Video summary
Masterclass: Hip Hop Mixing with Jason "Cheese" Goldberg [MixCon 2024]
Main summary
Key takeaways
Main Ideas, Concepts, and Lessons
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Workflow philosophy: start “at Ground Zero”
- Successful mixing begins before recording: understanding the artist, their personality, and how to maneuver within the recording environment to capture the best performances.
- The guiding principle is always music first, with the technical process supporting that outcome.
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Portable, “gorilla” recording/mixing approach
- Jason emphasizes working anywhere (hotel rooms, apartments, B&Bs, even tour buses) with a portable rig.
- “Major hit” results are still possible when environments are compromised, as long as the process and tools stay consistent.
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Speed without sacrificing coherence
- Some projects (e.g., “Heart & Soul” and “Black Ball”) are described as reaching a finished mix quickly—often around 45 minutes to an hour in certain cases.
- Speed comes from templates, consistent gear, pre-planned session organization, and stems/sampling strategies.
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Consistency of tools = faster troubleshooting and repeatable results
- By repeatedly using the same types/sets of tools and workflows, he can quickly identify why something sounds off.
- He generally avoids unfamiliar studio gear because it slows workflow—unless he’s already comfortable with it.
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Recording hygiene makes mixing faster
- He stresses getting recordings that are clean, fluid, and easy to manipulate—“right off the bat.”
- Early takes/feel often become what the world ultimately hears.
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Texture-driven mixing style
- Instead of only “correcting” sounds, he often creates texture using:
- EQ shaping (including distortion-like character from specific EQ moves)
- Parallel/duplicate processing
- Automation (sometimes minimal, sometimes strategic)
- Reverb/delay throws and layered vocal effects
- Instead of only “correcting” sounds, he often creates texture using:
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Session organization supports speed
- He color-codes parts (example: intro/outro yellow, hooks red, verses blue).
- He uses stems and buses so he can jump between sections while keeping everything cohesive.
Methodology / Step-by-Step Process (As Presented)
1) Pre-production Mindset (“Ground Zero”)
- Understand the artist:
- their personality
- their current context
- Plan how to create the best possible music within the room/environment limitations
- Build the session around what will help performances translate into final mixes
2) Recording Strategy (Mobile/Portable)
- Set up in non-studio spaces (examples mentioned):
- bedroom areas, hotel rooms, living rooms, corners, desks, nightstands
- Use a consistent portable monitoring setup:
- nearfields kept close (equilateral triangle)
- Capture vocals/performances intended to be editable and manipulable downstream
- Commit to capturing “version ones”:
- the initial captured feeling often becomes the final product
3) Vocal Chain Approach (High-Level Stages)
- Use Auto-Tune (Artist mentioned: Auto-Tune Artist) as part of the vocal pipeline
- Apply compression and EQ in small amounts across multiple stages, rather than one major move
- De-essing repeatedly:
- multiple DS instances targeting different frequency areas
- Use multiband and leveling to control tonal balance and volume while building character
- Add stereo tools and controlled spread once the vocal core is stable
- Include harshness reduction when needed (example mentioned: Oeksound Soothe 2)
4) Session Building & Routing Workflow (Stems + Buses)
- Import stems and align them sample accurately
- Create bus structure for:
- drums, music, and vocals
- pre-master and master routing stages
- Organize vocal tracks and effect throws:
- raw lead vs. processed/doubled tracks
- EFX/throws for ad-libs and stabs
- Use buses to “glue” multiple vocal layers together via compression
