Video summary

La historia REAL y PERTURBADORA detrás de un JUEGO | Caso Ben And Ed Completo

Main summary

Key takeaways

Gaming

Game storyline (Benanet / Ben and Ed)

  • Setup (original premise): In an apocalyptic world, a human boy Ben befriends a zombie Ed.
  • The TV host trap: A television host, Hans Shuestra, forces Ed into a deadly obstacle-racing show titled “Ran Dead.”
  • “Perfect restoration” loop: Each time Ed loses a limb or dies, Hans uses a machine to restore him, allowing the “competition” to restart for the audience.
  • What the player ultimately does (base game ending):
    1. After 22 levels and multiple bosses, the final level is “The Final Run.”
    2. Ed and Hans compete; Hans dies after hitting an obstacle.
    3. Ed falls into a silent final area where Ben waits for a hug.
    4. When Ed “celebrates” (pressing E), the game subverts expectations: Ed eats Ben.
  • Why it’s disturbing: The ending reinforces the zombie’s nature—Ben is treated as prey rather than a rescued friend—ending the story with a bleak, grotesque twist.

Gameplay highlights / core mechanics mentioned

  • Indie platformer (dark humor + challenging play): Developed by German studio Slugerfly, released December 2015.
  • Obstacle racing structure: Levels are built around deadly platforming hazards and boss fights.
  • Player “mind/body” mechanic: The game allows detaching the head from the body to access hidden areas.
  • Easter-egg style secrets:
    • Hidden rooms resembling later-game models
    • Areas with giant chickens
    • Hidden Ben appearances inside levels
  • Frequent ARG-style mysteries: The community discovers additional secrets beyond normal developer easter eggs.

Strategies / key tips (community investigation approach)

  • Explore off-path content:
    • In bonus level 10 (“Box Fan”), players climb boxes outside the intended linear route.
    • Box parkour tip: Touching boxes causes them to fall, so progress requires precise movement.
  • Seek secret triggers tied to dialogue/function:
    • Use E interactions (e.g., “Press E to celebrate”), since they can drive major story reversals.
  • Decode ARG elements rather than just finish platforming:
    • Interpret phrases, hidden text, reversed audio, and map coordinates.
    • Chain clues together across:
      • in-game secrets
      • Ben’s social media posts
      • external mapping (e.g., Google Maps)
      • found packages in real locations

DLC storyline (Benanet: DLC released March 18, 2016)

  • DLC name: Mentioned as “Bencalipes DLC.”
  • What it adds: Three short levels that provide an additional ending to Ben’s story.
  • Ben’s revenge arc:
    • Ben bites/kills show cameramen (revenge against the show).
    • Final level: Ben escapes to the surface hungry, then spreads through the city, changing the closure for Ben and Ed’s storylines.
  • Extra “what-if” community ending:
    • Players experiment with changing perspectives/interactions to discover alternate outcomes.
    • This includes a scene where Ben appears to eat himself, though the investigation reportedly becomes more complex.

The ARG / “disturbing real-world” storyline (Ben Drowned / packages in Europe)

The video describes an ARG connected to Benanet that the community treated like a real mystery hunt:

  • Key creepypasta reference: The game and secrets connect to “Ben Drowned”, a creepypasta about a corrupted Zelda cartridge with hidden anomalies.
  • Repeated interpretive phrase: “The ladder of life is like an elevator” appears as a recurring key to deeper secrets.
  • Community-led real-world clue chain:
    • A scream-triggered secret (including reversed music and repeated “Ben” text) yields coordinates.
    • Coordinates lead to real places in Germany, including a found sewer.
    • Packages contain unsettling items (drawings, bones, fragments resembling props/doll parts, an old iPod, etc.).
  • Notable real-life case association discussed:
    • The community links the ARG’s imagery/geography to the German cannibal case involving Armin Meiwes (“the man who answered an online ad to be killed and eaten”).
    • The video emphasizes a clarification: the crimes are said to have occurred in a different locality than where the ARG was set.

Major investigation beats (as described)

  • YouTuber begins the deeper dive: Investigation accelerates after Bert Gamer posts “The Secret and Disturbing Ending of Benanet.”
  • Key “package found” events:
    • A traveler (Ryan, described as aware of the case) finds a first package near/in a sewer.
    • Bers Gamer later travels, meets developers, and finds additional packages in forest/sewer areas.
    • Multiple countries are implicated across the hunt: Germany, France, Italy, and later additional mail packages are discussed.
  • Developers’ stance (as presented):
    • Developers repeatedly claim they were unaware of parts of the ARG and distance themselves from the situation, sometimes expressing fear and disinterest.

Ending / outcome (what the video claims happened)

  • The full ARG is presented as a stunt that escalated out of control:
    • Explicit self-harm imagery reportedly appeared in an ARG video (“Manifest”).
    • Packages and clues proliferated (initially framed as four, later including a fifth).
    • The trail ultimately went nowhere, with deleted social media and missing/wandering answers.
  • Later studio developments (as alleged in the video):
    • The studio allegedly moved on to Benanet 2 (a multiplayer platformer with user-generated levels), releasing a closed beta during the controversy.

Gamers / sources featured (named at the end of the provided subtitles)

  • Fernan Flo
  • Germán
  • Bers Gamer
  • Bert Gamer
  • Ryan
  • Dominic
  • Cristian
  • Sat Satan
  • Armin Meiwes (real-world source/case referenced)

Also referenced as “Slugerfly” / creators behind Benanet / Ben’s show creators:

  • Hans Shuestra (in-game TV host character)
  • Ben (character)
  • Ed (character)

Note: “Hans Shuestra” and “Slugerfly” are repeatedly referenced as creators/founding context.

Original video