Video summary
The Strategist Role is Fundamentally Flawed
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Overview
The video argues that the Support/Strategist role in Marvel Rivals is fundamentally flawed because current game design and balance push supports into a nearly single-function healbotting loop. This reduces player agency and creates unhealthy “sustain metas” that make the game less fun for many other heroes.
Core problem: Support becomes “heal output” with no agency
- The creator claims that, in practice, supports mainly provide constant healing because teammates—especially tanks—take extreme amounts of damage and are frequently left low.
- They describe support play as punishing if you ever stop healing:
- Support players feel they lose fights.
- Ultimate timing value is reduced.
- They can get blamed when they attempt playmaking actions.
- Sustained healing is portrayed as the dominant solution to every engagement. Instead of actively contesting fights, supports are incentivized to run away / sustain through pressure / re-heal constantly, enabling teammates rather than challenging opponents.
Why this creates a solo agency gap
- The creator references a personal solo carry tier list designed to measure “solo impact/agency.”
- They argue most supports rank low because supports have the least solo agency, being heavily centered around sustain and healing.
“Value proposition” problem: healing is too fast, too strong, and too low-cost
- A central complaint is that healing negates playmaking:
- Even aggressive actions and cooldown usage can be “erased” quickly by strong healing shortly afterward.
- The creator argues that because healing is so powerful and readily available, supports are disincentivized from taking risks or making aggressive plays:
- The cost of not healing for a few seconds is often too high.
- They also claim that cover/positioning matters less than it should, because teams can frequently be healed back regardless.
Meta side effects: sustain favors certain heroes while weakening others
The video claims sustain-heavy play creates toxic or unfun metas, such as:
- Elsa thriving by safely combining lethal damage with sustain.
- Hulk allegedly suffering because sustain and healing can effectively undo his combat uptime/output.
Proposed fixes (three-part plan)
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Reduce both mass damage and mass healing
- Lower long-range “spam” damage.
- Reduce how quickly supports can pump massive healing.
- The creator wants healing to require more commitment—for example, they want it to be impossible to restore ~800 HP in ~2 seconds without cooldown, forcing targets to stay in cover when damaged.
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Increase cooldown length and create uptime/downtime windows
- Sustained healing shouldn’t be available on short timers constantly.
- Longer cooldowns should create vulnerability periods after major healing windows.
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Give supports more playmaking/dueling tools not tied to healing
- Supports should be able to fight back and win duels through skill, not just “weather” pressure.
- The creator suggests support kits should include mechanics that let supports contest divers, such as a jump/knockback plus follow-up damage/finisher style duel.
Expected outcome of these changes
- Supports would gain more meaningful downtime and more opportunities to take initiative, skirmish, and carry—rather than only “scoop water out of the ship” indefinitely (their analogy).
- DPS and tanks would no longer be able to rely on supports to instantly undo errors through infinite sustain.
- Fights would become more fair and interactive:
- Supports could still enable teammates, but also outplay opponents rather than merely sustaining them.
- The creator emphasizes this isn’t meant to fully remove DPS advantage; instead, they want supports to have enough agency to win isolated duels if played well.
Perspective on “Overwatch-like” support agency
- Drawing from Overwatch experience, the creator argues healing-focused supports were more enjoyable when supports had non-heal skill expression and could reliably outduel enemies in isolated situations (e.g., an Ana-style contest where healing throughput isn’t the only expression of value).
Presenters / Contributors
- The video creator / narrator (unnamed in subtitles)
- Trust Me on the Clare comps pod (mentioned as agreeing with the “support playmaking/dueling” concept)
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