Video summary
Gakuran Guide (Styles, Tutorial, Tips & Tricks, Locations, Controls) ROBLOX
Main summary
Key takeaways
Storyline / Objectives
- No fixed objectives at the moment—players can roleplay, explore, socialize, and fight freely.
- The guide suggests this may change in the future, but for now the experience is largely player-driven.
How to Start / Character Setup
- Join the required group, then join Gekkeran.
- Create your character by choosing:
- Name
- Gender
- Character customization includes randomization based on population statistics:
- Character height and ethnicity are generated relative to demographic averages.
- You can reroll certain traits:
- Height traits (e.g., make yourself taller/shorter)
- Ethnicity (with a small chance of differing from the dominant population outcome)
- Rerolls cost Robux.
Ethnicity Outcome Notes
- ~95% chance to be Japanese
- ~5% combined chance for other ethnicities (European, African, Middle Eastern, Latin, Indian, etc.)
Height Generation Notes
- Height is weighted around each ethnicity/gender’s average, meaning near-average results are more common.
Height System (Gameplay Impact)
- Taller characters
- Deal more damage
- Have more health
- Larger hitboxes
- But move and attack slower
- Shorter characters
- Faster attacks
- More speed
- Faster cooldowns
- Smaller hitboxes
- But lower health and damage
- Health differences are described as minor except at extreme heights.
- Base health example:
- Normal height = 100 HP
Basic Gameplay & Combat Controls
Fighting Toggle
- Press T to enable/toggle your fighting stance.
Light Attacks (M1)
- Use M1 by tapping or holding to perform up to a 4-hit combo.
- Combo resets after a short time with no attacks.
- The 4th last M1 can produce a knockback kick.
Heavy Attacks (M2)
- Use M2 for heavy attacks.
- Heavy attacks deal ~2x damage compared to a single M1.
- M2 cannot be blocked—it must be parried (or avoided via dodge/positioning).
Evasive Dodge
- Very short cooldown.
- Grants i-frames (brief invulnerability) to:
- dodge incoming attacks
- reposition
Defense Systems: Posture, Blocking, Parrying
Posture (Stamina) System
- Posture = stamina
- Used for:
- sprinting duration
- blocking capacity (how many attacks you can block before guard breaks)
- Both sprinting and blocking drain posture.
- If posture runs out, you become vulnerable.
- Blocking with low posture can cause you to get guard broken on impact.
- Note: Posture isn’t required for perfect block.
Perfect Block (Parry)
- Parrying is described as a perfect-timed block.
- If your timing is within the parry window and you’re facing the attacker, you get a perfect block instead of normal blocking.
- Effects of a successful parry:
- No damage
- No posture loss
- Minimal/none “chip” behavior
- It stuns the attacker, letting you follow up with combos
Guard Breaks / Stuns
- Guard break (block broken):
- You take full guard break damage
- You get stunned for ~2 seconds
- You do not take block chip damage on guard breaks
- M2 always breaks blocks, so you must:
- parry it, or
- dodge/avoid it, or
- interrupt before it lands
- M1 can also contribute to breaking a guard if posture is sufficiently drained.
Block Chip & Guard Pierce (Style Stat)
- Each combat style has a block chip percentage.
- Guard pierce perk controls how much damage passes through a block.
Example (from the video):
- Style with Guard Pierce 1 (10% chip): 5 damage becomes 0.5
-
Style with Guard Pierce 4 (25% chip): 5 damage becomes 1.25
-
The guide claims Wrestling is the strongest/“broken” style (encouraged if possible).
Grappling Mechanic (Key Highlight)
- Grapples happen when both fighters attack nearly at the same time (light vs light, or light vs heavy) and their attacks clash.
- During a grapple:
- Fighters lock/clench in place.
Who Wins?
- The player who swings first (slightly earlier timing) generally wins.
- Winner shoves the loser with reduced damage (~-50%).
Grapple Chance
- Grapple chance depends on defender’s style resilience (example given):
- Example: Karate has Resilience II, stated as 25% chance.
- If the simultaneous clash occurs and the timing favors the attacker, the defender may still “roll” based on their resilience.
- If the defender’s roll fails, the attacker’s M1 lands normally.
Locations / World Activities (Non-combat)
The game is described as a Japanese school-life social game with fighting. Areas/activities mentioned include:
- Basketball
- Coffee shop
- 7-Eleven
- Gas station
-
Fitness center (practice PvP or hang out)
-
General recommendation: explore and travel between many areas.
Key Tips Mentioned
- You don’t need complex combo mastery—focus on:
- understanding M1/M2
- using parries
- using dodge/i-frames
- Since M2 can’t be blocked, prepare to parry or evade heavy attacks.
- Learn grappling timing: slightly earlier swings can decide the grapple outcome.
- Consider aiming for Wrestling for its claimed advantage.
Gamers / Sources Featured
- No specific gamer names or external sources were mentioned in the subtitles.