Video summary
DP 감모 스쿼드, 전술, 특성까지 정리해봤습니다.
Main summary
Key takeaways
Storyline
- This video is a meta/guide update for the game’s DP squad (no traditional “storyline” or plot progression).
- The “narrative” focuses on how to build and upgrade a competitive DP team as the meta shifts (e.g., after Lav buffs and the dominance of mid-range shots).
- It also covers how to spend resources efficiently across different budget tiers.
Gameplay / Meta Setup (DP Squad Outline)
Core midfield and attacking structure
- Typical CAM/attacking midfielder choice: Dokus (currently the most common CAM/attacking midfielder).
- Standard midfield configuration (3-3-0):
- Inaki Williams is highlighted as a major all-rounder option:
- Good base stats across the board, including physicality, heading, passing, and mid-range shooting.
- Many builds use Lukebakio, and the Inaki ecosystem varies by budget.
- Inaki Williams is highlighted as a major all-rounder option:
- Midfield partner / value pick:
- Kimarais is repeatedly mentioned as strong value-for-money (priced reasonably for its rating).
Defensive midfield (DM) choices
- The DM slot depends on budget:
- Higher budget: Chuamani or Tonali
- Value-focused: The Ron or Nergo
- Later “platinum-stage-ish” DM: Soepooner
- Noted as having good stats + tall presence, with a “two cores” baseline.
Center backs (CB) and fullbacks (FB)
- Center backs:
- Silver Nika is treated as a fixed default in the “gold card standard” model.
- Common higher-tier partner: Chris Tensen
- If Platinum-tier CBs are too expensive: people use Koch
- Fullbacks:
- Frequently used: Muyos and Bissaka
- Other common FBs: Lierson and various Platinum-linked options
- “Textbook closer” gold example: Mo Hyo-soo
- If Christensen shifts to CB, it’s assumed he moves to that side.
Players “without specific traits”
- Gosens is commonly used.
- Cardona is described as the typical “settled” choice because other options feel lacking.
Goalkeeper (GK)
- Some use Svila for item gains, but overall Rai is considered better.
- Later GK tech:
- Testing Dead E vs Quick Response
- Feels slightly worse under Dead E
- Recommendation leans toward faster response behavior (similar to Quick Response).
Upgrade & Investment Strategy (Key Tips)
- Don’t simply “boost offense first.”
- Instead, check market/decline indicators and invest slowly into the positions where your metrics are weakest.
- Use market tools:
- Check Ganmo indicators via FC Info
- Watch market decline step-by-step
- Budget pacing guidance:
- Early builds should avoid overspending.
- The video criticizes wasting large amounts when you’re already “in early quadrillions.”
- Example pacing:
- Start around ~3 quadrillion using a “near-standard” Platinum-level approach.
- If you can add about +1 quadrillion, upgrade/change specific roles accordingly.
Suggested Budget Tiers & Example Replacements (Platinum / Near-Platinum Thinking)
When Lav-like attacking options become expensive
- General substitute approach:
- If Inaki Williams is overpriced due to market changes, consider:
- Hark (decent; slightly lower merge success rate than Inaki)
- Kramaric (still strong, but no longer “Love”; becomes attractive when priced down)
- Art is mentioned as another value option for certain Platinum roles
- If Inaki Williams is overpriced due to market changes, consider:
“Best pick” recommendation among a specific group
- Baero is suggested as the best purchase among “Baekgeunkas”.
- Reason:
- Often has two hearts, making him useful even before full upgrades.
- Additional context:
- Some attackers (e.g., Lukebakio) can be costly to upgrade to high levels.
Cheaper Platinum-stage striker/forward slot replacements
- Instead of starting with the most expensive forward roles, consider affordable options:
- Jonas (cheap now; tall striker; Platinum card; strong link-up play)
- Bari (great aerial ball metrics + link-up)
- However, the speaker personally prefers Sarr if investing heavily
- Sarr note:
- Strong physicality + mid-range shooting
- Weaker heading, so the recommendation is cautious (“unsure if I should recommend it”)
- Final “feel” guidance:
- Aim near ~3 quadrillion for the starting point
- With extra funds, shift toward upgrades like Irvine / Recall / Ra and rework the role accordingly
Tactics & In-Match Strategy (What to Use / How to Test)
Shoe / accessory note + team traits
- “Do you have to wear DP season shoes?”
- Answer: practically, many top players follow DP-season shoe norms, but the main point is matching the overall setup.
- For central midfield impact:
- CAM/LCM/RCM is emphasized as important, even for critical hit rate considerations.
- Volantes (accessory/trait-like types discussed):
- Assistant referee, blocker, titan, fighter
- No single definitive answer
- Personal preference: Blockers
- Avoid Wild Tackler in Gammo because it wastes free kicks.
- Fullback sim emphasis:
- Some forget to use two sims for fullbacks
- Recommendation: use two sims
- Reason: fullbacks regroup/attack a lot; if they tire later and concede, it’s frustrating.
Center back traits: Blocker vs Titan
- Most sought-after CB traits: Blocker and Titan
- Why prefer Blocker:
- Many conceded headers come from open crosses
- Titan may not activate before the chance is “eaten”
- Blocker leads to higher save% (described as low 100s → mid 100s, sometimes ~180 with crit)
- Titan isn’t “wrong,” but the speaker prefers Blocker based on how goals are conceded.
Goalkeeper response trait
- Lean toward faster response
- Dead E testing felt slightly worse than Quick Response
Tactical systems used
- Mocha
- Widely used; the speaker also uses it
- If using a wide winger style:
- Put Griezmann in the wide slot
- When spreading wingers wide:
- Prefer a taller central midfielder (example: Irvine) to encourage penetrating runs over mid-range shots
- Gen from Homas Club
- Another well-known tactic already commonly covered
- Either C’s No.1 or C’s No.6 can work
- The speaker personally used both and recommends testing which fits your playstyle
Which wing style?
- For wide winger builds, the speaker suggests referencing Mocha + the two winger-related tactics mentioned earlier.
Overall Gameplay Goal (Implied win condition)
Build a DP team that:
- Covers key stats across:
- Passing, mid-range shooting, physical duels, and heading defense
- Uses traits/accessories (e.g., Blocker/Titan, Volante types, response speed) to reduce goals conceded—especially from crosses and during late-game fatigue
- Uses tactics (Mocha / Gen) that match whether you play wide wingers or more balanced central pressure
Gamers / Sources Featured (mentioned at the end)
- Rudjin (speaker/uploader)
- Cheese Jik (live stream platform/channel mentioned for Q&A scheduling)
- FC Info (site/tool referenced for Ganmo market decline indicators)