Video summary
The Easy Way to Name Your Fantasy Characters
Main summary
Key takeaways
Main ideas and lessons (what the video teaches)
- The speaker presents a practical, reusable system for naming fantasy characters called the “Naming Diamond.”
- The system has four components, and you can start at any component. If you get stuck, you can move to another.
- The key goal is to make names:
- emotionally resonant,
- fast to generate (by avoiding the blank-page problem),
- consistent within a culture or world,
- and distinct enough that readers don’t confuse characters.
The “Naming Diamond” (detailed structure)
1) Emotional Valence (sound-to-emotion matching)
Core concept: A character’s name carries emotional meaning through raw sound (often subconsciously), influencing how readers feel about the character immediately.
How to apply: Ask:
- What emotion should readers feel when they first hear/read this character’s name? Then choose phonetic/sound patterns that generally produce that emotion.
Sound design principles (with emotional impressions):
Hard consonants / plosives
- Examples: K, T, P, G, D, B, hard C
- Notes:
- K and T are described as the sharpest.
- Produces impressions of bluntness, violence, directness, aggression.
- Examples mentioned:
- Conan, Kratos, Khal Drogo, Dracula, Gregor Clegane
Soft consonants / sonorants
- Examples: L, R, W, Y
- Notes:
- Feels flowy, gentle, warm, sometimes elegant.
- Examples mentioned:
- Lyra, Eowyn, Lorien, Luna Lovegood, Legolas
Sibilants (hissing sounds)
- Examples: S, Z, soft C
- Notes:
- Quick s sounds can feel dangerous, cunning.
- Softer/longer s can feel more central, sometimes seductive.
- Examples mentioned:
- Silas, Zereth, Isolda, Seraphine, Salazar Slytherin, Cersei, Sauron, Melisandre
Fricatives
- Examples: F, V, “th”
- Notes:
- Made by forcing air through a narrow channel.
- V often feels elegant or mysterious.
- F often feels airy or fay-like.
- Overall emotional valence: ethereal, fragile, otherworldly, breathy (generally).
- Examples mentioned:
- Vayleth, Ivara, Théoden, Freya, Ophirya
Nasals
- Examples: M, N, “ng”
- Notes:
- Made with mouth closed and air passing through nose.
- Produces grounding, resonance, weight, often ancient/impressive.
- Fun experiment mentioned: it’s “impossible” to say m with mouth completely open.
- Examples mentioned:
- Mordor, Narnia, Morgana, Gandalf, Moiraine
Front vs. back vowels
- Front vowels (high/forward): I, E (as in bit/bet)
- Impressions: small, quick, sharp; timidness, delicacy, nimbleness
- Examples mentioned: Kip, Wit, Ellie, Pippin, Bilbo, Ginny Weasley, Tinkerbell, Peeves
- Back vowels (low/back): A, U (as in father/boot)
- Impressions: bigger, deeper, more resonant; grand, deep, powerful, mythical
- Examples mentioned: Aldor, Ronan, Ulva, Aragorn, Odin, Boromir, Beowulf, Goliath, Ragnar
Open vs. closed word endings
- Open endings (A/O/E) → warmth, softness, inviting, gentle trailing off
- Examples: Boba, Isabella, Calypso, Cinderella, Penelope, Calo
- Closed endings (ending on hard consonant like K/T/G/D) → finality, sharpness, decisiveness, hard stop
- Examples: Thorak, Grath, Ned Stark, Smaug, Rand al’ Thor
- Note: emphasis on the ending Rand + hard D
Advanced tip: You can intentionally misdirect readers using subconscious sound-emotion associations. Example pattern:
- Give a harsh/violent-sounding name to a character who looks like an enemy early on, then later reveal them as an ally.
2) Reality Extrapolation (start from real names/concepts, then mutate)
Core concept: Start with a real-world name (or concept/word), then adjust letters/sounds to make it more fantasy-like. This creates momentum and avoids the blank-page problem.
How to apply:
- Choose an anchor word/name (e.g., Susan).
- Generate many variants by:
- adjusting letters,
- adding letters,
- deleting letters,
- testing different spellings/sound outcomes.
- Expect many to be “wrong” or silly—this is part of the process.
- Keep the ones that “click.”
Example given (Susan → variants):
- Susan
- Suzanne (adds E)
- Sushawn (adds H)
- Solshan (sounds more “Middle Eastern”)
- Suyan (adds Y in the middle)
- Usan (different starting form)
- Seon
- Solyan
- Suzan
-
Suvan Speaker’s personal favorites from these:
-
Solshan, Solyan, Suvan (but preferences vary)
Starting from concepts (not just names):
- Example concept-to-name:
- severe (strict teacher)
- snake (trickster/manipulative; true allegiances unknown)
- Combined inspiration leads to Severus Snape
- Example from connotation/history:
- paladin (holy knight ideal)
- Tweaked by changing sound/connotation (e.g., P → K) to yield Kaladin (Stormlight Archive)
Historical/author note mentioned:
- Brandon Sanderson anecdote: Kaladin was previously called Merin in early drafts, but it changed because it sounded too similar to Perrin (Wheel of Time).
