Video summary
[스팀할인] 결제 버튼이 나를 부른다! 오늘의 스팀할인 최대 90%할인!!
Main summary
Key takeaways
Storyline & game-by-game highlights (Steam sale picks)
Host Kim Soon-i (김순이) introduces a range of Steam-discount games, sharing what each one is about, how it plays, and what frustrations to watch out for.
Key titles and what the host highlights
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Final Fantasy VII Rebirth
- Open grasslands exploration while riding Chocobo; combat “feels great.”
- Identity mini-games disrupt story pacing; the host mentions future plans for difficulty/skip options.
- Later-story events feel convoluted, leaving the host confused despite finishing the ending.
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Elliot’s thousand-year history (subtitle: “adventure and Elliott’s thousand-year history”)
- Pixel-world adventure with fairy Faye, shifting into real-time combat with weapon switching.
- Combat needs careful distance; later travel becomes cumbersome due to multiple map eras and time limits.
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Nioh Complete Edition
- Dark, hardcore action RPG where the threat is stamina/Ki management.
- Timing Ki recovery allows chained attacks; “full gauge transform” + a special move clears stress.
- Later progression emphasizes crafting/collecting stronger gear and building a personal combat style.
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Firefighting Simulator Ignite
- Realistic extinguisher use—emphasis on not blindly spraying everything.
- Frustration from AI agents spraying water poorly.
- Highlights danger from flashover and smoke creeping from damaged doors.
- Cooperative mode with 3 friends via voice chat is described as safer/funnier.
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Breathing Valley 3 (spelled inconsistently)
- Puzzle game about building an efficient path.
- Beautiful traversal (flying through sea and wheat fields on a small hawk).
- Puzzle difficulty reduced vs earlier entries; more focus on environment-based storytelling (Nuwo).
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Ironnest Heavy Turret Simulator
- Solo “labor” simulation operating an enormous 5,000-ton cannon with complex controls/math.
- Tactile mechanics (levers, shells) contrast with stress relief when firing.
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Inside the Window
- Strategic roguelike: card battles while moving troops through an apocalyptic city.
- Strong results from using defense/support zones and timed blocking.
- Downside: tangled pattern cards can cause total collapse moments; big boss-win comes after many retries.
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Baek Gyeong-ung’s Rising
- Action RPG with village “errand” gameplay that builds shops instantly.
- Later combat allows fast repositioning (switch with friends) and combo attacks.
- Satisfying chained skills; bigger action spikes but repetition dulls during restoration quests.
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Titanfall 2
- FPS focused on bonding with a robot companion (Beat); praised for short, satisfying battles.
- Highlights include VR-like thrill riding and time-travel puzzle/gunfight segments.
- Mentions a user-made Korean patch for full story understanding.
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Hinterberg’s Dungeon
- “Vacation action” loop: climb snowy mountains by day, chat in the evening.
- Simple combat using region-specific magic; traversal tech includes a hoboard over swamps and jelly bounce.
- Positioned as casual-friendly exploration rather than intense combat.
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Awakened Astral Blade
- Fast Metroidvania: parry at perfect timing slows time for counterattacks.
- Exploration rewards abilities, but later difficulty is said to drop sharply and bosses become easy.
- Emphasis on skill tree building, hidden rooms, and hunting 100%.
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Sophie’s Atelier 2: The Alchemist of Mysterious Dreams
- Alchemy puzzle: combining ingredients in a pot.
- Turn-based battles with front/back rows and flashy skill combos.
- Immersive recipe crafting helps talking book Flauta recover memories.
- Later adds customization for doll appearance/abilities.
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Echoes of End (80% off)
- Action-puzzle combat with different gimmicks per chapter.
- Uses Flame Spirit magic to fling enemies off cliffs.
- Control issues: character sliding/clumsy motion and target-lock confusion in multi-enemy fights.
- Enjoyment comes from telekinesis and using environment objects as weapons.
