Video summary
Star Wars Galaxy of Heroes. Путь к Кобб Ванту. Полный гайд завоевания
Main summary
Key takeaways
Overview
This is a full guide to Conquest #23 in Star Wars: Galaxy of Heroes (reward character: Kobvan). Presenter Darhd walks through recommended datadiscs, team builds, sector-by-sector feat strategies, miniboss/boss tips, and cheese tactics — notably using Training Droids and the Loud Voice datadisc.
Main theme: stack debuffs (especially Weakness / caustic / “acrid fumes”) to accelerate damage, and use specific datadiscs and teams to complete the feats. Many feats are easily cheesed with Training Droids + Loud Voice or by using Inquisitors where appropriate.
Key tips and high-level strategy
- Gold chest is very doable; with ~7–8M GP you should reliably get gold (red is optional). Focus on consistent wins and using the right datadiscs/teams rather than perfect optimization.
- Datadiscs to prioritize:
- Weakness / Acrid / Caustic fumes — the main disc for this conquest; accelerates damage and works well with debuff stacks.
- Fortification — strong survival disc (one copy usually enough).
- Desolation — gives attack/health/magic boosts when enemies lose TM or get long-term damage; synergizes with other discs.
- Loud Voice + Training Droids — essential for many feats / cheese strategies. Training Droids make enemies effectively immortal until the leader dies, allowing safe debuff stacking for feats.
- Unstable Accelerator / Rotting Scale Walker — situational; choose based on cost/benefit for your roster.
- Relic Delta: can help or hurt depending on relative relic levels between enemy and your squad. If your relics are low this can add difficulty; if your relics are higher it can make fights easier.
Training Droids / Loud Voice cheese (step-by-step)
- Equip the Training Droids datadisc and Loud Voice for the feat-cheese setup to make enemies immortal while you stack debuffs.
- Add recommended extra discs as needed: a weakening/decay disc (progress-bar decay) and defensive restoration if survivability is a concern.
- Bring a squad that applies the required debuffs/buffs (for example: ability block, stealth, stun, split, profit) and include a source of evasion/ability block for passive protection.
- Enter battle, deploy Cooling System Expansion Kit (if available), set up auto-battle, and let the 10-minute miniboss/battle timer plus immortal enemies allow you to complete time/stack-based feats safely.
- Important note: do not use Training Droids in normal fights unless intentionally cheesing feats — enemies are immortal until the leader dies and you cannot win normally while the disc is active.
Important recurring strategies by feat type
- Debuff stacking / Weakness: Stack as many debuffs as possible on enemies to multiply damage. Weakness is the core mechanic here.
- Ability block & disable-positive-effects: Use characters who reliably apply these (e.g., Luke’s basic for disable). Timing matters for effects that trigger on the caster’s turn.
- Foresight / Evasion / Dodge feats: Rey, Ezra, Qui-Gon, and other Jedi variants are good; Rey’s leadership and some kits generate lots of dodges/foresight.
- Stun-count feats: Emperor Palpatine / Polpatine packages and other stun-heavy toons are ideal.
- Profit (resource) feats: Brutus + a Dark-side pirate leader + Tana — Brutus’ unique gives immediate profit stacks when paired with a pirate leader; Tana can spend/generate profit under the right conditions.
- Extermination and Inquisitor feats: Strong Inquisitor squads (Grand Inquisitor, Third Sister, etc.) make extermination feats easy; dedicate sectors to inquisitor paths where possible.
- Saving characters feats: Use tanky comps or resilient squads (Night Sisters, Mlyuk/legendary squads, Honda/Maskanata variants). Check Relic Delta — some squads fail unless high reliced.
Sector-specific highlights (concise)
- Sector 1: bonus-move feats, disable-positive-effects (Luke basic), saving Captain Silva/Wayne — use strong squads or Honda/Maskanata for saves.
- Sector 2: dodge 100 (Rey/Ezra/Jedi combos), stun 50 (Palpatine options), save four specific toons — use stealth/evade teams where applicable.
- Sector 3: ban buffs / win without tanks / profit 50 (Brutus + pirate leader + Tana recommended). Minibosses include tough full-Genosian or Jawa tasks; Jawa feats can require Relic 3+, fatal-blow disc, consumables and patience.
- Sector 4: droid-kills and extermination — Aphra with new droid works well for droid kills; inquisitor path is easiest for extermination feats. The Canderous/Tambor trick (with Weakness disc) can protect specified characters by manipulating TM and debuff mechanics.
- Sector 5: heavy debuff/DoT/“split” requirements — split is the hardest debuff to obtain (Leia is the best candidate; others like Gran/Syndulla possible). Training Droids + Cooling System + Loud Voice simplify these feats.
Miniboss & boss notes
- Tusken miniboss requirement: winning with a full Tusken squad can be nearly impossible unless very high relic levels — consider skipping if undergeared.
- Jawa full-squad miniboss feat: very difficult, often better skipped unless you have highly-pumped Jawas and are willing to use consumables and rare datadiscs.
- Bosses often have straightforward solutions if you bring the mentioned archetypes (Night Sisters, hunters, Inquisitors). Use the example archetypes from the guide to map to your roster.
Miscellaneous practical advice
- Don’t over-use microns (modifiers) unless necessary — they help sometimes but are usually optional.
- If a feat is overly grindy or depends on heavy RNG (dodge counts, Jawa meme), it’s acceptable to skip it if it’s not worth the keys.
- Use community resources:
- swgoh.gg (referred to as SGG) for ability descriptions and filtering by buffs/debuffs (watch out — filters rely on descriptions and may mislead).
- WGA for life and other community guides/videos — they sometimes test and film runs for specific feats.
- Maintain a personal cheat sheet listing which characters apply which debuffs/buffs reliably — very useful given in-game filter shortcomings.
Common pitfalls / important mechanics
- Some effects only trigger on the caster’s turn (e.g., Luke’s basic), so timing matters.
- Fatal-blow datadisc behavior: it prevents healing only when damage causes the fatal blow; overheal can bypass it until they partially lose HP — plan around this for passive-death strategies.
- Relic Delta can swing fights significantly depending on relative relic levels — be prepared.
Warning: Training Droids make enemies immortal until the leader dies. Use only when intentionally cheesing feats — you cannot win the battle normally while this disc is active.
Feats and rewards
- Typical featured feats: kill 250 on the golden path, get foresight 200 times, multiple save/win feats, “kill with full squad of X” (Tusken, Jawas), call for support 60 times (Loud Voice), extermination/inquisitor feats, profit/stun/dodge targets, and many sector-specific tasks.
- Training Droids and Loud Voice are both obtainable as datadiscs/rewards and are central to many cheese strategies. Save and use them strategically for feats.
Closing advice
- Be flexible: choose discs and squads based on which characters you have leveled and reliced.
- Training Droids + Loud Voice greatly simplify many feats, but watch the Relic Delta and RNG.
- Use Darhd’s cheat sheet (or make your own) to quickly find which characters reliably apply the required buffs/debuffs.
- Expect guides to become less universally applicable as new discs and relic effects are added — adapt to what you have.
Sources / people mentioned
- Darhd (presenter / guide author)
- WGA for life (community site referenced)
- SGG / swgoh.gg (community database site)
- An unnamed community guide author (“the dude” who maintains a website and videos)
(Reward character for this Conquest: Kobvan.)
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