Video summary

Can the Radeon 890M iGPU Run the Latest Games? (ft. Geekom A9 Max)

Main summary

Key takeaways

Product Review

Product reviewed

GeekCom A9 Max mini PC featuring Ryzen AI 9 HX370 (12-core/24-thread) with Radeon 890M iGPU plus:

  • 32GB DDR5-5600 (upgradable up to 128GB)
  • 2TB SSD (upgradeable up to 8TB)

Key hardware & design features mentioned

Cooling

  • The CPU is “properly cooled” compared with a previous GeekCom device.
  • Cooling is adequate to sustain ~54W without excessive noise (the fan “doesn’t even get too loud”).

Ports (strong point)

  • Front: 4× USB 3.2 Type-A, headphone jack, power button
  • Back: 2× HDMI 2.1 (4K 120Hz), 2× USB4 Type-C (display out), 2× 2.5GbE LAN, plus USB 2.0 and USB 3.2
  • Side: SD card reader (praised as rare and useful for creators)

Price

  • $999, described as “eye watering.”
  • The video argues it’s overpriced for gaming, especially compared to laptops with dedicated GPUs.

Gaming performance findings (Radeon 890M iGPU focus)

General theme:

  • Optimized / less demanding games run well.
  • Most recent UE5/AAA titles struggle, often requiring low settings / 720p.
  • Stutter and frame-time issues show up repeatedly in some games.

Games that performed well / were playable

The Last of Us Part II Remastered

  • 1080p, medium, FSR 3.1 Quality, motion blur off
  • ~40 FPS in an intensive area
  • Mostly GPU-bound and stable; minor artifacts (pixelation around moving characters)
  • Recommendation: Yes (especially for single-player on medium)

Silent Hill F (UE5)

  • 1080p, native res, TAA, shadows medium, screen-space reflections
  • ~40 FPS, occasionally dipping into the 30s
  • Visual drawbacks (popping, weaker ambient occlusion), but better optimization than expected

Borderlands 4

  • Not good (see cons)

GTA V Enhanced

  • 1080p, high settings (no motion blur)
  • 60+ FPS average, though not as impressive as expected
  • Tradeoffs noted with TAA vs sharpening/FSR (FSR causes FPS drops)
  • Recommendation: For better look/smoothness, play the Legacy version instead

Helldivers 2

  • 1080p, Steam Deck preset (mixed low / low-medium)
  • ~47 FPS average, 1% lows around 39
  • Generally stable and smooth enough; not always 60+ but playable

Cyberpunk 2077 (2.31)

  • Runs “pretty well” at 1080p medium, but 1% lows/stutter are severe when driving
  • Fix: Lock FPS to 30 FPS using RivaTuner (removes instability; feels “console-like”)
  • Lower settings + unlocked can help smoothness; locking to 45 is possible
  • FSR 2.1 Quality: closer to “~60 feel,” but with quality degradation and not full stability
  • FSR Frame Generation: described as working for the first time here and dramatically improves smoothness/input lag, but with artifacts/duplicated frames
  • Suggested approach: lowest settings + frame generation, optionally quality FSR when baseline FPS is higher

Marvel Rivals

  • 1080p, FSR Quality, lowest settings → drops from 60 FPS
  • UE5 competitive shooter performance is underwhelming
  • Frame gen adds input lag and may not feel like a true FPS uplift
  • Recommendation: Prefer other games (Counter-Strike 2 / Overwatch 2 expected to run better)

Hollow Knight: Silksong

  • 1080p max ~300+ FPS (near constant), occasional higher readings (500+ mentioned)
  • Essentially a non-issue for this iGPU

Dying Light: The Beast

  • 1080p, “TAA on quality” and lowest (some medium)
  • Mostly 30+ FPS, but the video argues 30 FPS doesn’t feel great for FPS gameplay

Counter-Strike 2

  • 1080p, low settings, medium textures, no FSR
  • Emphasized as CPU-heavy; expectations for higher FPS weren’t met
  • 1% lows called “lackluster” (numbers not clearly stated)

Kingdom Come Deliverance 2

  • 1080p low + FSR 3.1 Quality
  • Usually ~60 FPS average, dips in forests but stays mostly solid
  • Recommendation: Good fit; FPS-lock suggestion (maybe ~55)

Red Dead Redemption 2

  • 1080p, performance-favor settings with textures at Ultra
  • 40+ FPS most of the time; possible dips toward 30s in intensive areas (Strawberry Town mentioned)
  • A couple frame-time spikes; overall playable

Avatar: Frontiers of Pandora

  • 720p, FSR3 Quality + low preset
  • Typically ~40 FPS, drops below 30 when disabling FSR
  • Looks soft/pixelated due to FSR; concluded as too intensive overall for this iGPU
  • Can be “playable” with major compromises (smaller monitor helps)

Games with major issues (cons)

Borderlands 4

  • 720p, low, TSR Quality (chosen because it looks better than FSR here)
  • 30+ FPS most of the time and acceptable with upscaling
  • But: stutters are “so awful”; shooting feels bad due to low frame rate/input feel
  • Recommendation: Do not recommend (prefer Borderlands 3/2, or wait for upgrades / external GPU)
  • Notes: frame generation depends on FSR (only available with FSR), and input lag worsens even when smoother

Elder Scrolls IV: Oblivion Remastered (UE5)

