Video summary
4. Product Research & Validation
Main summary
Key takeaways
Business-focused summary (Product Research & Validation)
1) How to run “discovery” research to prioritize problems (example: GrabFood)
- Use surveys (e.g., Google Forms) to gather user-reported issues, then group and interpret results.
- Survey design can bias outcomes (lecturer’s warning):
- Multiple-choice boxes can constrain how users think; open text can reveal additional issues.
- Some responses may be highly varied—grouping/aggregation must be done carefully to avoid missing the true “big” problem.
Recommended survey output structure:
- Problem list → polling results → interpretation
- Additional comments for issues not captured in the main options
- Optional: include non-users only if the goal is new market/persona capture
Use descriptive statistics to identify the “most significant” problems:
- Metrics mentioned: mean, median, mode, max, min, standard deviation
- If data has outliers/skew, prefer median over mean to reduce distortion.
Concrete prioritization example (GrabFood priority solutions):
- Discounts/subsidies on shipping costs
- Intended impact: increase transactions
2) Product research goals: what business outcomes it should support
Product research should support both user alignment and business execution:
- Understand user needs and problems
- Get close to users’ experiences, motives, and abilities.
- Align user interests with business interests
- Example: planning roadmaps; breaking down long-term targets.
- Create room for innovation and accuracy
- Iterate as user desires and market/economic conditions change.
“Captain of the ship” idea: PMs should be able to defend research decisions to stakeholders (CPO/CTO/CEO/product leads).
3) Competitive & comparative analysis (market execution requirement)
- Continuous monitoring of competitors is treated as mandatory, because market shifts can happen.
- Examples:
- Lazada: adapted from Chinese market to Indonesia, later incorporated live shopping
- QR code adoption: enabled by broader wallet/bank support; Dana adopted QR to speed up payments
4) Product research lifecycle (playbook: phases + what to measure)
Product research is broken into four phases:
-
Before product launch
- Decide which initiatives to work on
- Prioritize using customer needs
- Test “product-market suitability”
-
Testing & feedback
- Determine what to streamline/simplify
- Understand customer perception of iterations
- Measure what customers like vs. dislike
- Find what drives interest so customers align with both user and business goals
-
Soft launch (MVP)
- Validate whether the MVP is effective/useful
- Identify changes before full release
- Continue discovery after launch (monitor behavior, conversions, feature sticking)
-
After launch
- Analyze user satisfaction, bugs, and improvement areas
- Emphasis: launch doesn’t end work—bug fixes and iterative discovery continue
Metric types mentioned post-launch:
- CTR (click-through rate)
- conversion rates
5) Methods in product research (qual + quant + product analytics)
The instructor describes three main method categories:
-
Qualitative (unstructured / in-depth)
- Interviews to explore user perspectives and causes of problems.
- Useful for reasons behind behavior and willingness to spend.
-
Quantitative (structured / limited choices)
- Representative % results; good for benchmarks and comparing behaviors/habits.
- Example benchmark logic: “character June liked ~50%, July ~30%.”
-
Data & research (self-serve analytics + external benchmarks)
- From dashboards/admin: usage patterns, login frequency, session duration, demographics, items bought, average spend, etc.
- External data requires credibility checks.
Bias cautions mentioned:
- Commitment bias (sticking with an idea too long)
- Seeking only supportive data (“data picking”)
- Confirmation bias in user research; risk of false positives
6) MVP rationale (execution-oriented)
- MVP is recommended early to avoid building a full product before learning whether users accept it.
- MVP complexity cost drivers:
- High engineering costs per update
- Expensive infrastructure/APIs (maps, routing, translation, AI services)
- Therefore, MVP should test the core interaction/value
- Example: start with “driver meets user,” not full automation
7) A/B, multivariate, usability, QA, and performance testing (validation toolkit)
After MVP creation, the video lists testing types:
- A/B testing
- Multivariate testing
- Test multiple variants simultaneously; identify preferred approach.
- Performance testing
- Example context: works across devices/OS versions; catches cases where “Android hangs / iOS breaks”
- Quality assurance (QA) testing
- Pass/fail against defined steps, conditions, and acceptance criteria
- Usability testing
- Confirms the product functions properly in real user handling
8) Hypothesis/assumption testing with Design Thinking (business translation)
Design thinking steps:
- Empathize
- User motivation and problems via interviews/surveys/dashboards; use the right instruments.
