Video summary

The Exact Formula I Use to Price Every Commission

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Key takeaways

Business

Business-focused summary (commission pricing strategy)

The presenter outlines a repeatable, math-based pricing “formula” to help artists avoid two common traps:

  • Undercharging (which leads to burnout and income that’s too low)
  • Overcharging without confidence (which creates negotiation anxiety)

The system treats pricing like an operations framework: set a measurable hourly floor, calculate per-commission labor cost, add overhead, validate against market pricing, and then dynamically adjust based on real demand.


Pricing playbook / framework (the “formula”)

Step 1: Set an hourly rate floor (income target → capacity)

  1. Calculate how much you need per month to feel “okay” (sustained living, not necessarily rich).
  2. Divide that monthly goal by realistic commission hours per week × 4.

Hourly rate floor = Monthly goal / (Hours/week available × 4)

Rule: Do not price below this hourly floor.

Example (given):

  • Monthly need: $2,000
  • Available hours/week: 20 → monthly hours: 80
  • Hourly floor: $2,000 / 80 = $25/hour

Step 2: Track actual time per commission type (stop estimating)

  • Choose common commission categories (e.g., headshot, half body, full body, VTuber model).
  • Time yourself with a real timer to determine actual labor hours.
  • Price per commission using:

Base price per commission = (Hours actually spent) × (Hourly rate from Step 1)

Recalibration rule: Re-run this time-tracking exercise about every 6 months, since skill improves and time-per-piece usually decreases.


Step 3: Add overhead / “sneaky extras” buffer

Include costs such as:

  • Software/tools (e.g., Clip Studio, Procreate, Photoshop)
  • Hardware + electricity
  • Internet
  • Platform fees (e.g., VGen/Ko-fi/PayPal cuts)

Add a buffer of 10%–15% over base price.

Example (given):

  • Base price: $150
  • With overhead: ~$170

Also, check your platform fee percentage and incorporate it into overhead.


Step 4: Market check (floor vs market reality)

Compare your prices to:

  • Artists at a similar skill level (calibration)
  • Artists you aspire to (ceiling/target)

Purpose:

  • Detect if you’re charging too low (your market value may be higher)
  • Detect if you’re charging too high (you may reduce demand)

This isn’t about copying—it’s about positioning and targeting.


Demand adjustment (dynamic pricing based on fill speed) — “secret ingredient”

Adjust prices based on how quickly commissions fill.

Trigger rules (described):

  • If slots fill in under 24 hours, your prices are too low
  • Increase the next round by ~10%–20% (not aggressively)
  • Continue adjusting until slots fill in a few days to about a week
    • Goal: increase earnings without creating overload you can’t handle

Concrete outcome described:

  • The presenter previously had overwhelming demand and had to pause/close commissions to catch up.
  • The fix was raising prices, not permanently closing commissions.

Conceptual goal: Move from “low price due to vibes” to “price aligned with demand,” enabling large long-term jumps (e.g., $20 → $300).


Key metrics / KPIs mentioned (and how they’re used)

  • Income sustainability target (monthly goal)
  • Available capacity (hours/week realistically usable)
  • Actual time per offer type (hours)
  • Base price = time × hourly floor
  • Overhead rate: 10%–15%
  • Market positioning: comparison to
    • similar-skill artists (calibration)
    • aspirational artists (growth target)
  • Demand / throughput signal: commission slot fill time
    • < 24 hours → raise prices
    • Target: a few days to ~1 week to find balance

No explicit marketing metrics like CAC/LTV/churn are used. The core system relies on capacity, labor time, overhead, and demand fill-speed.


Concrete recommendations / actions to implement

  • Replace “feelings-based” pricing with a repeatable calculation.
  • For each commission type:
    • run a timed trial with a real timer
    • log hours and use them for pricing
  • Re-time commission categories periodically (every ~6 months).
  • Add overhead buffer instead of assuming tools/platforms are free.
  • Do a quick competitor/market scan regularly to confirm where you sit.
  • When demand is hot:
    • raise prices in 10–20% increments each commission round
    • until slot-fill timing matches your target range
  • If someone says you’re “too expensive”:
    • treat it as a market-fit signal, not personal failure
    • your client base is the segment that can afford your value

Example scenario (why the system mattered)

  • The presenter describes underpricing caused by poor time estimation:
    • believing a complex piece would take ~5–6 hours
    • but it actually took ~9 hours
  • This led to commissions that were “basically for free,” causing financial instability and burnout.
  • After implementing the formula, she reports increased confidence that raising prices won’t kill demand because there are people already waiting for commissions when slots reopen.

Presenters / sources

  • Presenter: Athalie (named as “Athalie” in the subtitles)
  • External sources: No specific external publications or third-party experts cited.

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