Video summary
Best Money Guide Tutorial in tha Bronx 3 | Updated Version |
Main summary
Key takeaways
Game storyline / premise (as described)
- The video is a tutorial-style play session in “Bronx 3”, focused on making fast in-game money through trapping/production and re-selling batches (e.g., sugar/drinks/“drills,” etc.).
- The core mechanic involves ATMs that periodically respawn.
Gameplay highlights (what happens in the session)
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The creator repeatedly:
- Sets up ATMs/traps
- Waits on a timer for ATMs to respawn
- Collects the produced items/“work”
- Sells in cycles to reach goals like “200K every 15 minutes”
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Constant PvP disruptions occur:
- Opponents try to steal ATM/trap value, rob work, and kill the player while they’re collecting.
- The video emphasizes that glitches (players clipping through houses/walls) and unsafe timing can cause losses.
Key money strategy + timing (main tutorial points)
- Target cycle: Earn “every 15 minutes.”
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ATM respawn logic (core tip):
- After placing/setting ATMs, set a timer for ~14 minutes:
- After about 1 minute it “pops”
- Around 13 minutes it respawns (timing emphasis)
- After placing/setting ATMs, set a timer for ~14 minutes:
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Batch efficiency while waiting:
- During downtime (ATM recharge/respawn), the creator:
- Adds more work to traps (e.g., multiple “ribs”/batches)
- Performs additional small actions to increase total output before the next collection
- During downtime (ATM recharge/respawn), the creator:
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Run multiple loads/batches:
- The creator claims you can often do more than one “rib”/batch during the waiting period (sometimes discussed as reaching “two ribs” while waiting).
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Use inventory/tools to avoid being slowed:
- The creator suggests using or getting drum mags so enemies don’t punish you as much during fast ATM shooting/collection.
Tactical combat / survival tips mentioned
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Don’t leave valuables undefended
- Enemies will stand over your work/try to steal after you’re injured or distracted.
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Watch for “stand-over” robberies
- Opponents wait to loot/steal once you’re vulnerable (especially if you fall after shots).
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Be cautious with greed
- Taking too long or grabbing too many items can lead to being killed and losing the cycle.
- Example issue: someone buys too many supplies from the trap, reducing potential output.
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Glitches are a major threat
- Players can glitch through houses/walls, so “safety” isn’t guaranteed.
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If you get eliminated, re-run strategy/server
- The creator explicitly restarts on a new server after a bad theft/kill cycle to demonstrate the concept again.
Money outcome claims (results shown)
- The creator estimates:
- They want ~200K per 15 minutes.
- In one measured attempt:
- They start with ~140K already
- They sell during the cycle
- They end up making about 250K in the transaction after deductions
- They later discuss subtracting costs (like buying work and drills), while noting they still aim for ~200K net.
Steps (condensed) for the 15-minute loop
- Set ATMs/traps
- Start a ~14-minute timer
- Return quickly once it begins respawning to collect
- During downtime, keep producing/adding work batches
- Shoot/collect ATMs fast (use combat loadout like drum mags)
- Sell the work immediately
- If robbed/killed or glitched badly, consider switching server and repeating
Gamers / sources featured
- Famazi (main creator/voice in the subtitles)
- Friend of mods (referenced as “friend of mods,” part of the intro by the creator)
- Foxy (mentioned during the run)