Video summary
La historia REAL y PERTURBADORA detrás de un JUEGO | Caso Ben And Ed Completo
Main summary
Key takeaways
Game storyline (Benanet / Ben and Ed)
- Setup (original premise): In an apocalyptic world, a human boy Ben befriends a zombie Ed.
- The TV host trap: A television host, Hans Shuestra, forces Ed into a deadly obstacle-racing show titled “Ran Dead.”
- “Perfect restoration” loop: Each time Ed loses a limb or dies, Hans uses a machine to restore him, allowing the “competition” to restart for the audience.
- What the player ultimately does (base game ending):
- After 22 levels and multiple bosses, the final level is “The Final Run.”
- Ed and Hans compete; Hans dies after hitting an obstacle.
- Ed falls into a silent final area where Ben waits for a hug.
- When Ed “celebrates” (pressing E), the game subverts expectations: Ed eats Ben.
- Why it’s disturbing: The ending reinforces the zombie’s nature—Ben is treated as prey rather than a rescued friend—ending the story with a bleak, grotesque twist.
Gameplay highlights / core mechanics mentioned
- Indie platformer (dark humor + challenging play): Developed by German studio Slugerfly, released December 2015.
- Obstacle racing structure: Levels are built around deadly platforming hazards and boss fights.
- Player “mind/body” mechanic: The game allows detaching the head from the body to access hidden areas.
- Easter-egg style secrets:
- Hidden rooms resembling later-game models
- Areas with giant chickens
- Hidden Ben appearances inside levels
- Frequent ARG-style mysteries: The community discovers additional secrets beyond normal developer easter eggs.
Strategies / key tips (community investigation approach)
- Explore off-path content:
- In bonus level 10 (“Box Fan”), players climb boxes outside the intended linear route.
- Box parkour tip: Touching boxes causes them to fall, so progress requires precise movement.
- Seek secret triggers tied to dialogue/function:
- Use E interactions (e.g., “Press E to celebrate”), since they can drive major story reversals.
- Decode ARG elements rather than just finish platforming:
- Interpret phrases, hidden text, reversed audio, and map coordinates.
- Chain clues together across:
- in-game secrets
- Ben’s social media posts
- external mapping (e.g., Google Maps)
- found packages in real locations
DLC storyline (Benanet: DLC released March 18, 2016)
- DLC name: Mentioned as “Bencalipes DLC.”
- What it adds: Three short levels that provide an additional ending to Ben’s story.
- Ben’s revenge arc:
- Ben bites/kills show cameramen (revenge against the show).
- Final level: Ben escapes to the surface hungry, then spreads through the city, changing the closure for Ben and Ed’s storylines.
- Extra “what-if” community ending:
- Players experiment with changing perspectives/interactions to discover alternate outcomes.
- This includes a scene where Ben appears to eat himself, though the investigation reportedly becomes more complex.
The ARG / “disturbing real-world” storyline (Ben Drowned / packages in Europe)
The video describes an ARG connected to Benanet that the community treated like a real mystery hunt:
- Key creepypasta reference: The game and secrets connect to “Ben Drowned”, a creepypasta about a corrupted Zelda cartridge with hidden anomalies.
- Repeated interpretive phrase: “The ladder of life is like an elevator” appears as a recurring key to deeper secrets.
- Community-led real-world clue chain:
- A scream-triggered secret (including reversed music and repeated “Ben” text) yields coordinates.
- Coordinates lead to real places in Germany, including a found sewer.
- Packages contain unsettling items (drawings, bones, fragments resembling props/doll parts, an old iPod, etc.).
- Notable real-life case association discussed:
- The community links the ARG’s imagery/geography to the German cannibal case involving Armin Meiwes (“the man who answered an online ad to be killed and eaten”).
- The video emphasizes a clarification: the crimes are said to have occurred in a different locality than where the ARG was set.
Major investigation beats (as described)
- YouTuber begins the deeper dive: Investigation accelerates after Bert Gamer posts “The Secret and Disturbing Ending of Benanet.”
- Key “package found” events:
- A traveler (Ryan, described as aware of the case) finds a first package near/in a sewer.
- Bers Gamer later travels, meets developers, and finds additional packages in forest/sewer areas.
- Multiple countries are implicated across the hunt: Germany, France, Italy, and later additional mail packages are discussed.
- Developers’ stance (as presented):
- Developers repeatedly claim they were unaware of parts of the ARG and distance themselves from the situation, sometimes expressing fear and disinterest.
Ending / outcome (what the video claims happened)
- The full ARG is presented as a stunt that escalated out of control:
- Explicit self-harm imagery reportedly appeared in an ARG video (“Manifest”).
- Packages and clues proliferated (initially framed as four, later including a fifth).
- The trail ultimately went nowhere, with deleted social media and missing/wandering answers.
- Later studio developments (as alleged in the video):
- The studio allegedly moved on to Benanet 2 (a multiplayer platformer with user-generated levels), releasing a closed beta during the controversy.
Gamers / sources featured (named at the end of the provided subtitles)
- Fernan Flo
- Germán
- Bers Gamer
- Bert Gamer
- Ryan
- Dominic
- Cristian
- Sat Satan
- Armin Meiwes (real-world source/case referenced)
Also referenced as “Slugerfly” / creators behind Benanet / Ben’s show creators:
- Hans Shuestra (in-game TV host character)
- Ben (character)
- Ed (character)
Note: “Hans Shuestra” and “Slugerfly” are repeatedly referenced as creators/founding context.