Video summary
Can the Radeon 890M iGPU Run the Latest Games? (ft. Geekom A9 Max)
Main summary
Key takeaways
Product reviewed
GeekCom A9 Max mini PC featuring Ryzen AI 9 HX370 (12-core/24-thread) with Radeon 890M iGPU plus:
- 32GB DDR5-5600 (upgradable up to 128GB)
- 2TB SSD (upgradeable up to 8TB)
Key hardware & design features mentioned
Cooling
- The CPU is “properly cooled” compared with a previous GeekCom device.
- Cooling is adequate to sustain ~54W without excessive noise (the fan “doesn’t even get too loud”).
Ports (strong point)
- Front: 4× USB 3.2 Type-A, headphone jack, power button
- Back: 2× HDMI 2.1 (4K 120Hz), 2× USB4 Type-C (display out), 2× 2.5GbE LAN, plus USB 2.0 and USB 3.2
- Side: SD card reader (praised as rare and useful for creators)
Price
- $999, described as “eye watering.”
- The video argues it’s overpriced for gaming, especially compared to laptops with dedicated GPUs.
Gaming performance findings (Radeon 890M iGPU focus)
General theme:
- Optimized / less demanding games run well.
- Most recent UE5/AAA titles struggle, often requiring low settings / 720p.
- Stutter and frame-time issues show up repeatedly in some games.
Games that performed well / were playable
The Last of Us Part II Remastered
- 1080p, medium, FSR 3.1 Quality, motion blur off
- ~40 FPS in an intensive area
- Mostly GPU-bound and stable; minor artifacts (pixelation around moving characters)
- Recommendation: Yes (especially for single-player on medium)
Silent Hill F (UE5)
- 1080p, native res, TAA, shadows medium, screen-space reflections
- ~40 FPS, occasionally dipping into the 30s
- Visual drawbacks (popping, weaker ambient occlusion), but better optimization than expected
Borderlands 4
- Not good (see cons)
GTA V Enhanced
- 1080p, high settings (no motion blur)
- 60+ FPS average, though not as impressive as expected
- Tradeoffs noted with TAA vs sharpening/FSR (FSR causes FPS drops)
- Recommendation: For better look/smoothness, play the Legacy version instead
Helldivers 2
- 1080p, Steam Deck preset (mixed low / low-medium)
- ~47 FPS average, 1% lows around 39
- Generally stable and smooth enough; not always 60+ but playable
Cyberpunk 2077 (2.31)
- Runs “pretty well” at 1080p medium, but 1% lows/stutter are severe when driving
- Fix: Lock FPS to 30 FPS using RivaTuner (removes instability; feels “console-like”)
- Lower settings + unlocked can help smoothness; locking to 45 is possible
- FSR 2.1 Quality: closer to “~60 feel,” but with quality degradation and not full stability
- FSR Frame Generation: described as working for the first time here and dramatically improves smoothness/input lag, but with artifacts/duplicated frames
- Suggested approach: lowest settings + frame generation, optionally quality FSR when baseline FPS is higher
Marvel Rivals
- 1080p, FSR Quality, lowest settings → drops from 60 FPS
- UE5 competitive shooter performance is underwhelming
- Frame gen adds input lag and may not feel like a true FPS uplift
- Recommendation: Prefer other games (Counter-Strike 2 / Overwatch 2 expected to run better)
Hollow Knight: Silksong
- 1080p max ~300+ FPS (near constant), occasional higher readings (500+ mentioned)
- Essentially a non-issue for this iGPU
Dying Light: The Beast
- 1080p, “TAA on quality” and lowest (some medium)
- Mostly 30+ FPS, but the video argues 30 FPS doesn’t feel great for FPS gameplay
Counter-Strike 2
- 1080p, low settings, medium textures, no FSR
- Emphasized as CPU-heavy; expectations for higher FPS weren’t met
- 1% lows called “lackluster” (numbers not clearly stated)
Kingdom Come Deliverance 2
- 1080p low + FSR 3.1 Quality
- Usually ~60 FPS average, dips in forests but stays mostly solid
- Recommendation: Good fit; FPS-lock suggestion (maybe ~55)
Red Dead Redemption 2
- 1080p, performance-favor settings with textures at Ultra
- 40+ FPS most of the time; possible dips toward 30s in intensive areas (Strawberry Town mentioned)
- A couple frame-time spikes; overall playable
Avatar: Frontiers of Pandora
- 720p, FSR3 Quality + low preset
- Typically ~40 FPS, drops below 30 when disabling FSR
- Looks soft/pixelated due to FSR; concluded as too intensive overall for this iGPU
- Can be “playable” with major compromises (smaller monitor helps)
Games with major issues (cons)
Borderlands 4
- 720p, low, TSR Quality (chosen because it looks better than FSR here)
- 30+ FPS most of the time and acceptable with upscaling
- But: stutters are “so awful”; shooting feels bad due to low frame rate/input feel
- Recommendation: Do not recommend (prefer Borderlands 3/2, or wait for upgrades / external GPU)
- Notes: frame generation depends on FSR (only available with FSR), and input lag worsens even when smoother
Elder Scrolls IV: Oblivion Remastered (UE5)
- 1080p low, FSR Balanced
- Visuals: “trash/ghosting” (worst ghosting seen), pixelation/softness; internal res too low
