Video summary

Taking Kyoto Turn 1 On Legendary Difficulty.

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Summary

The stream follows JakeTheRipper’s Hattori campaign in Shogun 2, with the goal of capturing Kyoto on turn one at Legendary difficulty. The campaign’s opening presents the Hattori as a secretive power rising against the Ashikaga Shogunate, but the stream focuses mainly on the siege and the game’s performance and technical issues.

Kyoto Siege: Key Tactics

Before declaring war on the Ashikaga, Jake raised money through diplomacy by arranging trade and selling military access. During the siege, he advanced carefully to manage fatigue, approaching the fort without exhausting his troops.

He moved around the rear of Kyoto and used bows to draw defenders out in small groups. He then fought them with Yari Wall formations and pincer attacks. A general’s Inspire ability boosted units during key engagements, while capturing towers and burning a gate supported the assault. Rather than engaging the entire garrison at once, Jake isolated and routed enemy units, then pushed toward the keep while preventing reinforcements from reaching it.

The plan succeeded: Kyoto fell on turn one. Jake continued the campaign by raising taxes, arranging further deals, and recruiting and developing his territories. He noted that capturing Kyoto triggered Realm Divide.

Further Gameplay

Jake defended Kyoto from a subsequent attack, using bows and infantry to weaken and route the attackers before pursuing the survivors. He also tested naval combat and reported problems with ship movement, firing, and water effects.

At viewers’ request, he switched to an Otomo campaign to test matchlocks. He hid the guns, used Rank Fire and Inspire against approaching units, and protected the shooters with Yari Walls. He later lost a battle after a rushed deployment and units malfunctioning, then ended the stream.

Technical Impressions

Jake’s overall verdict was strongly negative. He reported low campaign-map frame rates even on a high-end PC, along with visual artifacts, inconsistent UI scaling, missing or changed hotkeys, and units getting stuck during sieges. He also criticized the naval AI and what he considered damaged or poorly rendered unit portraits.

These were Jake’s observations from the stream. He concluded that he could not recommend the game in its current state.

Gamers and Sources Mentioned

  • JakeTheRipper — Streamer and player.
  • Pilps — Referenced for a video about the release.
  • Trips and Okcoy — Referenced as other streamers whose performance appeared different.
  • Arendas — Mentioned for a blood-effects mod.
  • Matiboo, Creative Assembly, and SEGA Support — Discussed in connection with the game’s development and bug-reporting process.

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