Video summary

Is yandere simulator STILL unfinished?

Main summary

Key takeaways

Gaming

Storyline (as presented)

  • The video doesn’t provide much continuous “campaign” story, but it frames Yandere Simulator as following a jealous/obsessive student trying to secure her relationship with Senpai.
  • The main immediate objective shown is eliminating a rival:
    • The creator initially sets the player to kill Osana (the first rival).
    • The game also includes backstory snippets and dialogue involving the protagonist’s mother/childlike comparison and a person attempting to take the protagonist’s “Senpai.”

Gameplay highlights shown

Game state / UX issues

  • On launch, the creator/player notices major missing features for what is described as a decades-long project, including no sound settings (audio options appear absent).
  • Visual options exist, but audio controls reportedly do not.

Difficulty / customization confusion

  • The video shows a difficulty/customization menu with unusual and very specific options.
  • A Senpai gender option appears limited:
    • Changing Senpai’s gender seems available in custom mode only, not in the main/standard gameplay mode—something the narrator finds illogical.

Rival elimination loop

  • The player selects elimination settings (e.g., “freestyle / no plan”) and begins the process of eliminating Osana.
  • The narrator demonstrates exploratory behavior:
    • Buying items
    • Visiting locations
    • Attempting murder/trap setups

World navigation & locations

  • Mentioned/available locations include:
    • The school
    • Shopping
  • The narration also references areas that may not be fully implemented (e.g., basement, and “future DLC” for other parts of the house).
  • Shopping appears limited, including items purchasable at specific stores such as a hardware store.

Murder methods and item experimentation

  • The narrator tries multiple approaches, including:
    • Considering bleach for poisoning/damage, but encountering constraints and/or inability to use it effectively.
    • Searching a janitor-style supply area to find tools.
    • Testing a wet floor / slipping trap concept using water so Osana slips and is killed via accident.
  • The narrator also interacts with collectibles/system elements, such as taking pictures as a “keepsake” of Senpai.

AI behavior critique

  • The narrator repeatedly emphasizes that the enemy/student AI is still basic/bad.
  • Characters often follow straight-line / predictable pathing rather than behaving naturally.

Detection and consequences

  • The player gets caught while holding an item (a “magic girl wand” prop), which results in being sent home for the day.
  • Suspicion appears tied to visibly “dangerous” or suspicious items and actions (even props can trigger enforcement).

Key strategies / tips mentioned

  • Expect friction and incompleteness
    • Basic options (like audio) may be missing or underdeveloped despite long development time.
  • Test items in context
    • Items like bleach may seem useful, but practical constraints can prevent effective use—hence the recommendation to “try and see.”
  • Use environment traps
    • A highlighted idea is leveraging water/wet surfaces to create slips and accidental kills (though success depends on detection and movement handling).
  • Plan around predictable AI
    • Because NPCs may use set routes, timing and positioning may matter more than realistic stealth assumptions.
  • Avoid carrying “obvious” props/weapons
    • Even “prop” items can be treated as dangerous by school systems and can end attempts quickly.

Gamers / Sources featured (mentioned at the end)

  • Bong Apple Tea
  • Osana subreddit (archiving source for deeper lore)

Original video