Video summary
Is yandere simulator STILL unfinished?
Main summary
Key takeaways
Storyline (as presented)
- The video doesn’t provide much continuous “campaign” story, but it frames Yandere Simulator as following a jealous/obsessive student trying to secure her relationship with Senpai.
- The main immediate objective shown is eliminating a rival:
- The creator initially sets the player to kill Osana (the first rival).
- The game also includes backstory snippets and dialogue involving the protagonist’s mother/childlike comparison and a person attempting to take the protagonist’s “Senpai.”
Gameplay highlights shown
Game state / UX issues
- On launch, the creator/player notices major missing features for what is described as a decades-long project, including no sound settings (audio options appear absent).
- Visual options exist, but audio controls reportedly do not.
Difficulty / customization confusion
- The video shows a difficulty/customization menu with unusual and very specific options.
- A Senpai gender option appears limited:
- Changing Senpai’s gender seems available in custom mode only, not in the main/standard gameplay mode—something the narrator finds illogical.
Rival elimination loop
- The player selects elimination settings (e.g., “freestyle / no plan”) and begins the process of eliminating Osana.
- The narrator demonstrates exploratory behavior:
- Buying items
- Visiting locations
- Attempting murder/trap setups
World navigation & locations
- Mentioned/available locations include:
- The school
- Shopping
- The narration also references areas that may not be fully implemented (e.g., basement, and “future DLC” for other parts of the house).
- Shopping appears limited, including items purchasable at specific stores such as a hardware store.
Murder methods and item experimentation
- The narrator tries multiple approaches, including:
- Considering bleach for poisoning/damage, but encountering constraints and/or inability to use it effectively.
- Searching a janitor-style supply area to find tools.
- Testing a wet floor / slipping trap concept using water so Osana slips and is killed via accident.
- The narrator also interacts with collectibles/system elements, such as taking pictures as a “keepsake” of Senpai.
AI behavior critique
- The narrator repeatedly emphasizes that the enemy/student AI is still basic/bad.
- Characters often follow straight-line / predictable pathing rather than behaving naturally.
Detection and consequences
- The player gets caught while holding an item (a “magic girl wand” prop), which results in being sent home for the day.
- Suspicion appears tied to visibly “dangerous” or suspicious items and actions (even props can trigger enforcement).
Key strategies / tips mentioned
- Expect friction and incompleteness
- Basic options (like audio) may be missing or underdeveloped despite long development time.
- Test items in context
- Items like bleach may seem useful, but practical constraints can prevent effective use—hence the recommendation to “try and see.”
- Use environment traps
- A highlighted idea is leveraging water/wet surfaces to create slips and accidental kills (though success depends on detection and movement handling).
- Plan around predictable AI
- Because NPCs may use set routes, timing and positioning may matter more than realistic stealth assumptions.
- Avoid carrying “obvious” props/weapons
- Even “prop” items can be treated as dangerous by school systems and can end attempts quickly.
Gamers / Sources featured (mentioned at the end)
- Bong Apple Tea
- Osana subreddit (archiving source for deeper lore)