Video summary
Nvidia Tried to Stop This... 2X VRAM GPU Mod
Main summary
Key takeaways
Product reviewed / modified
- Nvidia GeForce RTX 3070 (ASUS “Tough” model) that the creator modded from 8GB VRAM to 16GB VRAM by:
- Removing soldered GDDR6 memory chips
- Reballing/replacing memory modules
- Adjusting GPU “straps” (VBIOS hardware configuration resistors) and/or timings indirectly so the GPU recognizes the new memory capacity
Goal: reduce VRAM-limited stuttering/crashes and improve ray tracing / texture settings at higher resolutions.
Key features achieved (outcomes)
- 16GB VRAM recognized by drivers
- Nvidia drivers report 16GB.
- Works in games
- Described as “basically a normal RTX 3070 but with more VRAM.”
- Higher usable texture settings and stability when games exceed 8GB VRAM.
- Ray tracing capability improved due to reduced VRAM bottleneck.
- DLSS (including mention of path tracing) becomes more “playable” than on the 8GB version (though still limited by performance and other factors).
Main pros (as stated)
- Much smoother, more consistent gaming experience (less stutter) because the VRAM ceiling is raised.
- Big performance uplift in VRAM-heavy scenarios, especially 1% lows:
- ~19% faster average (1080p/1440p raster + RT mix)
- ~36% faster 1% lows
- Ray tracing / VRAM-heavy workloads gain heavily (examples at 1440p):
- Alan Wake 2 (1440p medium, DLSS Quality)
- 20% faster average, 43% faster 1% lows
- Ratchet & Clank: Rift Apart (1440p high RT)
- 49% faster average, 56% faster 1% lows
- Still ~60 FPS range
- Oblivion Remastered (1440p balanced hardware RT)
- Only 9% faster average, but 50% faster 1% lows
- Alan Wake 2 (1440p medium, DLSS Quality)
- VRAM utilization increases
- Example mentioned: ~11GB allocated in some cases
- Another mention: up to ~9GB in a scenario
Main cons / risks (very emphasized)
- Extremely difficult and risky hardware mod
- Removing and replacing memory chips is described as “the most technically challenging” the creator has done.
- Requires special tools (hot-air rework, flux, soldering equipment, precision work).
- Memory reballing is described as very hard; the team struggled for multiple days.
- Not economically sensible
- The creator states a modded 3070 is not worth it vs buying a 16GB card.
- Costs mentioned:
- RTX 3070 used: ~$220–$250
- Memory itself: ~$150+
- May break the card permanently
- Failures mentioned: display issues, memory corruption, “no display,” needing donor parts/cap/resistor replacements, and additional testing using internal tools.
- Some behavioral quirks
- After the upgrade, one issue noted that game settings may not be saved correctly between launches (some games reset options because they assume GPU identity / VRAM characteristics).
Comparisons made
- Compared against the original RTX 3070 Tough with 8GB VRAM (baseline).
- Broader context:
- 8GB has become limiting in newer games, leading to stutters/crashes and restricted settings.
- Mentions stagnation in memory sizing across newer Nvidia consumer cards.
- References an earlier example from other content:
- “Gamers Nexus doubled capacity of a 4090” to justify that mods are possible in theory.
User experience / install experience (creator’s process)
A multi-day workflow:
- Removing memory modules
- Includes preheating advice to avoid board damage.
- Wicking/tinning to clean pads
- Uses leaded solder to lower the melt point for easier workability.
- Reballing chips
- Identified as the biggest stumbling block.
- Strap changes
- To get the GPU to detect the new memory size.
- Validation
- Boot testing
- Using leaked internal testing software (“MATS” via “mods”/Tiny Linux approach)
Validation outcomes
- Initially: memory errors/failures indicated by MATS
- Later: MATS passes after replacing failing modules
- Additional fix later:
- “Black screen flicker” resolved by changing power mode / prioritizing performance
Ratings / numerical scores
- No formal star rating included.
- Performance improvements presented as percent changes and 1% low gains across games.
- Explicit mod-time stat:
- ~35 hours, 47 minutes, 26 seconds of on-camera work
- Total effort:
- 35 hours+ overall, took 5 days
- Huge footage volume: 700GB footage and 37 hours of footage
Concise verdict / recommendation
Verdict: The mod successfully turns an 8GB RTX 3070 into a working 16GB “effectively upgraded” GPU, delivering major gains in VRAM-bound situations, especially reduced stutter and ray tracing stability.
Recommendation: Do not attempt unless you’re extremely skilled with micro-soldering/reballing and willing to accept a high failure risk. It’s not economical compared with buying an actually 16GB-capable card.
Unique points mentioned
- VRAM stagnation / 8GB limitation causing stutter, crashes, and settings restrictions.
- Nvidia’s implied reasoning:
- keeping higher VRAM out of consumer/workstation tiers.
- Mod method:
- physically remove memory modules and install higher-capacity ones.
- RTX 3070 specifically singled out as powerful but limited by 8GB.
- Memory matching requirements:
- GDDR6, matching speed, capacity, voltage (1.35V), and temperature targets.
- Cost/availability constraints:
- module pricing increased; buying many modules over $300 for 20.
- Tools used/sponsored (Fantic):
- soldering iron, hot air blower, screwdriver.
- Importance of preheating the PCB to avoid cracks.
- Wicking difficulty:
- led vs unleaded melting point issues; uses tinning to lower melt point.
- Reballing difficulty:
- stencil cleanliness, ball behavior, flux/no-flux timing, airflow control.
- GPU straps concept:
- hardware resistors control memory configuration/timings recognition.
- straps are board-specific; schematics not public.
- requires moving strap resistors to specific positions/values.
- Validation steps:
- boot/Windows detection
- MATS internal test via mods on Tiny Linux
- Observed faults during the process:
- no display / bricking
- memory corruption
- capacitors/resistors knocked loose
- solder contamination on pads/PCIE slot
- MATS failures on specific modules
- black screen flicker fixed by setting power mode / prioritization
- Final results:
- 16GB reported, games run, VRAM utilization rises, smoother performance
- performance comparisons across named games (including Alan Wake 2, Ratchet & Clank: Rift Apart, Oblivion Remastered, and others mentioned)
- Ongoing downside after success:
- some games reset settings and don’t save configuration properly
- Overall recommendation:
- no—not economical; skill/tool intensive; high failure risk
Different speaker contributions
-
Primary speaker (creator/Cameron involved)
- Drives the narrative: why VRAM matters, what’s being modified, outcomes and comparisons.
- Performs/records major steps and reports failures and fixes (preheat, wicking, reballing, strap changes, testing).
-
Cameron (more electronics experience)
- Provides expertise during memory removal/handling.
- Takes over or performs cleaner removals of memory modules at times.
- Stays engaged across long work sessions—described as crucial for success.