Video summary
How To Get MAX MASTERY FAST Project Slayers 2
Main summary
Key takeaways
Storyline / Context
- The video focuses on Project Slayers 2 endgame progression, where “Mastery” is largely driven by:
- boss farming
- Crow
- Bewels (bell-related) quest systems
- After early progression, the main loop is essentially:
- boss rotation + Crow quest + Bewels
- Dungeons and PvP are treated as secondary options.
Core Gameplay Highlights for Faster Max Mastery
1) Get Max Level First (then grind Mastery)
- The creator recommends reaching max level before heavy mastery grinding.
- Reason: mastery gains depend on the Crow/Bewels XP system.
2) Farm in the Right Public Server (Crow/Bewels XP scaling)
- Public servers with higher-level players—especially on the relevant faction side—provide substantially higher XP for Crow and Bewels.
- If you join:
- a private server, or
- a public lobby that lacks high-level faction members
- …Crow quest XP is lower, even if the boss/targets are “supposed” to be optimal.
- Practical takeaway: maximize lobby synergy—make sure high-level players from the needed side are in the same lobby.
3) Use a high-level friend (or alt account)
- Best method suggested:
- Bring a high-level friend into the same public lobby.
- The creator implies having two different people helps because the Crow system is faction-linked.
- Alternative:
- Run an alt account leveled to max to ensure you land in the “right” kind of lobby environment (but this costs time).
4) Dungeon Runs as an additional Mastery source
- Dungeons provide strong mastery XP, but can be boring.
- Performance guidance mentioned:
- Around level 320–350: a strong run can yield ~20–30 mastery levels per run
- Around level ~100: with a good run, potentially ~100 mastery → ~150 in one run
- Tradeoffs:
- You must pick the right cards and perform well.
- It’s partly luck-based (defense, cooldown reduction, damage, and point-card rolls).
- Dungeons can be harder for newer players because winning/optimal points depends heavily on card draws.
5) PvP as a slower fallback
- PvP mastery gain is described as ~1k per win.
- The creator considers it slow compared to Crow/Bewels and dungeons.
Strategies / Key Tips Mentioned
- Do mastery farming in public lobbies with high-level slayers/demons present.
- Don’t rely on private servers for the best Crow quest XP.
- Run with friends to reduce quest interference and improve XP results.
- For dungeons:
- Aim for the highest points possible by choosing the best cards.
- Prioritize useful stats like:
- defense
- cooldown reduction
- damage
- Use strong point cards.
- Consider waiting:
- If you wait a couple days, more players may be progressing, which improves lobby conditions and makes Crow grinding faster.
Criticisms / Issues Raised (and implied fixes)
What feels bad about Crow quests
- Low efficiency in the wrong lobbies.
- Public-server friction, including:
- someone stealing/taking your quest
- forcing you to wait ~2 minutes to try again
- Crow grinding is repetitive, especially after quick boss kills when players often idle.
Suggested improvements
- Make Crow quests faster
- Add party support / partyable quests
- Improve quest XP fairness/scaling
- Buff dungeon XP progression and balance
- Dungeons are described as hard, but the reward gating feels weak late-game.
Gameplay Progression Notes (Endgame Loop)
- After a certain point (the creator mentions the last quest around level ~115), progression becomes:
- boss rotation
- Crow quests
- Bewels
- Late-game leveling is described as slow due to XP requirements.
- Dungeons are also mentioned as not rewarding as efficiently as they should (in the creator’s view).
Gamers / Sources Featured
- No other gamers, channels, or external sources are explicitly named in the subtitles.