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Call of Duty: Modern Warfare 4 - Angry Review

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Story and Campaign

The review praises the campaign as a strong conclusion to the Modern Warfare storyline. A North Korean invasion drives the plot: players take control of South Korean soldiers and an American ally, fighting through occupied cities and eventually into North Korea. Task Force 141 faces major losses, while Captain Price crosses ethical lines to pursue his goals and works with Nico, a cartel sicario.

Mads Mikkelsen’s villain is introduced late, but the campaign delivers a satisfying resolution with Makarov and several consequential character moments. The reviewer highlights the varied missions, high stakes, globe-spanning action, club sequences, and more dynamic knife fights. An optional open-world section improves on the reviewer’s experience with the previous game’s comparable sections.

Campaign drawbacks: Friendly AI is unreliable and often blocks the player’s line of fire. The reviewer also objects to missions that require killing dogs.

Multiplayer

The reviewer enjoyed the range of modes and maps, and found many matches close and entertaining. Options include standard modes such as Team Deathmatch and Domination, Ground Warfare, a one-life bomb-planting mode, and 10v10 Firefight.

Notable systems and tips include:

  • Weapons have a large selection of attachments, including Apex Modules that can alter how a weapon functions.
  • An AI gunsmith can recommend attachments for melee, ranged, or balanced builds.
  • The Ninja perk is recommended because footsteps are very loud and can give away a player’s position.
  • Consider slowing down before entering open areas rather than rushing into fights.

The reviewer’s main complaints are sweaty skill-based matchmaking and frequent player dropouts. Matches often remain short-handed because the game does not reliably fill vacancies. A week-two change also increased the time to kill and reduced headshot damage, making kills take more shots; the reviewer personally liked the added time to react and plan.

DMZ 2.0 and Battle Royale

DMZ 2.0 is presented as a substantial improvement over the original mode. It offers a large map, side objectives, story missions, bosses, equipment recipes, and character abilities. Players can revive a character by spending money or start over after being killed. The reviewer found the mode more enjoyable over time, but its three-player teams, repetitive objectives, and relatively unexciting loot limit its appeal.

Warzone and Resurgence are described as fun, tactical modes. The reviewers say they regularly reached the top five during their beta play.

Overall Verdict

The reviewer considers the campaign the game’s strongest component and calls the multiplayer solid, despite matchmaking issues and quitters. DMZ 2.0 is promising but needs a more compelling loot loop. The game has no Zombies mode and, according to the review, is not available on Xbox Game Pass.

Final score: 8/10. The reviewer calls it a strong conclusion to the storyline and the best Call of Duty in years.

Gamers and Sources Featured

  • AngryJoe and OtherJoe — hosts and reviewers
  • Alex and Kim Jong Joe — referenced in the review’s gameplay and skits
  • Watchful Wolf, Blame Truth, and M3RKMUS1C — credited video-clip sources

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