5) Drum / Music Arrangement Workflow (Stems and Texture)
- Create and route stems to buses such as:
- kick / low bass / distorted bass
- hats (high hat layers, open hats)
- snare elements (including a creative split approach)
- Example processing concepts described:
- EQ-based distortion: boost mids + shelf lows/highs to create character
- stereo delay/ping-pong for certain parts
- snare stereo illusion:
- split snare into mono
- pan L/R
- apply delay to one side (≈ 6 ms mentioned)
- cut high end to preserve low, textured presence
6) Parallel Processing for Vocal Texture
- Use a parallel bus approach:
- duplicate vocal processing paths
- sometimes keep one path lighter and one path heavily processed
- Use parallel compression and hard-limited textures to add edge without losing clarity
7) Effect Throws as Performance-Support Tools (Not Only Final Polish)
- Treat delays/reverbs as part of writing and performance flow:
- “play/drop as you record” to create movement
- Use effects so the vocal line feels like it’s continuously evolving
8) Arrangement Micro-Edit Technique (Timing-Based Impact)
- Change dynamics with timing edits:
- cut out two bars
- repeat them
- drop the beat differently
- bring in strings/drum breaks after the timing change
- Lesson: timing edits can create major mood shifts even with similar raw elements
9) Mastering Workflow (After Mixing)
- Do a relatively fast mastering pass soon after mix decisions:
- listen on speakers after headphone review
- monitor input/output levels (targets mentioned included -15 to -14 LUFS-style near intro; checking -9 to -8 range during beat)
- Key steps described:
- Trim/adjust levels if input is hot
- EQ moves to shape a low-end curve that “pushes out mid-range” (without fully removing low end)
- Multiband for low-end “texture control”
- Limiters for level control (watch limiter behavior)
- Additional saturation (example mentioned: BX saturation)
- Ozone usage:
- music bus width/widening
- pre-master EQ/compression clean-up
- final mastering (imaging/limiting), including final imaging for “surround” feel
- Final pass: reduce EQ/compression and adjust imaging to match the desired “surrounding” listener experience
10) “Black Ball” Faster Version Workflow Demonstration
- Reuses the same general routing/session logic as the earlier song
- Works from a two-track (instead of rebuilding everything), then:
- drops stems
- flies through the record
- fine-tunes the master for “smack”
- References minimal real-time edits:
- copy a reverb segment and drag/slice it while recording
- clip/texture adjustments during the process
Tools and Gear Mentioned (Examples)
Plugins / Software
- Oeksound
- Soothe 2
- (Soo 2 referenced for vocals; spelling inconsistent in subtitles)
- Auto-Tune Artist
- iZotope Ozone
- Waves CLA (referenced)
- BX saturation (BX)
- Exciter
- “Decapitator”-style overdrive (mentioned)
- SSL channel strip (mentioned)
- SansAmp (distortion mentioned)
Hardware / Processing Chain Examples
- Nearfields: NHT (exact model spelling unclear)
- Mac Mini + Apollo X4
- Microphones / monitoring headphones: Sony MDRs (mentioned)
- Preamp: 88 RS preamp (as referenced)
- Compressor: CL1B MK2
- Tube Tech (threshold/ratio-style settings discussed)
DAW and Routing
- Pro Tools (templates and lead tracks)
- Uses buses/sends, including color coding (yellow bus mentioned)
Speakers / Sources Featured (From the Subtitles)
Primary Speaker
- Jason “Cheese” Goldberg (producer/engineer/mixer; host of the masterclass)
Video / Host / Event Sources
- Justin Kety / Justin Kety (?) of Sonic Scoop (intro host voice; may be misrecognized by captions)
- MixCon 2024 (event presenting the masterclass)
- Oeksound (sponsor; discussed for Soothe 2 and Bloom plugin)
- Sonic Scoop (platform/sponsor/channel; promotions and giveaways mentioned)
Artists Referenced / Session Context
- NBA YoungBoy (“Top” referenced in subtitle context)
- Travis Scott
- Tyler, The Creator
- Nick Jonas
- Megan Thee Stallion (spelled variably in subtitles)
- Dex (mentioned as a buddy on “Black Ball”)
- Julie Lewis and Fizzle (referenced in relation to building “Heart and Soul”)
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