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Cyberpunk 2077 2.0 BEST Settings for FPS & Quality (In-Depth Optimization Guide)
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FourEyes shares a Cyberpunk 2077 2.0 settings setup that reportedly increased FPS by about 75% while retaining much of the game’s visual quality. Results vary by PC, and some choices—especially visual effects—come down to personal preference.
Video and upscaling settings
- Turn V-Sync off to reduce input latency, accepting that screen tearing may occur.
- Use your monitor’s native resolution. Borderless windowed mode is a convenient option that performs similarly to fullscreen.
- Enable HDR only if you have a capable HDR display.
- Set Nvidia Reflex based on your CPU/GPU balance:
- Use On + Boost if your GPU is much stronger than your CPU.
- Otherwise, use On.
- Keep Texture Quality on High if your GPU has at least 8 GB of VRAM. Lower it on less capable cards, though this noticeably reduces texture quality. Change this setting from the main menu, not while in-game.
- For DLSS Super Resolution, start with Quality and set sharpness around 0.8 (roughly 0.75–1). The presenter prefers DLSS over the other available upscaling options. Frame Generation may help FPS on supported 40-series cards, but the presenter couldn’t test it.
- Max out Field of View, unless you prefer a narrower view.
- Film Grain, Chromatic Aberration, Depth of Field, and Motion Blur are preference-based. The presenter turns them off for a cleaner image and better visibility, but leaves Lens Flare on for Night City’s lighting.
Graphics settings
- Contact Shadows: Keep them on for depth, or turn them off for a modest FPS gain at the cost of a flatter look.
- Improved Facial Lighting Geometry: On. It improves close-up character faces with little performance impact.
- Anisotropic Filtering: Max it out for clearer angled textures, with little performance cost.
- Local Shadow Mesh Quality: Medium is a reasonable balance.
- Local Shadow Quality: Try Medium or Low for better FPS; avoid Off unless performance is severely limited.
- Cascaded Shadow Range: High. Reducing it makes distant shadows disappear and can hurt the overall look.
- Cascaded Shadow Resolution: Medium offers a small performance benefit with little visible difference from High.
- Distant Shadow Resolution: Leave it on High; lowering it reportedly makes little difference to FPS or image quality.
- Volumetric Fog Resolution: Low is recommended for a substantial FPS gain. Medium may suit very powerful systems.
- Volumetric Cloud Quality: High. It mainly matters when the sky is visible, and Ultra can cost more performance.
- Max Dynamic Decals: Ultra; the presenter reports little performance impact.
- Screen Space Reflections: Medium is the suggested balance. Psycho can heavily reduce FPS, while Off removes reflections and makes the game look worse.
- Leave Subsurface Scattering, Ambient Occlusion, Color Precision, Mirror Quality, and Level of Detail on High, as the presenter saw little performance impact. Mirror Quality matters most when using mirrors or character customization.
- Crowd Density is more CPU-dependent than GPU-dependent. Keep it High with a capable CPU; reduce it to Medium or Low if your CPU struggles. Fewer NPCs can make the city feel less immersive.
Ray tracing
- Ray-Traced Reflections look substantially better but may cost roughly 20–30% FPS. The presenter leaves them off for performance.
- A suggested compromise is to turn Ray-Traced Sun Shadows off and Ray-Traced Local Shadows on. Local shadows reportedly improve the look for a smaller performance cost.
- Ray-Traced Lighting is left off because the presenter saw little improvement, though they had not tested it extensively.
- Avoid Path Tracing for regular gameplay if FPS matters. It is intended for high-end hardware and prioritizes image quality over performance.
The video closes by inviting viewers to compare FPS gains across different PC setups and points to a separate guide on Nvidia Control Panel settings.
Gamers or sources featured: FourEyes (presenter). An Nvidia Control Panel settings guide is referenced, but its creator is not named.
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