Video summary

日本建築学会東海支部設計計画委員会 話題提供07|𣘺本雅好先生(椙山女学園大学)

Main summary

Key takeaways

Educational

Main ideas, concepts, and lessons

1) Speaker background and focus

Hashimoto (𣘺本雅好 / “Hashimoto” in the subtitles) explains his career path and teaching background:

  • He teaches:
    • Architecture / interior / interior design
    • Product design
    • (Students originally began in industrial design.)
  • After completing graduate school (master’s + doctorate), his research focus shifted toward ancient architecture.
  • Teaching timeline:
    • Began university teaching in 2002 (interior design field) at Heianjo University
    • Joined Sugiyama University in 2005, where he now teaches interior + product design
  • He notes he teaches at multiple universities and is often asked what his “specialty” is—yet he positions himself as working across fields rather than staying in a single niche.

2) Core approach: signage and public-building design rooted in the local community

The talk centers on work for community/public facilities (e.g., integrating an elementary school with a community center). Hashimoto emphasizes that design here is not just “putting predetermined letters” in place.

Key principles:

  • Design should reflect what local people feel attached to.
  • Signage/marks must be earned, not simply applied at the end—through research, negotiation, and community activity.
  • The process requires early discussion (more than a year before completion) and ongoing collaboration with students and stakeholders.

Methodology/process for signage & iconography (as described)

Stakeholder involvement & timing

  • Collaborate with relevant parties well before completion.
  • Work with community partners who already planned zoning and usage, including checks related to agricultural law.

Community immersion through workshops

  • Participate in farming-related activities:
    • Visit farmers’ homes
    • Help plant seeds and do hands-on work from the beginning
    • Share meals/lunch during the process
  • Join other community activities:
    • BBQs with locally grown vegetables
    • Walk through and observe wetlands and local ecosystems
    • Visit local history museums; study folktales and local crafts/tools

Motif research

  • Collect motifs connected to everyday life and local stories, including examples such as:
    • “Ryu (flow)” linked to grades/characters and folktales about love becoming “Ryu”
    • “Tengu” linked to specific grade-level storytelling
    • Learning/knowledge symbols tied to names or families in stories
  • Also observe local plants/animals and seasonal/habitat elements (e.g., egret orchid, crested toads, reeds/grass).

Design decisions with constraints

  • Convert motifs into signage components/icons that must fit specific locations and sizes:
    • Entrances
    • Classroom spaces
    • Fire doors
    • Toilet signs
    • Ceiling/ceiling-adjacent areas
  • Add “hidden” features:
    • Arrange symbols/icons so close observation reveals them.

Student participation

  • Students create characters/icons and adapt ideas so the design fits:
    • Physical constraints
    • Community expectations

Output intent The resulting signage/marks aim to:

  • Build attachment and local pride
  • Transform “wayfinding” into a discovery experience
  • Make visitors feel something special when they “find” hidden characters or patterns

3) Example projects illustrating the “living” and collaborative design philosophy

A) Integrated school/community facilities (signage, toilets, nature-themed rooms)

Hashimoto describes designing/curating elements including:

  • A multipurpose hall used like a school gym and for local events
  • Branding for a lunchroom/media center/“principal’s office”
  • Toilet signage with a theme (straw hat + boots), based on local character/visual logic
  • Collision-prevention markings and reused-material-based graphic elements (including “cocoa glass” / reused glass motif references)

Design elements are tied to:

  • Local ecology and folktales
  • Community learning “maps”
  • Grade-level identities and the educational/experiential layout of rooms

B) “Living room on a tray” concept (community-used installation/event)

Concept:

  • Create a portable “living room” placed on a molded tray and moved around community spaces.

Process described:

  • Put effort into moving and freezing/positioning it at gates and multiple locations.
  • Use it as a gathering place in courtyards of:
    • An elementary school
    • A community center
  • Build it with a repeating “fair-like cycle” (a project that returns repeatedly).

Outcome:

  • Used like a playground; Hashimoto estimates repeated involvement many times (hundreds), emphasizing ongoing connection rather than one-off participation.

