Video summary

How To Get MAX MASTERY FAST Project Slayers 2

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video focuses on Project Slayers 2 endgame progression, where “Mastery” is largely driven by:
    • boss farming
    • Crow
    • Bewels (bell-related) quest systems
  • After early progression, the main loop is essentially:
    • boss rotation + Crow quest + Bewels
  • Dungeons and PvP are treated as secondary options.

Core Gameplay Highlights for Faster Max Mastery

1) Get Max Level First (then grind Mastery)

  • The creator recommends reaching max level before heavy mastery grinding.
  • Reason: mastery gains depend on the Crow/Bewels XP system.

2) Farm in the Right Public Server (Crow/Bewels XP scaling)

  • Public servers with higher-level players—especially on the relevant faction side—provide substantially higher XP for Crow and Bewels.
  • If you join:
    • a private server, or
    • a public lobby that lacks high-level faction members
  • …Crow quest XP is lower, even if the boss/targets are “supposed” to be optimal.
  • Practical takeaway: maximize lobby synergy—make sure high-level players from the needed side are in the same lobby.

3) Use a high-level friend (or alt account)

  • Best method suggested:
    • Bring a high-level friend into the same public lobby.
    • The creator implies having two different people helps because the Crow system is faction-linked.
  • Alternative:
    • Run an alt account leveled to max to ensure you land in the “right” kind of lobby environment (but this costs time).

4) Dungeon Runs as an additional Mastery source

  • Dungeons provide strong mastery XP, but can be boring.
  • Performance guidance mentioned:
    • Around level 320–350: a strong run can yield ~20–30 mastery levels per run
    • Around level ~100: with a good run, potentially ~100 mastery → ~150 in one run
  • Tradeoffs:
    • You must pick the right cards and perform well.
    • It’s partly luck-based (defense, cooldown reduction, damage, and point-card rolls).
    • Dungeons can be harder for newer players because winning/optimal points depends heavily on card draws.

5) PvP as a slower fallback

  • PvP mastery gain is described as ~1k per win.
  • The creator considers it slow compared to Crow/Bewels and dungeons.

Strategies / Key Tips Mentioned

  • Do mastery farming in public lobbies with high-level slayers/demons present.
  • Don’t rely on private servers for the best Crow quest XP.
  • Run with friends to reduce quest interference and improve XP results.
  • For dungeons:
    • Aim for the highest points possible by choosing the best cards.
    • Prioritize useful stats like:
      • defense
      • cooldown reduction
      • damage
    • Use strong point cards.
  • Consider waiting:
    • If you wait a couple days, more players may be progressing, which improves lobby conditions and makes Crow grinding faster.

Criticisms / Issues Raised (and implied fixes)

What feels bad about Crow quests

  • Low efficiency in the wrong lobbies.
  • Public-server friction, including:
    • someone stealing/taking your quest
    • forcing you to wait ~2 minutes to try again
  • Crow grinding is repetitive, especially after quick boss kills when players often idle.

Suggested improvements

  • Make Crow quests faster
  • Add party support / partyable quests
  • Improve quest XP fairness/scaling
  • Buff dungeon XP progression and balance
    • Dungeons are described as hard, but the reward gating feels weak late-game.

Gameplay Progression Notes (Endgame Loop)

  • After a certain point (the creator mentions the last quest around level ~115), progression becomes:
    • boss rotation
    • Crow quests
    • Bewels
  • Late-game leveling is described as slow due to XP requirements.
  • Dungeons are also mentioned as not rewarding as efficiently as they should (in the creator’s view).

Gamers / Sources Featured

  • No other gamers, channels, or external sources are explicitly named in the subtitles.

Original video