Placeholder practicality (workflow instruction): If a name won’t come quickly:
- Use placeholders in curly brackets, e.g. {Name}
- Later, search for curly brackets in the document and replace them.
Example from the speaker’s experience:
- In Kingdom of Dragons, the speaker reported ~340 placeholders in the first draft (for character names, place names, and some other items).
3) Cultural Patterns (internal consistency across a world/culture)
Core concept: Names should work not only individually, but as a system. If multiple cultures feel the same—or if a culture has no internal naming logic—immersion can break.
How to apply: Define how names behave within:
- a country,
- a family,
- a religion,
- or other group. Then ensure cultures have distinguishable naming patterns and/or sound palettes.
Avenue A: Use real-world inspiration
Example culture groups and corresponding naming inspirations:
- In Across the Broken Stars:
- Pions → loosely Spanish-based names
- Examples: Leon de Velasco, Alina de Muriel
- Varians → more English-inspired names
- Example: Walter Drayton
- Pions → loosely Spanish-based names
Three “starting ideas” from real-world naming conventions (not exhaustive):
1) Day-based names (Akan people, West Africa) - Name depends on the day of week and differs for boys vs girls. - Examples mentioned: - Wednesday: Kwaku (men), Akua (women) - Thursday: Yaw (men), Yaa (women)
2) Patronymic / matronymic surnames (Iceland example) - Surnames come from a father’s (or sometimes mother’s) name plus a suffix meaning son/daughter. - Examples: - Gunnar’s son Jon → “Jon Gunnar’s son” - Gunnar’s daughter Bjork → “Bjork Gunnar’s daughter” - Notes: - This can cause every person in a family to have different last names.
3) Birth order names (Bali, Indonesia) - Name depends on birth order (regardless of gender), with some gender prefixes. - Examples mentioned: - Firstborn: Wayan, Ketut, Kadek - Second: Made, Kadek, Nengah - Third: Nyoman, Komang - Fourth: Ketut - Fifth: loops back and adds balik (e.g., wayan balik)
Key reasoning instruction: Don’t add a naming pattern “randomly.” Build a logical reason tied to worldbuilding (why the pattern exists).
Avenue B: Invent your own rules (sound palettes + structural logic)
Example rule approach (sound palette separation):
- Seafaring trader culture
- lots of soft consonants and open vowel endings
- Examples: Malea, Noria, Wylia
- Mountain clan
- more harsh consonants and closed endings
- Examples: Brogac, Kelnod, Austrig
Emotional effect described:
- Soft/open sounds → light/breezy
- Harsh/closed sounds → stoniness/hardness
Stormlight Archive example (cultural rule via symmetry):
- In Alethi culture, symmetry is sacred.
- Many names are near-palindromes (spelled same forwards/backwards or close).
- Examples mentioned:
- Shallan (near palindrome)
- Navani (closer)
- Toral Sedai’s Toral (described as a perfect palindrome if one ending letter is adjusted)
- Extra worldbuilding explanation:
- Perfect symmetry is seen as too arrogant—like claiming divinity—so names tend to be “near” rather than perfect palindromes.
4) Differentiation (ensure names are distinguishable)
Core concept: Names exist so readers can tell characters apart. Too many similar-sounding names can confuse readers.
How to apply:
- Avoid repeating overly similar naming patterns among major characters.
- Differentiation rule of thumb:
- Once you’ve used a starting letter for a main character, don’t reuse that starting letter for another major character.
Creative benefit: This constraint pushes you toward more varied choices when generating names.
Example given:
- Dorian, Darian, Doric, Doran might be hard for readers to distinguish.
Alternative workflow using starting-letter constraints:
- If one main character starts with A and another with S, don’t start the next major character name with A or S—choose something else (e.g., B).
Overall closing message
The speaker frames naming as part of craft rules:
- emotional valence,
- reality-based extrapolation,
- cultural pattern systems,
- and differentiation constraints.
They then pivot briefly to the idea that character arcs (transformation over the story) are what deeply invest readers emotionally.
Speakers / sources featured (as named in the subtitles)
Speaker / creator
- Jed Erne(h?) / Jed (spoken as “Jed” throughout)
Sources (books, series, authors, works, and papers)
- “Synesthesia: A Window Into Perception, Thought, and Language” (2001 scientific paper)
- The Wheel of Time (characters mentioned: Eowyn, Moiraine, Perrin, Rand al’ Thor)
- The Stormlight Archive (mentions Kaladin; Brandon Sanderson)
- Kingdom of Dragons (speaker’s work)
- Across the Broken Stars (speaker’s work)
- Dungeons & Dragons (paladin class reference)
- Charlemagne (historical figure used in the “paladin” explanation)
- Akan people (real-world culture for day-based naming)
- Iceland (patronymic/matronymic example)
- Bali (Indonesia) (birth order naming example)
- Australia (speaker’s personal-location reference)
- The video also references “watch this video here” about writing fantasy character arcs (specific title/link not provided)