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Trauma
- 2D survival simulation inside a cramped submarine.
- Multiple roles must succeed or the ship sinks; also includes wiring/device building creativity.
- Suspicion/plot tension suggests a possible traitor aboard.
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Prince of Persia: The Lost Crown
- Metroidvania exploration with new abilities and ability-driven shortcuts.
- Parry mastery is essential—common enemies can punish players without it.
- Memory fragment photo/map system improves navigation.
- Stylish action from flashy magic (time travel, clones).
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Crown Siege
- Adahan-style tower defense: build a kingdom and fend off goblin hordes.
- Some archers stall indecisively and can get overwhelmed.
- Resource enhancement requires revisiting past areas for gems (repetitive).
- Quality-of-life: long-press production spawns soldiers automatically.
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Tom Clancy’s The Division 2 (90% off)
- Third-person loot shooter in a collapsed city.
- Highlights cover-based gunfights, plus unique tension in the Dark Zone where you protect your loot from other agents.
- Frustration from bugs/unfair moments (sound stops, getting stuck on stairs).
- Raid clear requires coordinated teamwork.
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NieR Replicant
- RPG about saving a younger sister afflicted by Black Scream.
- Strong emotional pull from music/characters and uncovering hidden cruel truths.
- Slow travel and weak teleportation make progression feel long.
- Later episodes flip earlier assumptions, reinforced by subtitles.
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Wanderberg (spelled “Wanderberg/Wanderberg”)
- Unique roguelike: a small castle rolls forward, growing by swallowing villages/sheep.
- Surprising best strategy: speed + headbutting (even though weapon unlocks exist).
- Downside: leveling may require looping early areas for gold.
- Standout: customizable castle walls with attached weapons.
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Crisis Core: Final Fantasy VII Reunion / “Lionion” (subtitles garbled)
- Action narrative immediately begins with a different protagonist (black-haired energetic soldier).
- Combat thrill: character slot alignment triggers special moves.
- Issue: timing can be random, leading to frustrating failed repair battles.
- Recommendation: skip repetitive/predictable side missions to focus on the main story.
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Final Defense Academy
- School attacked overnight; defense battles and a deeper-than-expected training system.
- Enemy patterns described as simple, reducing tension later.
- Some choices can lead to uncomfortable/unpleasant story scenarios.
- Appeal: secrets uncovered through conversations, culminating in an emotional payoff.
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Gogo Town
- Village-building: arrange roads/shops and construct neighborhood layouts.
- Early game includes manual labor (cut wood/break stones), later automate with assigned workers.
- Business loop: produce/sell what tourists demand—“capitalism” money-scaling fun.
- Later systems connect listings/warehouses, creating engrossing logistics/“factory complex” viewing.
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Chronos: The Genetic
- Third-person survival horror with constant urgency.
- Burn corpses to prevent monsters strengthening via “fusion.”
- Resource burden: limited bags/bullets, constant tactical problem-solving.
- Story exploration connects 1980s Poland and a ruined future; actions in one era affect another.
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Bloomtown: Adferent story (Bloomtown name garbled)
- Turn-based JRPG about a mechanical underground world beneath a quiet 1960s rural village.
- Dice-based dialogue success adds tabletop-RPG tension.
- Dark mafia/corrupt-adults story contrasts with cute dot-art visuals.
- Combat drawbacks: bland hits and skill miss chance make basic attacks sometimes preferable.
- Monster/demon fusion is novel, but stat growth feels cumbersome.
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Log Waters (Log… “Waters”)
- Puzzle + tactics: plan battles by setting cannons and loading parts onto an enemy ship; after collision, crew hand-to-hand fights begin.
- Upgrade/develop your country and ship using sailing resources.
- High stakes: losing cherished crew if wiped out.
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Ahead Time
- 3D platformer: a girl with a big magic hat searches planets for lost spaceship fuel.
- Each chapter shifts “game feel” (detective on a cruise ship, subway with a cat, etc.).
