unlock everything in one playthrough.
  • You can switch unlocked weapons/combat options, but:
    • Changing primary/secondary forms, combo finishers, and combat ability choices costs Reset items
    • Reset items are limited; vendors sell them in small quantities.

Faults and exploration gating

  • Look for psychedelic Jesse-face projections while exploring—these indicate you’re near a Fault.
  • Faults unlock movement mechanics to access new areas.
  • Fault locations mentioned:
    • Near a subway entrance by Railyard Street Station in the Evacuation Zone
    • In the parking garage in the West Incursion Zone

Combat core: Falter & Execution loop

  • Enemies have a yellow “Falter” bar (stagger/stun equivalent).
  • When Falter is fully built, you can perform an Execution
    • Controller: L3
    • Keyboard: R
  • Executions trigger Dominance (a talent-driven buff) that:
    • boosts damage
    • improves healing drops

Power management

  • Abilities consume a white power bar.
  • If it turns red, you can’t use abilities until power recharges (about half is typically needed to resume).
  • Power charges outside combat, so it often starts fights topped off—but you should still build power via attacks to avoid being locked out mid-fight.

Major Strategies / Recommended Early Build Approach

1) Get Inferno (burn) ASAP

  • The video emphasizes early fire/burn progression as a major advantage.
  • Why: burn increases Falter over time, and is especially strong versus mold enemies.
  • Where it comes from:
    • Beating a resonant entity in the patterned factory (Central Zone) unlocks Inferno vs Ignite
  • Recommendation:
    • Inferno for easier burn application
    • Ignite is also noted as fun with Volatile Anomaly

2) Early combat ability: Volatile Anomaly

  • After beating the first Resonant boss, you choose one of:
    • Shield
    • Barrage
    • Volatile Anomaly
  • Recommendation: Volatile Anomaly
    • Summons a ball that automatically shoots small projectiles
    • Key payoff: throw it low on enemy health so it explodes, dealing high damage and large Falter build-up (good AoE)
  • Boss synergy:
    • Resonant enemies rapidly lose Falter if you stop damaging them
    • Volatile Anomaly helps keep consistent pressure

Practical usage loop

  • Summon Volatile Anomaly and let it shoot briefly
  • Monitor its health bar
  • When it’s low:
    • aim at enemies
    • tap the ability button again to launch/throw
  • Repeat while preserving power

3) Deal with laser Hiss: Perfect Dodge + back attacks

  • For Hiss laser flyers:
    • Unlock Perfect Dodge
      • Grants slow-motion + invincibility
      • Triggers retaliation: +50% damage and Falter build-up
    • Strategy: dodge through their lasers a few times, then strike
  • Also recommended:
    • Unlock Skilled Backstop to reward attacking from behind with improved damage and Falter

4) Healing/tempo strategy: “Falter Dominance Loop”

Goal: shorten fights so you get more healing drops and executions reliably.

Loop (described)

  1. Build an enemy’s Falter to full
  2. Perform Execution
  3. Triggers Dominance (active ~8 seconds)
  4. Immediately kill a small enemy to secure health elements (“healing snacks”)
  5. Dominance improves health drops and increases damage while active

Dominance targeting tip

  • Plan the next target so it can be killed within the 8-second Dominance window.

5) Early Falter-building unlocks

  • Secondary form: Crush
    • Applies strong Falter and quickly knocks off armor
    • Especially effective for armored enemies (blunt damage/armor breakdown)
  • Combo finisher: Uppercut Surge
    • Triggered on the 4th hit of the primary combo
    • Recommended pattern:
      • do your normal 3-hit combo
      • on the 4th hit, hold to charge Uppercut Surge
      • release to lift the enemy and apply heavy Falter (lifting can chain repeatedly)

6) First primary form recommendation: Glaive

  • Why:
    • Strong damage and long reach reduces the chance of getting hit
    • A strong opener upgrade helps charge power by hitting enemies without fully damaging them
  • Suggested early loadout:
    • Glaive (Primary)
    • Crush (Secondary)
    • Uppercut Surge (Combo Finisher)

Alternative:

  • Cleave
    • Can lift enemies easily with a dodge+attack pattern after an upgrade
    • Has an opener that boosts damage/Falters for breaking full-health targets quickly

7) Ground Slam is an ASAP traversal/combat unlock

  • Acquire Ground Slam from a Resonant Entity in the theater hall (West Incursion Zone).
  • Benefits:
    • AoE slam that knocks down enemies
    • Damage scales with how high you are before slamming
  • Exploration utility:
    • can break through certain barriers (e.g., trap doors)

Additional Key Tips & Quality-of-Life Guidance

  • Gap choice testing after Resonant bosses
    • After beating a Resonant entity, Jesse sends you to the gap, where you can swap combat ability options until you leave the gap.
  • Reset item availability
    • Reset items are scarce and partly tied to missions/vendors; changes aren’t free.
  • Extra resets
    • Red flashing vending machines may drop reset-related resources if destroyed.
  • Map navigation shortcuts
    • Instant zoom out: controller Left D-pad or keyboard A
    • Switch zones quickly: D-pad Up/Down (W/S on keyboard)
  • Power level matters
    • If enemy power is higher than Dylan’s, fights become much harder
    • Dylan power can be checked in the Loadout tab
  • Don’t forget the gap
    • Talent/unlock choices improve power; the game doesn’t always remind you to return.
  • Artifacts
    • If you craft an artifact, you must equip it manually via the menu.
  • Environmental interactions
    • Some buildings open via control panels (e.g., garage doors)
    • “Lit” doorways are often enterable
    • Push enemies off ledges—especially with large explosive abilities (Volatile Anomaly) or Alternate Ground Slam
  • Rush removes status effects
    • Getting Cleansing Rush earlier is recommended so Rush clears statuses faster.
  • Ignite + mold spore clouds
    • Ignite can cause spore-cloud explosions, spreading fire to more mold enemies.

Gamers / Sources Featured

  • No other gamers, creators, or external sources are explicitly named in the provided subtitles.
  • Only game characters/roles like Jesse and Dylan are referenced, along with system terms (e.g., Resonant entities), plus an implied “next video” without identifying a creator.

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