Video summary
[아이온2] "저안접었어요" 비탄의 설원 1네임드 완전공략 🧊(feat. 진짜 간단하게 설명)
Main summary
Key takeaways
Game/instance storyline (what this fight is)
- This video is a guide for Aion 2 sanctuary “비탄의 설원 (Frozen Wastes)”.
- It focuses on the 4th sanctuary boss: “비탄의 설원 1네임드 – Serpent of Sorrow 1st Reimd” (as stated in the subtitles).
- A temperature system is tied to the boss’s attack patterns, so positioning and temperature management are central to the encounter.
Gameplay highlights & key mechanics
1) Pre-fight setup / general rules
- “Elemed’s patterns” are said to be the same across Easy / Normal / Hard.
- After moving into the sanctuary area, there are sleeping mobs.
- The guide says to pour all the blue beads there.
- Part 1 = left, Part 2 = right.
-
This sanctuary adds a temperature system:
- Temperature drops when it matches the boss’s pattern.
- If temperature goes below the midpoint and turns blue → movement speed slows.
- If temperature reaches the very bottom → all skills (including Shift) are sealed.
- Staying near enemies with red circles nearby will naturally raise temperature.
Temperature tip
- To manage temperature during the raid, the video recommends rubbing against teammates frequently for warmth/temperature recovery.
2) Map gimmick marker placement before the boss
- The raid leader places pins at 3 / 6 / 9 / 12 o’clock to support the later gimmick execution.
3) Boss “1st boss” encounter patterns (normal fighting loop)
Core combo patterns (repeated often)
Start pattern
- The aggro target who attacked first gets a wide fan-shaped ground attack.
- Assassin goes to the back to attack the Dark.
- If no Assassin exists: one Tank turns around and attacks from the back first.
Repeated combo
- Charge → Fan → Block → (Poop) → Charge
Positioning details for each part
Charge (straight line)
- The boss charges the aggro target.
- After the charge, it performs a fan-shaped attack on the aggro target.
- Best practice: lure the fan attack toward the outer cliff so others can hit from behind.
Block pattern
- Targets the person furthest from the back.
- Players “block” using the floor/stance mechanic.
- Key point: back players should stay close to the boss, so the blocking floor spawns near the boss for safer blocks.
Personal floor / dash combo (major wipe cause)
- After blocking, a personal floor is applied.
- Strategy: move far from the boss, then return to damage.
- The guide calls this the most important pattern and a major source of accidents.
4) Gimmick #1: “Breaking the ice orbs” (~1 bar HP)
When boss HP is pushed down by one bar:
- Cold orbs and Warmth (warm) orbs spawn across the map.
- Goal: pour all the cold orbs (i.e., interact/activate them).
Cold orb pouring behavior
- When you pour a cold orb:
- A jump-rope-like effect appears
- A cold air band forms around your character
- Pour all cold orbs carefully so they don’t stick together.
Breath mechanic (danger + temperature freeze)
- The boss fires a breath attack with a red area toward the nearest aggro target.
- If hit:
- Temperature drops sharply
- You freeze in place
- Breath also blows away half of a Warmth Orb’s HP.
- Therefore, you must “match” each breath with Warmth orbs exactly once.
Warmth orb locations
- Warmth beads are at 6 o’clock, 9 o’clock, 12 o’clock.
- (Subtitles mention “four places,” but the guide’s listed locations are three; breath routing still uses four directions overall.)
Breath handling by tanks (clockwise order)
- The raid leader positions breath targets using tank aggro control.
- Tanks should draw breaths in clockwise order:
- 1st breath → 6 o’clock
- Main tank stays close to the boss and diverts the first breath there.
- Before breath: use Shift toward the boss to reposition out of the way.
- 2nd breath → 9 o’clock
- Off-tank takes second aggro, diverts to 9.
- 3rd breath → 12 o’clock
- Main tank pulls it out to 12.
- 4th breath → 3 o’clock
- Sub/off-tank moves it to 3.
Extra help if someone freezes
- If a teammate is hit by breath and freezes:
- Another nearby teammate should rub against them for ~5 seconds to gradually raise temperature and unfreeze.
Where Party 1 and Party 2 go during orb clearing
After breath routing is handled, non-tanks gather for orb clearing:
- Party 1: gather at 9 o’clock, move up to 12 o’clock to clear all ice/cold orbs
- Party 2: gather at 3 o’clock, move down to 6 o’clock to clear all ice/cold orbs
Reason: this gathering doesn’t overlap with the breath attack section, making gimmick completion easier.
Video’s “re-explained” single-photo style summary
When the Frost Orb gimmick starts:
- Tier 1 (excluding 2 tanks) → 9 o’clock (left)
- Party 2 → 3 o’clock (right)
- Movement during breaking:
- Tier 1: 9 → 12 while breaking ice orbs
- Party 2: 3 → 6 while breaking ice orbs
- Breath removal order:
- Main tank removes breath at 6
- Off-tank at 9
- Main tank at 12
- Off-tank at 3
5) Gimmick #2: Laser + crystal phase (~50% HP)
When boss HP reaches about 50%:
- A spinning laser appears from the boss center.
- Blue and red crystals appear.
Damage strategy
- Deal magic damage to blue crystals
- Deal physical damage to red crystals
The guide mentions a pattern involving “numbers engraved,” implying it relates to the order of poop mat placement.
Safety tip
- Don’t remove fear; remove the flooring from the outer edge. (Exact phrasing was unclear, but the intent is to clear/adjust outer-edge floors.)
6) Gimmick #3: Time attack / narrowing map (~25% HP)
At about 25% HP:
- The map narrows
- A time attack begins
- Countless floor panels appear
Objective
- Reduce the boss to 0 HP within 1 minute
- Before the center gauge fills completely
Hazards
- Overlapping yellow lines hurt a lot → prioritize avoiding them
- Red floor tiles in the center hurt less than expected
- Tanks can deal damage while taking moderate hits
Breath shot
- There is also a breath toward a “Watcher” (translated).
- It drops temperature to 0, so avoid it.
Completion condition
- If you push forward to “Myeongju,” then Eleim is cleared.
Key tips to remember (from the subtitles)
- Temperature management is essential; falling too low seals skills.
- Keep back positions close so blocking floors don’t spawn far away.
- The dash / personal floor pattern is the biggest cause of accidents—memorize it.
- During the ice-orb gimmick:
- Pour all cold orbs
- Handle breath using tanks in clockwise order: 6 → 9 → 12 → 3
- Split parties: P1 9→12, P2 3→6
- For crystals:
- Blue = magic, Red = physical
- During time attack:
- Avoid yellow overlap lines
- Avoid the breath shot that drops temperature to 0
Gamers/sources featured (as stated)
- Babo Ondol (the guide narrator)