Video summary

Masterclass: Hip Hop Mixing with Jason "Cheese" Goldberg [MixCon 2024]

Main summary

Key takeaways

Educational

Main Ideas, Concepts, and Lessons

  • Workflow philosophy: start “at Ground Zero”

    • Successful mixing begins before recording: understanding the artist, their personality, and how to maneuver within the recording environment to capture the best performances.
    • The guiding principle is always music first, with the technical process supporting that outcome.
  • Portable, “gorilla” recording/mixing approach

    • Jason emphasizes working anywhere (hotel rooms, apartments, B&Bs, even tour buses) with a portable rig.
    • “Major hit” results are still possible when environments are compromised, as long as the process and tools stay consistent.
  • Speed without sacrificing coherence

    • Some projects (e.g., “Heart & Soul” and “Black Ball”) are described as reaching a finished mix quickly—often around 45 minutes to an hour in certain cases.
    • Speed comes from templates, consistent gear, pre-planned session organization, and stems/sampling strategies.
  • Consistency of tools = faster troubleshooting and repeatable results

    • By repeatedly using the same types/sets of tools and workflows, he can quickly identify why something sounds off.
    • He generally avoids unfamiliar studio gear because it slows workflow—unless he’s already comfortable with it.
  • Recording hygiene makes mixing faster

    • He stresses getting recordings that are clean, fluid, and easy to manipulate—“right off the bat.”
    • Early takes/feel often become what the world ultimately hears.
  • Texture-driven mixing style

    • Instead of only “correcting” sounds, he often creates texture using:
      • EQ shaping (including distortion-like character from specific EQ moves)
      • Parallel/duplicate processing
      • Automation (sometimes minimal, sometimes strategic)
      • Reverb/delay throws and layered vocal effects
  • Session organization supports speed

    • He color-codes parts (example: intro/outro yellow, hooks red, verses blue).
    • He uses stems and buses so he can jump between sections while keeping everything cohesive.

Methodology / Step-by-Step Process (As Presented)

1) Pre-production Mindset (“Ground Zero”)

  • Understand the artist:
    • their personality
    • their current context
  • Plan how to create the best possible music within the room/environment limitations
  • Build the session around what will help performances translate into final mixes

2) Recording Strategy (Mobile/Portable)

  • Set up in non-studio spaces (examples mentioned):
    • bedroom areas, hotel rooms, living rooms, corners, desks, nightstands
  • Use a consistent portable monitoring setup:
    • nearfields kept close (equilateral triangle)
  • Capture vocals/performances intended to be editable and manipulable downstream
  • Commit to capturing “version ones”:
    • the initial captured feeling often becomes the final product

3) Vocal Chain Approach (High-Level Stages)

  • Use Auto-Tune (Artist mentioned: Auto-Tune Artist) as part of the vocal pipeline
  • Apply compression and EQ in small amounts across multiple stages, rather than one major move
  • De-essing repeatedly:
    • multiple DS instances targeting different frequency areas
  • Use multiband and leveling to control tonal balance and volume while building character
  • Add stereo tools and controlled spread once the vocal core is stable
  • Include harshness reduction when needed (example mentioned: Oeksound Soothe 2)

4) Session Building & Routing Workflow (Stems + Buses)

  • Import stems and align them sample accurately
  • Create bus structure for:
    • drums, music, and vocals
    • pre-master and master routing stages
  • Organize vocal tracks and effect throws:
    • raw lead vs. processed/doubled tracks
    • EFX/throws for ad-libs and stabs
  • Use buses to “glue” multiple vocal layers together via compression

5) Drum / Music Arrangement Workflow (Stems and Texture)

  • Create and route stems to buses such as:
    • kick / low bass / distorted bass
    • hats (high hat layers, open hats)
    • snare elements (including a creative split approach)
  • Example processing concepts described:
    • EQ-based distortion: boost mids + shelf lows/highs to create character
    • stereo delay/ping-pong for certain parts
    • snare stereo illusion:
      • split snare into mono
      • pan L/R
      • apply delay to one side (≈ 6 ms mentioned)
      • cut high end to preserve low, textured presence

