Video summary
SWGOH Journeys!!! What Order Should You Farm Them???
Main summary
Key takeaways
Storyline / “Journey” context
The video frames Journey characters (and the player’s Light Speed token progress) as a roster-building path. While the speaker says not to focus on Galactic Legends’ solo journeys (“we’re not going to talk about this”), the core “story” is:
How the game historically taught an order of farming—versus how the “new” Journey / Light Speed token system changes the most efficient unlocking sequence.
Gameplay highlights & key ideas
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Light Speed token Journeys are usually easy early value Many Journey characters are effectively “given” early via tokens/quests and can be cleared with relatively early investment (speaker claims many can be auto’d).
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The main efficiency driver is overlap Later Journey requirements often come directly from earlier Journey farming—especially around:
- Leia → Jedi Knight Luke → other endgame unlocks
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Ship farms are mandatory and time-gated The talk repeatedly stresses that ships should be farmed “early and often” because they take a long time and unlock/enable multiple fleets.
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Mod quality matters starting midgame Some Journeys (notably Grand Inquisitor) can be significantly harder if your mods aren’t good.
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Not all Journeys are equally transferable Some teams (e.g., Gungans) are “isolated” and work best only within their own faction shell.
Recommended Journey farming order (by “groups”)
Group 1 — “First direct farms” (start here)
These are positioned as the clearest, most straightforward early progression.
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Leia Organa (first “big farm”)
- Uses Light Speed tokens to unlock hard parts along the way.
- The speaker calls her an absolute monster across nearly every mode:
- Grand Arena
- Territory Battles/Wars
- Conquest
- Proving Grounds
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Bo-Katan Kryze / Bo-Katan Mandalore pathway
- Uses Light Speed pieces to unlock parts, then tokens to reach either:
- Paz Vizsla (favored due to two Zetas), or
- IG-2
- Also includes additional Light Speed progression.
- Described as difficult (about 2–2.5 hours for the speaker), with a warning that bad mods can cause failures.
- Uses Light Speed pieces to unlock parts, then tokens to reach either:
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Balen Skoll
- Recommended as early, even though the speaker admits they weren’t an early adopter.
- Requires Merrin / Shin Hati / Great Mothers / Morgan Elsbeth and uses Thrawn’s Journey to reach the outcome.
- Highlights:
- Night Sisters / Great Mothers synergy and assault-battle usefulness
- Grand Arena strength via the Merrin + Shin Hati foundation team (with related upgrades like “data crowns” mentioned)
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Executor + (added) Millennium Falcon / Fleet-oriented push
- Emphasizes early ship farming.
- Executor is tied to bounty hunter ships and required vessels, including:
- Hounds Tooth
- Xanadu Blood not required
- IG-2000 / Razor Crest (fleet store)
- Specific Empire ships such as Punishing One and Slave I
- The speaker claims Home One and early-obtainable ships help with Fleet Arena.
- Adds Millennium Falcon as a “get the winning Falcon” bonus since bounty hunters are already being farmed.
Speaker shorthand: “first four” big Journey moves are these (with Millennium Falcon tacked on).
Group 2 — “Flows from Leia / Executor farming” (next unlock chain)
This group is described as a direct continuation: what you farm above unlocks many requirements below.
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Jabba the Hutt pathway
- Ewoks from the Leia line
- C-3PO unlock uses Ewok progression
- Jedi Knight Luke progression
- Speaker states this arc leads to Jedi Luke + Thrawn requirements for Jabba
- Also notes Jedi Master Luke should be unlocked early if possible, even if later performance isn’t stellar
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Padmé + Geonosians note
- The speaker argues Padmé doesn’t fit the “same overlap rules.”
- Still recommends ensuring Geonosians are unlocked with Light Speed tokens because they’re needed for Dark Side Geo Territory Battles.
Group 3 — Midgame “Harder unlocks where ships still matter”
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Star Killer (StarKiller)
- Requires Dash Rendar (Outrider), Mara Jade, Darth Talon, Kyle Katarn
- Key reminder: you must farm the Outrider/Dash Rendar ship.
- Described as highly relevant for a long time, and able to kill Galactic Legends in multiple contexts (speaker mentions Palpatine, Seir Junda, and other variants).
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Jedi Master Cal Kestis / Cal Kestis unlock
- Framed as a lifter for Jedi Master Luke (not the core main solution, but helpful).
