Video summary
Emulation On The Raspberry Pi 5 Is Already Really Good! Pi5 EMU Testing
Main summary
Key takeaways
Emulation testing on Raspberry Pi 5 (ETA Prime)
Purpose / context
- Early-stage testing of emulation on the Raspberry Pi 5
- Limited availability of “higher-end” emulators at the time of filming
Pi 5 hardware baseline
- 8GB model, no overclocking
- Quad-core Cortex-A76 @ 2.4 GHz
- VideoCore GPU up to 800 MHz
- Claimed 2–3× performance improvement over Raspberry Pi 4, expected to boost emulation
Software setup / tools
Raspberry Pi OS
- Used as the testing platform
RetroArch
- Compiled from source
- Many emulator cores required manual installation
- Results were hit-or-miss, depending on the emulator/core
Pi Apps
- Used like an app store to install emulators/games
- Examples mentioned:
- Doom 3
- Downloadable demo, or replace files with your own Doom 3 assets for the full game
- Minecraft Bedrock
- PSP emulator tools and access to emulator options (not all work on Pi 5 yet)
- Doom 3
Emulator results by platform
Game Boy Advance (GBA)
- Emulator/core: RetroArch testing
- Example: Sonic Advance 3
- Performance: Reported as full speed (FPS shown on-screen)
- Described as not difficult to emulate
Nintendo 64 (N64)
- Emulator/core: Mupen64 via RetroArch
- Overall: Described as “really awesome” and more promising than Pi 4
Performance notes
- Uses default resolution for tested titles
- Rogue Squadron: parallel controller test caused RetroArch to crash / fail to boot → “needs work”
- GoldenEye 007: performance described as around par with Rockchip RK33xx ($33.99 chip)
- Dips occur when turning corners and during action
Conclusion
- Likely to reach full-speed N64 as more developers optimize for Pi 5
Sega Saturn
- Tried a Saturn emulator/core
- Result: Could not get it to boot (Saturn explicitly mentioned as not working)
Dreamcast
- Emulator: Redream
- Result: Works right out of the box
- Downloaded from the Redream website
- Includes its own Mesa driver
- Notes that a Flycast core in RetroArch didn’t work for the tester
Examples
- Marvel vs. Capcom 2 (video plays)
Performance
- Generally surprisingly good despite the new GPU
PSP
- Emulator: Standalone PPSSPP
- Tester could only get a specific build working
- No Vulkan support in that version → uses OpenGL
Resolution / performance examples
- Ridge Racer: 2× resolution, no hacks (no frame skip), good FPS
- 3× caused dips with many cars
- Ratchet & Clank: 3× resolution, stays around 30 FPS
- Mentioned the game was natively 30 FPS on PSP
- Hacks exist for higher FPS, but weren’t used by the tester
- Dissidia (“deia”): 30 FPS at native
- 3× wasn’t stable → 2× used
- God of War: Chains of Olympus
- Biggest challenge
- Ran at 1×
- Improved vs Pi 4, but has noticeable gameplay dips
- Steady initially, then drops, then recovers
Roadmap expectation
- Vulkan support/optimizations should further improve PSP performance on Pi 5
Overall conclusions / expectations
- Pi 5 is already showing meaningful emulation upgrades over Pi 4:
- Great results for GBA, N64, Dreamcast
- PSP is playable and scales with resolution, but God of War remains tough
- Many cores/emulators are not compatible or booting reliably, likely due to the new CPU/GPU
- Improvements are expected as more developers update emulators/cores for Pi 5
Main speakers / sources
- Speaker/source: ETA Prime (main presenter/testing)
- Referenced sources:
- Raspberry Pi Foundation (claims about Pi 5 performance uplift)
- Redream website (standalone emulator download)
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