C) Nishiyama Shopping Street: “Mikan Museum” (adaptive reuse, student collaboration, patchwork wall)

Collaboration details:

  • Working with local architect/partners (including Kohei Uemura)
  • Mention of students working part-time

Approach:

  • Use an existing nagaya-style structure with a warehouse-like atmosphere.
  • Aim to “awaken” the space by creating a community-rooted micro “art museum.”

Build concept:

  • “Mikan Museum” theme philosophy:
    • Different wall treatments on each side (white cube idea + plaster/leaves embedded)
    • Leaves/materials patchworked onto walls (referenced in the subtitles with imagery like “happy mouth”)

COVID impact:

  • Final naming becomes “3-Museum” due to constraints.
  • The keyword is “completed as it is made” (gradual construction).

D) Student housing interiors (guest design role; wallpaper + furniture coordination)

Hashimoto describes interior design coordination for rooms in an APA Mansion project focused on female university student housing:

  • Students create concept proposals.
  • Hashimoto coordinates:
    • Marker work/signage
    • Interior layout decisions

Key constraints:

  • Must fit budgets
  • Furniture must be part of the “rental experience”

Creative wallpaper strategy:

  • Trial-and-error experimentation with:
    • Bold color changes
    • Reversing patterns
    • Visual transformation of room elements (curtains/walls/pattern interactions)

Emphasis:

  • Student-driven concepts, implemented with professional coordination.

E) Overwintering architectural art project in Kiso Village (temporary hut + photo display)

A project linking architecture and art:

  • A graduate student studied how “Kiso Village Effect Painting” could translate architecturally, but COVID disrupted the plan.
  • Instead, they built a small hut using discarded local materials.

Method:

  • Workshops with local people
  • Measure and fabricate parts in the university context (rig/testing), then assemble/joinery on site
  • Design the structure for assembly/disassembly and transport to galleries

Artistic concept:

  • Related to a specific “light time” (“3 o’clock light”) and photo symbolism
  • The exhibit traveled and was dismantled afterward

4) Discussion/Q&A themes: collaboration, local listening, student involvement, and continuity

Participants reinforce themes aligned with Hashimoto’s approach:

  • Collaboration vs. “just doing what you’re told”

    • Designers must listen to local thinking.
    • But designers should not force locals to accept the plan exactly as-is.
    • The result should feel created for the community, not merely smoothly delivered.
  • Underscoring process

    • The core work is in negotiation and relationship-building—not only the final artifact.
  • Educational significance of field involvement

    • Student involvement is educational.
    • It’s also framed as an “escape/quality” experience: less rigid, more exploratory.
  • “Meaning of being in the place”

    • Run experiments and also “give back,” from a position not constrained by “capital” (i.e., outside purely top-down institutional logic).
  • Sustainability and handover

    • Concern: if designers are always central, projects may not persist.
    • Hope: community members later maintain/operate the outcomes.
    • Use local fixtures/resources so people can protect and continue them.
  • University role

    • Universities shouldn’t only “teach classes.”
    • University networks can support long-term regional revitalization through practical design research and engagement.

Speaker(s) / sources featured (as identifiable in subtitles)

  1. Hashimoto (𣘺本雅好先生 / “Hashimoto here.”)
  2. Mr. Kubo (“Fujihata” appears; “Mr. Kubo from Fujihata”)
  3. Mr. Horibe Stan (Horibe / Horibe-san)
  4. Mr. Okibe (Okibe-san)
  5. Mr. Ashimo (Ashimo-san)
  6. Nagae-san
  7. Uemura Kohei (上村 / “Kohei Uemura”)
  8. Yonemura (also mentioned as designing; “Mr. Yonemura”)
  9. Ebura (mentioned as “Mr. Ebura” in the subtitles)
  10. Marsh (mentioned as wondering about the light/art)
  11. Buber (referenced in participant reflection; likely Martin Buber)
  12. The participants / panel audience (multiple Q&A voices; not individually named in subtitles)
  13. EVA Air (mentioned as a collaboration example; referenced as a company/organization, not a person)

Original video