Video summary
Unreal Engine 5.8 NEW Lumen Probe Occlusion
Main summary
Key takeaways
Summary of Technological Concepts / Features
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New Unreal Engine 5.8 Lumen feature: The video discusses Lumen medium-quality global illumination using “iridescent fields with probe occlusion” (exact naming may be slightly off due to auto-subtitles).
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Probe-based GI approach: The feature is described as Lumen “probe-based GI”, conceptually similar to NVIDIA RTXGI, where GI probes are used to determine lighting.
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Performance claim (Epic): It’s claimed to run ~2× faster than Lumen high quality, with an example of ~60 FPS on PS5 for the comparison baseline.
Guide / Tutorial Steps (Console Commands + Setup)
- Use UE 5.8 (preview or launcher version).
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No project/editor toggle yet: The narrator indicates there are currently no project settings or editor settings to enable this feature.
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Enable via scalability / GI quality:
- Set Viewport Scalability → Global Illumination = Medium, or
- Use a console command:
set global illumination quality to 1(subtitles indicate mapping: 0=Low, 1=Medium, 2=High, 3=Epic)
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Visualize the probes:
- Uses a command like:
Lumen irradiance cache visualize 1to show probe placement. - Result: many small GI probe points appear in the scene.
- Uses a command like:
Key Behavior Differences: Lumen Probe Occlusion vs RTXGI
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Auto-placement based on scene meshes (Lumen):
- Probes are spawned around objects placed in the level (e.g., meshes/islands).
- If an object is duplicated, probes spawn around the new instance as well.
- No manually authored probe volumes are described for this workflow.
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RTXGI requires volumes (as described by the narrator):
- RTXGI uses probe volumes that you place and scale to control coverage.
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Important limitation:
- The narrator states the auto-probe spawning behavior works only for the Medium GI setting.
Runtime / Visualization Observations
- When running the level, probes appear to be generated around the character at runtime:
- Approximately ~12–18 probes around the player character (as described).
- The narrator infers there may be some caching/static behavior associated with the Medium preset.
Tuning / Developer Controls Mentioned
- The narrator notes there are many console commands, but:
- No documentation is available yet
- They are not fully familiar with parameter details
- One parameter/command mentioned:
- Probe resolution starting value shown as 16, with a possibility to increase.
- Mentions likely tunables (e.g., spacing) but does not confirm exact specifics.
Performance Testing Plan (Mentioned)
- The narrator says they still need to run real performance tests comparing:
- Lumen High Quality vs Lumen Medium (probe occlusion)
- Possibly on Steam Deck, after packaging a demo
- Expectations:
- Medium/probe occlusion should perform better
- They will also compare GI visual quality
Sources / Main Speakers
- Primary speaker: the YouTube channel narrator (“Hello guys, welcome back…”).
- Secondary referenced source: Epic (for the performance claim and feature description).
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