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TENNA IS THE GREATEST CHARACTER EVER. | Deltarune Chapter 3 (Full Game)

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Gaming

Summary

Storyline

Chris, Susie, and Ralsei wake in a Dark World connected to the TV at Chris’s home. Ralsei explains that Darkners are tied to objects in the Light World and may not be able to join the group at the upcoming festival. Susie insists that Ralsei and Lancer are real to her regardless.

The group is interrupted by Mr. Tenna, an energetic television host who puts them on his game show, TV Time. Contestants explore themed boards and compete in quizzes, battles, and physical challenges for points and prizes.

During the adventure, the group helps reunite a troubled weather couple and befriends or recruits many of the show’s characters. They also discover that Tenna is lonely and afraid of becoming obsolete. He has kept the group playing because their attention makes him feel wanted.

Susie comforts Tenna by sharing that she once felt unwanted, too, but found hope through her friendship with Chris and others. Tenna accepts that he won’t be discarded and lets the group go.

A sudden confrontation near the Dark Fountain disrupts the apparent ending. An unknown figure appears, and Undyne intervenes. Chris and Susie return to the Light World and find that something is happening beneath a locked shelter, where Toriel is inside. A strange security panel marked with a pine tree, a police badge, and the Delta Rune sets up the next chapter.

Gameplay Highlights and Tips

  • Battles and ranks: Use Acts to learn enemy behaviors. Spare enemies with yellow names, and use Pacify on tired enemies with blue names. Defending builds TP, which can help meet the tension threshold for higher battle ranks. Avoiding damage earns better scores.
  • Board exploration: Solve block and character-switching puzzles, search side paths, take photos of clues, and recruit Darkners. Better show rankings unlock additional reward areas.
  • Quiz board: Answer questions about the show, its characters, and the Light World. The party sometimes offers hints, though the host may rush the timer.
  • Cooking challenge: Catch falling ingredients and throw food to customers. Taller stacks earn more points but make movement and jumping slower. Jump over fire and watch for special customers.
  • Photography battles: Take pictures at the right moment and follow each target’s specific photo prompt. Precise timing can improve the shot and help build battle momentum.
  • Rhythm game: Follow the notes and press the left or right button in time, holding for sustained notes. The sequence plays like a small band performance.
  • Bonus challenges: The extra Susiezilla game requires moving and spinning to fend off enemies and protect the TV host. Later challenges combine dodging, aiming, and short minigames, so healing items and careful movement matter.

The chapter mixes comedy and varied minigames with themes of friendship, loneliness, and the changing relationship between Darkners and Lightners. Ryan calls it his favorite chapter so far, especially praising Tenna and the chapter’s world-building.

Featured Gamer

8-BitRyan (Ryan)

Featured Game

Deltarune, Chapter 3

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