Video summary

I have been permanently banned from Tarkov

Main summary

Key takeaways

Gaming

Storyline (what the video “narrates”)

  • The creator admits they were hardware banned from Escape from Tarkov after years of streaming/Tarkov content, allegedly for using cheating software.
  • They explain they previously saw a popular “cheating severity” analysis video they didn’t trust (it claimed many raids had cheaters).
  • To verify the issue themselves, they planned a test:
    • Use an alt account
    • Install cheats
    • Run raids and identify high-KD players by observing them
  • After their account (and even a friend’s account) was instantly permanently banned, they decide to publish their findings anyway, including what they observed while using cheats.
  • The final “arc” is regret + a warning:
    • Their 7-year account is effectively gone
    • The future of playing is uncertain

Gameplay / experiment highlights (how the “cheats” were used and what happened)

  • The creator frames Tarkov cheating as removing the game’s core challenge, likening it to bypassing a brutal endurance race.
  • Their planned “method” while in raids:
    • Download and install cheats
    • “Turn off” certain PC settings (described as feeling like removing locks / installing a virus)
    • Enter raids and use wall/visibility-style advantages to stalk players and wait for clean shots
    • Watch for suspicious behavior—especially focusing on players with very high KD (e.g., 23)
  • They claim many raids looked “legit” even with the cheats:
    • Early raids showed no clear evidence
    • Later, a very high-KD player appeared suspicious, and they confronted them
  • They depict (in the suspicious encounter) a forced “warning”:
    • They tell the player that “the guy over there is legitimately hacking” and urge them to leave the raid
  • They also describe something disturbing beyond cheating:
    • Seeing players abandon friends’ loot without even trying to hide it
  • They report the cheat-assisted ability to know threats removed the danger/fun so strongly that after many raids it felt like a glorified walking simulator

Key strategies and takeaways discussed (implied/observed)

  • Evidence threshold matters: they only count a “definite” cheater when they have enough confidence/evidence.
  • Sample size caution:
    • They argue results may be unreliable because they didn’t reach a large enough number of raids.
  • Possible reasons their results differ from other creators:
    • Cheating may have improved since earlier videos
    • Cheating rates may differ by region/server (NA vs EU mentioned)
    • They may have been killed before locating definite cheaters
    • They may not have played enough maps or raids

Results they claim to have found

  • After roughly 50 raids:
    • 1 definite cheater
    • 2–3 “maybe” cheaters
  • They estimate this corresponds to about 2–3% of raids containing cheaters, based on their criteria and uncertainty.

Key tips / warnings emphasized

  • Don’t cheat (even on alt accounts):
    • They warn it can permanently ban you
    • They claim their main was nuked and that alts/friends were instantly banned too
  • Cheating is framed as:
    • Removing the game’s core enjoyment (“challenge gone”)
    • Not worth the risk (accounts get “nuked” permanently)
  • If interpreting cheating-rate claims:
    • Treat single-video results cautiously due to method differences and sample size

Gamers or sources featured

  • “Goat” (referenced as a prior video/creator whose cheating analysis is discussed)
  • Battle State Games (named as the developer/publisher context for improvements)

Original video