  • 1080p low, FSR Balanced
  • Visuals: “trash/ghosting” (worst ghosting seen), pixelation/softness; internal res too low
  • Fix: Lock FPS to 30 FPS to reduce micro-stutter; improves flat frame-time
  • Mentions trying XSS Quality—reduces ghosting somewhat but looks softer/weirder
  • Recommendation: Only if you want a 30 FPS locked experience despite poor image quality; otherwise skip

Stalker 2

  • 720p lowest + FSR quality
  • ~40 FPS expected, but called a “blurry terrible optimized mess
  • Recommendation: Do not play on a mini PC/iGPU for a satisfying experience (only “playable” with heavy compromises)

Overall pros (unique points)

  • Good cooling and acoustics for the performance level; sustains ~54W without loud fans
  • Excellent port selection, including rare SD card reader and multiple modern display/network options
  • Decent 1080p medium performance in some games (The Last of Us Part II, Silent Hill F, GTA V Enhanced)
  • Workable for many titles using appropriate presets/upscaling and/or FPS locking
  • Frame generation can work well in Cyberpunk 2077, improving responsiveness significantly

Overall cons (unique points)

  • Weak price/performance for gaming: $999 considered too high vs laptops with dedicated GPUs
  • Many UE5/AAA titles are poorly optimized or stuttery (Borderlands 4, Oblivion Remastered, Stalker 2)
  • Stutter / bad 1% lows in several demanding games (especially Cyberpunk without FPS lock)
  • Image quality tradeoffs: upscaling introduces ghosting/pixelation, plus weapon/vehicle artifacts and soft/blurry visuals
  • Input lag concerns when using frame generation (and sometimes even after smoothing)

Comparisons made

  • Radeon 780M vs Radeon 890M: GTA V Enhanced expected a bigger gain; 890M is only somewhat better (~60+ but not “groundbreaking”)
  • Radeon 890M vs external upgrade options: demanding titles (e.g., Borderlands 4) may be better with an external GPU for stability
  • GTA V Enhanced vs Legacy version: Legacy preferred for sharper visuals and smoother 60+ (avoids TAA penalty)
  • Game-by-game comparisons: UE5 competitive/AAA generally worse; more optimized/non-UE5 titles do far better (e.g., Hollow Knight: Silksong)

Numerical highlights mentioned (FPS / power / settings)

  • Sustained CPU power for cooling: ~54W
  • The Last of Us Part II Remastered: ~40 FPS at 1080p medium + FSR 3.1 Quality
  • Silent Hill F: ~40 FPS, sometimes 30s
  • Borderlands 4: 30+ FPS at 720p low, but stutters ruin feel
  • GTA V Enhanced: 60+ FPS, minima around low 40s during a benchmark segment; benchmark ended at 58
  • Helldivers 2: ~47 FPS average, 1% lows ~39
  • Cyberpunk 2077: unstable without lock; 30 FPS lock fixes stability; target 45 possible; frame gen improves smoothness
  • Kingdom Come Deliverance 2: ~60 FPS average, dips in forests
  • Red Dead Redemption 2: 40+ FPS, potential drops into 30s
  • Stalker 2: ~40-ish FPS, but described as unacceptably blurry/poorly optimized
  • Avatar FoP: ~40 FPS at times at 720p with FSR3; disabling FSR can go below 30

Unique points list (all distinct product-related mentions)

  1. Mini PC model: GeekCom A9 Max with Ryzen AI 9 HX370 and Radeon 890M iGPU
  2. CPU: 12 cores / 24 threads (4 performance + 8 e-cores)
  3. RAM: 32GB DDR5-5600, upgradable to 128GB
  4. Storage: 2TB SSD, upgradable to 8TB
  5. Cooling improved vs prior GeekCom models; fan stays quiet
  6. Cooling supports sustained 54W
  7. Port abundance praised; includes rare front/rear USB and side SD card reader
  8. Video ports: 2× HDMI 2.1 (4K 120Hz), 2× USB4 Type-C (display out)
  9. 2× 2.5GbE LAN
  10. Missing front USB-C mentioned as a wish (for controllers)
  11. Price is $999 and considered overpriced; discounted possible
  12. Works well for many indie/optimized/esports games
  13. Struggles with most recent AAA UE5 titles (needs 720p/low)
  14. Cyberpunk 2077: FPS lock to 30 fixes stutter; FSR frame generation improves responsiveness
  15. Borderlands 4: smoothness doesn’t compensate for stutter/input feel
  16. Oblivion Remastered: extreme ghosting; 30 FPS lock makes it playable but visuals remain poor
  17. GTA V Enhanced: playable and smooth; Legacy version preferred
  18. Stalker 2: “not meant” for iGPU; looks bad even when playable
  19. RDR2 playable at 1080p with compromises
  20. Avatar FoP: can reach ~40 FPS, but is too soft/pixelated/too intensive overall

Speaker/role notes

  • Single primary speaker (Chris) drives all testing and conclusions.
  • No separate speakers provide distinct opinions beyond brief in-video character dialogue/jokes.

Verdict / recommendation

Recommendation is mixed:

  • The GeekCom A9 Max (Radeon 890M iGPU) can run many titles at 1080p with compromises, and some games are genuinely smooth—especially with FPS locking and, in Cyberpunk, FSR frame generation.
  • However, the $999 price and frequent stutter/ghosting in many UE5 AAA games makes it a specific-use purchase: best for indie, esports, and older/optimized titles, and less ideal for demanding modern AAA unless you’re willing to drop to 720p/lowest or use an external GPU.

Original video