Video summary
Perdition Ethel Best Team Level 4 Blessing Trial of the Constellations
Main summary
Key takeaways
Storyline
No specific overarching storyline is discussed. The video centers on a boss trial encounter (“Perdition difficulty” in a Blessing Trial of the Constellations) against Ethel, featuring a multi-phase fight where ads/enemies must be controlled to prevent lethal “constellation energy” progress.
Gameplay / Fight Mechanics (What Happens)
Goal
- Prevent Ethel from gaining favorable constellation energy.
- Avoid dying when the fight reaches a critical threshold.
Core Control Mechanic: “Perma-provoke” Ads
- You must perma-provoke the ads so they can’t attack your team.
- If ads are allowed to attack:
- your counter decreases
- when it reaches 0, you die
Phase Changes
- Phase 2 & 3
- When Ethel uses S2, she:
- blinds
- also grants ads evasion
- When Ethel uses S2, she:
- Phase 3
- Ads become faster
- Hit chance increases as conditions change (linked to a top-left buff/status, described as a “slashy effect” in the video)
Key Strategies & Team / Build Highlights
Required / Recommended Team Composition
- Requirement: Four Dark units (cannot skip having a dark unit).
- Blessings used:
- Leo (level 1)
- Sagittarius (level 5)
- Level 5 Sagittarius value (described mostly through):
- -50% speed
- decreasing Ethel’s hit chance
- (Level 4 is “bare minimum”; Level 5 is “nice to have,” especially for budget options)
Blessing Slot Requirements (to reach higher blessing levels)
- Level 4: about 92 average equipment score on blessing units, and all 5 blessing slots enabled
- Level 5: about 97 to hit level five (as stated)
Example Team Used in the Run
- Pra — cleanser
- Lua — provoker
- Wanda — DPS/support slot (most replaceable)
- Riot — main DPS nuke
Other options mentioned
- Pillis can replace the Lua slot roles by covering provoker + cleanser, but is better with level 5 Sagittarius for soulburn/spam value.
- Secondary provokers:
- Fallen Cecilia
- Assassin Cartuja
- DPS alternatives (listed broadly):
- Hu Yong
- Closer Charles
- Commander Lina
- (“new kid” / multiple options)
Stat / Gear Priorities
- Ethel damage stats: “Don’t really matter” for the run’s damage portion.
- Priority is not taking damage and managing skill cooldowns for survivability/control.
- Lua & Pra stats: largely unimportant (“whatever you have works”).
- Riot
- Built as a full damage nuke
- Needs about 85% crit chance (as stated: he only needs 85 crit chance to risk him into damage)
- Uses destruction pen with damage-focused stats
- Wanda
- Replaceable
- Used mainly so the team isn’t fully idle during evasion phases
- Her contribution is described as minor compared to Riot/Violet/Riolet damage
- Hit/effectiveness tuning is flexible
Skill Tree Priorities (for Wanda, per subtitles)
- Only a couple nodes are considered important:
- nodes that increase S1 hit chance
- nodes that increase S3 hit chance
Phase-by-Phase Execution Tips (How to Play)
General Loop (Applies Across Phases)
- Do not let Ethel attack while ads are not provoked.
- Hit Ethel only when she doesn’t have evasion buff
- evaded damage leads to wasted output and complications
- Track “constellation energy”:
- Ethel gains +20% constellation energy when she takes her turn
- constellation energy decreases by 20% per person that got hit when you evade
- Prevent Ethel from getting boosted effects:
- Ensure the two ads have different colors when Ethel takes a turn
- If both ads are dark, you can’t damage Ethel effectively, so you must manage “flips”
Handling Blinds + Ads Evasion (Phase 2/3)
- When blinded and/or ads gain evasion from S2:
- Use Pra to cleanse blinds first.
- Use Heli / Lua (per the described method) to provoke through evasion using non-attack logic.
- The key callout: Heli/Lua is good because her S3 is nonattack, allowing provoke during evasion/blind states.
- Color flipping (“darkness/flip over”) management
- Provoke/extra hits can accidentally flip ad colors.
- If needed, use Wanda hits to change ad colors so they remain different.
- “Griefing” warning
- Extra procs can hit Ethel with evasion or accidentally flip ads’ colors.
- Watch whether attacks correct/flip colors at the wrong time.
Phase 2 Timing: Finish Quickly When Counter Hits Zero
- When constellation energy hits 0:
- Ethel receives a death break
- you can immediately push to the next phase or finish her off
- The player notes they got lucky and entered phase 3 with Ethel near the HP threshold, resulting in “free extra damage.”
Phase 3 Adjustments
- Ads are faster, and hit chance increases as conditions worsen.
- Advice:
- Burn extra souls when possible to secure the DPS window (harder to manage evasion/death break without level 5 Leo).
- Common phase 3 mistake described:
- Hitting the wrong ad (bottom instead of top) created extra requirements to provoke/flip at once.
- This led to taking a hit, reducing their “number” (counter).
Key Tips / Common Mistakes Called Out
- Blinding without provoke = dangerous
- If an ad takes a turn unprovoked, it can do AoE and drop counters.
- Ads must remain different colors when Ethel takes her turn
- If they’re the same color (especially both dark), damage/interaction can become ineffective.
- Don’t waste attacks into evasion
- If Ethel has evasion buff, hitting her wastes output.
- Avoid skill sequences that cause unintended extra procs
- “Violet griefing” is mentioned as a problem where a hit during evasion can boost constellation energy.
Sources / Gamers Featured
- No specific external sources or clearly identified creator/channel names are provided.
- Subtitles name no other gamers/channels beyond the game characters and the player doing the run.
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