- Fix: Lock FPS to 30 FPS to reduce micro-stutter; improves flat frame-time
- Mentions trying XSS Quality—reduces ghosting somewhat but looks softer/weirder
- Recommendation: Only if you want a 30 FPS locked experience despite poor image quality; otherwise skip
Stalker 2
- 720p lowest + FSR quality
- ~40 FPS expected, but called a “blurry terrible optimized mess”
- Recommendation: Do not play on a mini PC/iGPU for a satisfying experience (only “playable” with heavy compromises)
Overall pros (unique points)
- Good cooling and acoustics for the performance level; sustains ~54W without loud fans
- Excellent port selection, including rare SD card reader and multiple modern display/network options
- Decent 1080p medium performance in some games (The Last of Us Part II, Silent Hill F, GTA V Enhanced)
- Workable for many titles using appropriate presets/upscaling and/or FPS locking
- Frame generation can work well in Cyberpunk 2077, improving responsiveness significantly
Overall cons (unique points)
- Weak price/performance for gaming: $999 considered too high vs laptops with dedicated GPUs
- Many UE5/AAA titles are poorly optimized or stuttery (Borderlands 4, Oblivion Remastered, Stalker 2)
- Stutter / bad 1% lows in several demanding games (especially Cyberpunk without FPS lock)
- Image quality tradeoffs: upscaling introduces ghosting/pixelation, plus weapon/vehicle artifacts and soft/blurry visuals
- Input lag concerns when using frame generation (and sometimes even after smoothing)
Comparisons made
- Radeon 780M vs Radeon 890M: GTA V Enhanced expected a bigger gain; 890M is only somewhat better (~60+ but not “groundbreaking”)
- Radeon 890M vs external upgrade options: demanding titles (e.g., Borderlands 4) may be better with an external GPU for stability
- GTA V Enhanced vs Legacy version: Legacy preferred for sharper visuals and smoother 60+ (avoids TAA penalty)
- Game-by-game comparisons: UE5 competitive/AAA generally worse; more optimized/non-UE5 titles do far better (e.g., Hollow Knight: Silksong)
Numerical highlights mentioned (FPS / power / settings)
- Sustained CPU power for cooling: ~54W
- The Last of Us Part II Remastered: ~40 FPS at 1080p medium + FSR 3.1 Quality
- Silent Hill F: ~40 FPS, sometimes 30s
- Borderlands 4: 30+ FPS at 720p low, but stutters ruin feel
- GTA V Enhanced: 60+ FPS, minima around low 40s during a benchmark segment; benchmark ended at 58
- Helldivers 2: ~47 FPS average, 1% lows ~39
- Cyberpunk 2077: unstable without lock; 30 FPS lock fixes stability; target 45 possible; frame gen improves smoothness
- Kingdom Come Deliverance 2: ~60 FPS average, dips in forests
- Red Dead Redemption 2: 40+ FPS, potential drops into 30s
- Stalker 2: ~40-ish FPS, but described as unacceptably blurry/poorly optimized
- Avatar FoP: ~40 FPS at times at 720p with FSR3; disabling FSR can go below 30
Unique points list (all distinct product-related mentions)
- Mini PC model: GeekCom A9 Max with Ryzen AI 9 HX370 and Radeon 890M iGPU
- CPU: 12 cores / 24 threads (4 performance + 8 e-cores)
- RAM: 32GB DDR5-5600, upgradable to 128GB
- Storage: 2TB SSD, upgradable to 8TB
- Cooling improved vs prior GeekCom models; fan stays quiet
- Cooling supports sustained 54W
- Port abundance praised; includes rare front/rear USB and side SD card reader
- Video ports: 2× HDMI 2.1 (4K 120Hz), 2× USB4 Type-C (display out)
- 2× 2.5GbE LAN
- Missing front USB-C mentioned as a wish (for controllers)
- Price is $999 and considered overpriced; discounted possible
- Works well for many indie/optimized/esports games
- Struggles with most recent AAA UE5 titles (needs 720p/low)
- Cyberpunk 2077: FPS lock to 30 fixes stutter; FSR frame generation improves responsiveness
- Borderlands 4: smoothness doesn’t compensate for stutter/input feel
- Oblivion Remastered: extreme ghosting; 30 FPS lock makes it playable but visuals remain poor
- GTA V Enhanced: playable and smooth; Legacy version preferred
- Stalker 2: “not meant” for iGPU; looks bad even when playable
- RDR2 playable at 1080p with compromises
- Avatar FoP: can reach ~40 FPS, but is too soft/pixelated/too intensive overall
Speaker/role notes
- Single primary speaker (Chris) drives all testing and conclusions.
- No separate speakers provide distinct opinions beyond brief in-video character dialogue/jokes.
Verdict / recommendation
Recommendation is mixed:
- The GeekCom A9 Max (Radeon 890M iGPU) can run many titles at 1080p with compromises, and some games are genuinely smooth—especially with FPS locking and, in Cyberpunk, FSR frame generation.
- However, the $999 price and frequent stutter/ghosting in many UE5 AAA games makes it a specific-use purchase: best for indie, esports, and older/optimized titles, and less ideal for demanding modern AAA unless you’re willing to drop to 720p/lowest or use an external GPU.