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A Better Tutorial for Limbus Company

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Summary of "A Better Tutorial for Limbus Company"

Game Overview: Limbus Company, developed by Project Moon, is known for its complex mechanics and often criticized tutorials. This video aims to clarify the combat system, which is a source of confusion for many new players. The tutorial is structured into three main sections: terminology and skills, Clashing Mechanics, and EGO resources.

Key Points Covered:

1. Terminology and Skills:

  • Skills are essential and consist of:
    • Damage Types: Slash, Pierce, Blunt (each skill has one).
    • Sin Affinities: Seven types (Wrath, Lust, Sloth, Gluttony, Gloom, Pride, Envy).
    • Base Power and Coins: Base Power indicates skill strength, while coins represent the number of hits a skill can make.
  • Sanity: Affects the chance to hit heads when flipping coins during clashes. Starts at 0 and can be modified.

2. Clashing Mechanics:

  • Clashing: The primary method to avoid damage and gain Sanity.
    • Initiated by selecting a skill and dragging it to the enemy’s skill slot.
    • Clash outcomes depend on total Clash Power, which is calculated based on skill power and coin flips.
  • Offense Level: Influences Clash Power; higher Offense Level increases the chance to win clashes.
  • Sanity Gain: Winning clashes grants Sanity, with additional rewards for consecutive wins.

3. EGO Resources:

  • EGO Skills: Powerful abilities that consume EGO resources and Sanity.
    • Different EGO levels (ZAYIN, TETH, HE) indicate strength.
    • EGO costs vary and can provide significant damage.
  • EGO Mechanics:
    • EGO Skills only spend Sanity upon use.
    • Non-Base EGO can have Awakening and Corrosion versions, with unique mechanics.
    • EGO resources are essential for activating passives and enhancing abilities.

Key Tips:

  • Familiarize yourself with Damage Types and Sin Affinities for effective combat.
  • Pay attention to Offense Levels to maximize Clash Power.
  • Use EGO strategically, as they can turn the tide of battle but require careful resource management.
  • Winning clashes is often more reliable for gaining Sanity than defeating higher-level enemies.

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