- Define
- Core problem + goals; clustering/user journeys.
- Ideate
- Generate multiple solution alternatives; brainstorm + user flows.
- Prototype
- Low/high fidelity; Figma clickable prototypes.
- Test
- Validate quickly with trials/iterations.
Key distinction:
- PM research focuses on business impact and whether solutions drive goals.
- UI/UX research focuses more on user experience/interaction design correctness.
- Both need alignment through user goals and PM-defined outcomes.
9) Product-market fit (PMF) and market sizing (TAM/SAM/SOM)
- PMF is described as: users don’t just use/buy—they’re willing to share information (the market “likes the product” and keeps buying).
- Market sizing uses TAM / SAM / SOM:
- TAM: total addressable market
- SAM: realistic reachable segment (demographics + accessibility + ability-to-pay)
- SOM: portion you can capture (often starts with cities due to accessibility)
Indonesia constraints mentioned:
- “3T/2T” hard-to-reach areas, poor internet/access, economic constraints
- Competitor alternatives include offline options (e.g., food stalls as substitutes for delivery apps)
10) Case example: LinkedIn Learning research + feature prioritization (training product)
User persona (LinkedIn Learning):
- Early-career professional (20s–30s)
- Goal: upskill/pivot/advance
- Needs: reliable materials, less time to find the right course, career relevance
Two research segments (based on goals):
- Adoption: users who haven’t tried Learning
- Engagement: users who used Learning and courses
Methods described:
- Quantitative survey with measurable scales (e.g., frequency ranges 1–5)
- Qualitative follow-up interviews (e.g., 10 interviews with reward incentives)
- Uses rewards/incentives to improve response quality
- Avoids leading questions; emphasizes that phrasing matters
Data presentation suggestions:
- Use P charts per 100%
- Use bar charts/histograms for frequencies
- Qualitative: summarize themes/challenges/needs rather than long narratives
Output: identify user problems, e.g.:
- Hard to find courses aligned to career goals
- Forgetting due to lack of structure (course length without guidance)
- Less personal course recommendations
- No tracking feature / limited progress visibility
- Need structured, interactive support for long-term learning
Ideation directions (then prioritized via audience voting):
- Learning goals + paths with interactive progress tracker + personalized recommendations
- Gamification (tasks + points/rewards)
- Popular job-aligned courses (updated based on job market trends)
- Community & mentor support
Observed poll metric (audience engagement):
- ~60 respondents
- Only 3 votes for one option (~5%)
- Used as a lesson in prioritization perspective (no “right answer” emphasized)
Takeaway:
- Selection depends on which option best targets the core problem and desired outcomes.
Extracted KPIs / metrics & targets mentioned
- Survey analytics
- Mean/median/mode, max/min, standard deviation
- Handle skew/outliers via median
- Post-launch product analytics
- CTR
- conversion rates
- PMF market sizing
- TAM / SAM / SOM (no numeric targets provided)
- Voting/poll participation
- Lowest-voted option: ~5% (3 votes out of ~60)
- No explicit revenue/CAC/LTV/churn figures were provided in the subtitles.
Concrete actionable recommendations (as stated or implied)
- Design surveys carefully
- Add open-text responses alongside multiple choice to avoid limiting user thinking.
- Use descriptive statistics to identify the most significant problem
- Prefer median when data is skewed/outlier-heavy.
- Segment research audiences by goals
- Example: LinkedIn Learning adoption vs engagement.
- Avoid biased/leading questions
- Use neutral phrasing; follow up to understand why respondents selected options.
- Validate early with MVP
- Don’t wait for full product completion.
- Apply a structured validation process
- Use qualitative + quantitative + analytics
- Include A/B/multivariate plus usability + performance + QA testing.
- Continue after launch
- Monitor dashboard metrics (CTR/conversion), fix bugs, and run periodic research/cross-team reviews.
Presenters / sources
- Sis Re (main presenter)
- Zudi (host/instructor assistant who introduced parts and managed transitions)
- Brother Markov (referenced in the GrabFood discovery research example)
- Rei / Sis Re (mentioned as “our coolest tutors”; Rei appears as a greeting only)
- LinkedIn Learning / Notion (mentioned as products/tools; not presenters)