6) Parallel Processing for Vocal Texture

  • Use a parallel bus approach:
    • duplicate vocal processing paths
    • sometimes keep one path lighter and one path heavily processed
  • Use parallel compression and hard-limited textures to add edge without losing clarity

7) Effect Throws as Performance-Support Tools (Not Only Final Polish)

  • Treat delays/reverbs as part of writing and performance flow:
    • “play/drop as you record” to create movement
  • Use effects so the vocal line feels like it’s continuously evolving

8) Arrangement Micro-Edit Technique (Timing-Based Impact)

  • Change dynamics with timing edits:
    • cut out two bars
    • repeat them
    • drop the beat differently
    • bring in strings/drum breaks after the timing change
  • Lesson: timing edits can create major mood shifts even with similar raw elements

9) Mastering Workflow (After Mixing)

  • Do a relatively fast mastering pass soon after mix decisions:
    • listen on speakers after headphone review
    • monitor input/output levels (targets mentioned included -15 to -14 LUFS-style near intro; checking -9 to -8 range during beat)
  • Key steps described:
    • Trim/adjust levels if input is hot
    • EQ moves to shape a low-end curve that “pushes out mid-range” (without fully removing low end)
    • Multiband for low-end “texture control”
    • Limiters for level control (watch limiter behavior)
    • Additional saturation (example mentioned: BX saturation)
    • Ozone usage:
      • music bus width/widening
      • pre-master EQ/compression clean-up
      • final mastering (imaging/limiting), including final imaging for “surround” feel
    • Final pass: reduce EQ/compression and adjust imaging to match the desired “surrounding” listener experience

10) “Black Ball” Faster Version Workflow Demonstration

  • Reuses the same general routing/session logic as the earlier song
  • Works from a two-track (instead of rebuilding everything), then:
    • drops stems
    • flies through the record
    • fine-tunes the master for “smack”
  • References minimal real-time edits:
    • copy a reverb segment and drag/slice it while recording
    • clip/texture adjustments during the process

Tools and Gear Mentioned (Examples)

Plugins / Software

  • Oeksound
    • Soothe 2
    • (Soo 2 referenced for vocals; spelling inconsistent in subtitles)
  • Auto-Tune Artist
  • iZotope Ozone
  • Waves CLA (referenced)
  • BX saturation (BX)
  • Exciter
  • “Decapitator”-style overdrive (mentioned)
  • SSL channel strip (mentioned)
  • SansAmp (distortion mentioned)

Hardware / Processing Chain Examples

  • Nearfields: NHT (exact model spelling unclear)
  • Mac Mini + Apollo X4
  • Microphones / monitoring headphones: Sony MDRs (mentioned)
  • Preamp: 88 RS preamp (as referenced)
  • Compressor: CL1B MK2
  • Tube Tech (threshold/ratio-style settings discussed)

DAW and Routing

  • Pro Tools (templates and lead tracks)
  • Uses buses/sends, including color coding (yellow bus mentioned)

Speakers / Sources Featured (From the Subtitles)

Primary Speaker

  • Jason “Cheese” Goldberg (producer/engineer/mixer; host of the masterclass)

Video / Host / Event Sources

  • Justin Kety / Justin Kety (?) of Sonic Scoop (intro host voice; may be misrecognized by captions)
  • MixCon 2024 (event presenting the masterclass)
  • Oeksound (sponsor; discussed for Soothe 2 and Bloom plugin)
  • Sonic Scoop (platform/sponsor/channel; promotions and giveaways mentioned)

Artists Referenced / Session Context

  • NBA YoungBoy (“Top” referenced in subtitle context)
  • Travis Scott
  • Tyler, The Creator
  • Nick Jonas
  • Megan Thee Stallion (spelled variably in subtitles)
  • Dex (mentioned as a buddy on “Black Ball”)
  • Julie Lewis and Fizzle (referenced in relation to building “Heart and Soul”)

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