- Collectible “Dark Veggie” attached to villagers’ hats boosts abilities and encourages combinations.
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Project Wingman
- Casual flight shooter: quick missile shooting without memorizing complex controls.
- VR mode praised for cockpit head-tracking excitement.
- Note: joystick button mapping lacks built-in support (requires manual setup).
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Prodeus
- Retro-feeling FPS in modern 3D: pixel monsters and flashy pyrotechnics.
- Heavy-metal soundtrack noted (Tunnel composer).
- Requires keys in a maze-like layout; keep auto-map on.
- Great value from user-made custom maps.
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Artis Impact
- Cozy RPG: heal/cook/bathe in cute pixel art; skill use has big visuals.
- Story centers on uncovering secrets of a dark future world with an AI robot.
- Exploration has many hidden elements.
- Robot can switch roles (healing vs attack), enabling varied team compositions per repair battle.
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Tank Goodness You’re Here
- Chaotic British comedy adventure: a salesman runs errands for villagers.
- Humor comes from unwavering obedience despite escalating village-scale chaos.
- Downside: British humor may be missed without local context; no scene replay after finishing—must restart for missed tasks.
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Asterigos: Curse of the Star
- Exploration-forward action with a comfortable atmosphere, but confusing navigation due to no map.
- Best moment: a dead end turning into a shortcut while searching an abyss.
- Weapon combining (dual swords/hammer, etc.) and satisfying heavy impact.
- Easy, fun combat using rolling and skill switching.
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Fantasy Aquarium (85% off)
- Presented as fish-raising, but functions like a gacha-style “ticket button” grind.
- Lottery requires matching empty spaces in the tank exactly; little explanation forces player calculation.
- Includes ad-watching/ticket mechanics; enjoyment shifts from fish viewing to patience/obsession.
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Steelizing (90% off)
- French Revolution-themed action RPG featuring mechanical dolls.
- Equip 4 weapons simultaneously; switch into chain combos (sword/hammer/whip).
- Soulslike-like atmosphere with grappling hook exploration.
- Combat can feel simplified; enemies may fall too easily.
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Hunting Night Soburin Syndicate
- Card battle where “strongest wins” punch-style approach is key.
- Less careful deckbuilding than typical deckbuilders; power grows by pushing strength.
- Strategy talk: hiring only strong mercenaries is “standard.”
- Disappointment: balance encourages reliance on one efficient mercenary; later modes/hard mode not present.
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Skyguard Arena
- Turn-based tactics where map shapes differ completely per side.
- Only 10 heroes, but trait systems allow extremely large combo variety.
- Core loop: capture bases to redeploy allies and collect orbs for ultimates.
- Recommended to try faction combinations with the new release + all-time lowest price.
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Bright Memory: Infinite
- Stylish FPS action: bullet dodges, knife slicing, immediate gunplay.
- Flashy weapon switching/combos.
- Major selling point: made by a single developer + ray tracing support.
- Weak story explanation and somewhat random progression reduce immersion; game ends quickly (about ~2 hours to reach the ending even with exploration).
Strategies / key tips mentioned across games
- Look for difficulty/skip options for story-disruptive mini-games (example: FF7 Rebirth).
- In hardcore action titles, focus on timed stamina/Ki recovery windows (Nioh) and perfect parry timing (Prince of Persia).
- Use co-op to reduce frustration when AI behavior is unreliable (Firefighting Simulator Ignite).
- In roguelikes/strategy card games, expect pattern chaos—surviving to boss clears is the reward (Inside the Window).
- In Metroidvanias, prioritize new abilities that open traversal shortcuts to avoid backtracking (Awakened Astral Blade / Lost Crown).
Gamers/sources featured (at end of video)
- Kim Soon-i (김순이) — video host
- Beat — Titanfall 2 robot companion (mentioned as part of gameplay)
- Tunnel — composer referenced as responsible for heavy metal tracks in Prodeus