- Also helps for Rise of the Empire Territory Battles, with guild progression speed mentioned as faster now than before.
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Profundity
- Warns to farm ships early for Profundity.
- Specifically calls out also farming the Rogue One ship for synergy.
- Speaker claims Rogue One can make the matchup far stronger vs Executor (near “auto-smash” after improvement).
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Chimera
- Included here but not prioritized because key prerequisite ships (e.g., related Improving Grounds and Tie Interceptor path items) take time.
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Revan lines
- Jedi Knight Revan / Darth Revan / Darth Malak
- Praised for covering major assault battles and leading into later assets.
- Speaker notes the Revan/Malak path naturally connects to Leviathan later (with a “~90%” tie comment).
Group 4 — “Back half of the game”: top-tier Galactic Legends + Leviathan timing
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Supreme Leader Kylo Ren and Ray
- Placed as the next stage.
- Notes:
- Kylo: offense-counter monster; can become more defensive with data/datacrons (datacron effects referenced).
- Ray: remains strong in defense / Grand Arena; Ben Solo and unrelated freedom characters can improve her.
- Mentions Finalizer + Rat ships as part of the overarching “don’t forget ships” theme.
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General Skywalker / GAS unlock cluster
- Framed as the late-game Galactic Legend unlock gateway.
- Overlaps:
- Jedi Master Kenobi has smaller overlap; GAS is required for unlocking multiple later legends (speaker lists several in the overlap web)
- Mentions:
- Jedi Master Kenobi is easiest to farm
- Lord Vader is the biggest investment (clone farms + relic intensity)
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Leviathan
- Said to be largely independent from the GAS/lighter legends overlap and more tied to Revan progression.
- Notes Leviathan should be unlockable around this stage.
- Requires:
- Darth Malgus
- Fury-class/Interceptor obtained via Proving Grounds
- Speaker even suggests Leviathan might come before some other Galactic Legends shown.
Group 5 — “Isolated / newer journeys at the end”
These are treated as later and/or more conditional.
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Jedi Master Mace Windu
- Okay in Grand Arena/defense; more niche (territory wars relevance mentioned).
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Gungans (Jar Jar / Gungan shell)
- Strong, but completely isolated:
- Can’t be moved easily to other comps
- Doesn’t combine well with other teams
- Strong, but completely isolated:
-
Dr. Aphra
- Speaker is personally less impressed.
- Says she shines especially when datacrons boost her (mentions a datacron era leading to strong defensive performance vs Jabba).
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Cassian / Spider-Man? (“Spider Mall”) / Road of the Hut (coming soon)
- Treated as too new/uncertain to rank highly due to incomplete knowledge about performance and future requirements.
Final recommendation — “All Sith” (Sith Eternal “sith the turtle”)
- The speaker calls it the last and least Journey.
- Caveats:
- You’ll likely unlock 80% of the Sith Eternal requirements “without even trying,” so completion may not be urgent.
- Performance/usage concerns:
- Can’t be on defense effectively (Wampa mentioned as a threat)
- In Conquest/territory battles, it’s not consistent for high stars
- In Grand Arena, it’s viable only in the right matchup, often needing Wat Tambor / armor support
- Also notes that Darth Bane-related balancing ended up making Bane feel like its own separate team, not a clean enhancement.
Key “strategy / tips” checklist (from the talk)
- Start with token-enabled, straightforward Journey clears (Leia, Bo-Katan, Balen Skoll) for large cross-mode value.
- Don’t neglect mods: hardest early-journey segments (Grand Inquisitor, some late Journey battles) can fail without good mods.
- Farm ships early and often (Executor, Profundity, Falcon, Finalizer, etc.) since ship prerequisites gate progression.
- Use Journey overlap intentionally:
- Leia/Executor → Jabba/Luke/Jedi progression chain
- Revan/Darth Malak → Leviathan
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Prioritize the easiest “lifters” if timing Galactic Legends (e.g., Kenobi earlier than Lord Vader because Vader is clone + relic intensive).
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Treat faction-isolated characters as late specialization (e.g., Gungans).
Gamers / sources featured
- Singa called it out
- Zerith called it out
- Vexatron (mentioned as having hammered Balen Skoll)
- Channel/group references: “we played through it on this channel before” / “published in farming guides” (no specific other named creators beyond those above).
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