Video summary

Baldur's Gate 3 - Part 72 - Technically Not Infidelity

Main summary

Key takeaways

Gaming

Storyline (what’s happening)

  • Raphael’s brothel plot continues in the background: The group is still working toward potentially breaking into Raphael’s house in Hell to steal the Orphic Hammer, but they postpone it for nearby priorities.

  • Hunting the missing librarian (Fon) leads to a “flophouse” investigation:

    • The team searches for Fon (the missing stern librarian).
    • They find her goods/money and learn she’s been killed.
  • A bigger conspiracy: the “Dread Tribunal” / cult framing scheme

    • In Fon’s/related rooms, they discover a bloodstained parchment describing a ritual entry into the dreadlords tribunal and instructions to:
      • kill listed targets,
      • frame corpses as murder by the Cult of the Absolute,
      • bring proof (victim hand) and walk in blood.
    • This reveals that the Cult of the Absolute is being blamed, but the murders are part of a larger scheme.
  • Open Hand Temple murder mystery (to help refugees + clear blame)

    • The group returns to the Open Hand Temple, where worship/aid has been suspended due to the murder of Father Logan.
    • A detective character (“flying elephant” investigator) pushes a narrative blaming a politically convenient refugee target (Brilgore).
    • By investigating crime scenes, corpse testimonies, and poison evidence, the group finds Brilgore was not the murderer.
    • They learn the killings were likely connected to the cult/hand-based access system: Father Logan’s hand was removed as part of enabling entry/credentials.
  • Shira’s crypt and the amulet spirit’s granddaughter twist

    • The group uncovers Sister Shira Clawwin in the temple crypt.
    • She’s tied to an amulet spirit’s curse (not just a simple murder).
    • The grave indicates Shira’s body is an empty husk and her spirit has fled.
    • The group fights and defeats a resurrected/possessed threat tied to the curse: a cursed “laughing monk” plot to pass on Tasha’s Hideous Laughter at great cost.

Gameplay highlights & key strategies / tactics used

  • Detecting vampires/spawn and using character knowledge

    • The team discusses how to verify whether someone is a vampire spawn (eyes/teeth vs. character sheet checks).
    • They identify meaningful NPCs quickly using “narrative importance” cues (names/titles/stat weight and dialogue behavior).
  • Stealth/thievery optimized to avoid detection

    • Uses minor illusion to draw attention, then switches to turn-based mode.
    • Recommends/action economy tactics:
      • Hide with bonus action, then lockpick with main action so both chests can be handled in a single round.
    • Uses Thieves’ tools and leverages success via high bonus/rolling discipline.
  • “Secret room” access and interrogation/corpse clues

    • Lock-breaking leads to a secret room containing books, poisons, and the key parchment.
    • Corpses can be interacted with using “talk to dead”-style evidence to extract:
      • how someone died,
      • who killed them (often by disguise description),
      • where the body was taken,
      • links to underground tunnels.
  • Cult access plan logic (hand-based “proof” concept)

    • The parchment implies entry requires killing/hand collection and corpse framing.
    • The group pivots strategy from “needless murder” to:
      • identify which targets are dead,
      • possibly use existing bodies/hand proofs,
      • and later investigate tunnels/weapons so they can prove the real story.
  • Combat: extreme power stacking vs. cursed/reanimated enemies

    • Against the cursed monk’s undead/possessed allies, they lean into AOE/stacking effects:
      • Rage to enable “giant lightning cleaver” style output,
      • Radiating orb stacking via Stunning Strike + bonus punches,
      • using radiant debuffs to reduce enemy effectiveness (“radiating orbs” cause lots of missed attacks).
    • Uses tactical positioning and utility movement:
      • considers escape tools (force tunnel), but picks the option that actually affects enemy threat.
      • focuses targets down until the main threat is eliminated.
  • Risk management with powerful cursed items

    • They repeatedly note the need to equip/unequip the “elemental necklace/amulet focus” at the right time to avoid missing buffs or triggering hazards.
  • Temple investigation as evidence gathering

    • Uses corpse testimony + witness contradiction:
      • the “detective” claims Brilgore did it;
      • investigation shows poison, paralysis, torture mechanics, and tunnel concealment.
    • Looks for definitive missing items:
      • they determine the temple authorities never found the murder weapon, making it a key proof point.

Key quest objectives / next steps implied

  • Clear the Open Hand Temple plot and fully prove the truth by:

    • finding the missing murder weapon in tunnels/hidden areas,
    • using recovered evidence to restore refugee aid (and reopen the temple).
  • Follow the larger cult thread

    • The “dread tribunal / cult of Bál framing” is connected to:
      • missing hand/credentials,
      • underground passages,
      • and potential routes to confronting Orin (and/or manipulating cult dynamics).
  • Expect more secrets inside the temple

    • The episode ends with strong suspicion of hidden doors/tunnels still unexplored—setting up the next episode’s investigation.

Gamers or sources featured

  • Many a True Nerd (John / narrator)

Original video