Video summary

La situazione Steam è molto grave.

Main summary

Key takeaways

Gaming

Storyline / Premise

This video isn’t a walkthrough of a single game’s plot. Instead, it’s a “Steam Riders” roundup: the hosts scan new or just-released Steam titles (often still unreviewed) and give quick reactions to each game’s concept and early trailer/gameplay.

The only segments that feel especially “story-like” are the horror premises the hosts summarize for specific games:

  • Backrooms-style psychological horror vibe: multiple titles use corridors, shifting lights/silhouettes, and vanishing figures—with fear coming from sudden changes and disappearing threats.
  • Anthology psychological horror (771): framed as a Black Mirror–like anthology, where different segments (and different developers) tell separate stories.

Gameplay Highlights / What They Noted

Across many games, the hosts repeatedly judge games on:

  • Concept vs. execution (good ideas, but sometimes “ugly,” broken, or genuinely unwatchable)
  • Genre familiarity (e.g., VR concepts compared to known titles like Superhot)
  • Presentation/graphics (including complaints about polygon/engine-like visuals)
  • Platform fit (desktop UI/“cute tags” can feel cluttered; VR is considered too suspicious/too hard to focus on)

Games mentioned with notable gameplay points or reactions

  • Backrooms-inspired horror (name unclear) Described as corridors that shift, with lights cutting out, a silhouette appearing, then disappearing. Decision: they choose to skip it.

  • “Salmanto / Sucmanto Skitchen” (name garbled) The hosts seem unsure, with a humorous exchange about paying a very low price and needing to “play” it. They view it as potentially psychological/intrigue-driven, but don’t come away strongly impressed overall.

  • A corridor-horror game about an “interior designer’s nightmare” They describe a similar structure: a figure at the end, lights go out, and tension builds—though the host says it doesn’t inspire confidence.

  • 771

    • A first-person psychological horror anthology with seven unique segments, each by a different developer.
    • The hosts say it resembles a multi-director anthology structure, referencing Black Mirror and discussing a Tarantino-like episode concept.
    • They also mention there’s a demo, and note the price: €3.64.
  • Virtual Combat (VR) Compared to Virtual Fighter in VR format. The host feels the idea “should be taken,” but later criticizes the overall presentation.

  • Drift Invaders (VR) VR combat-like, with comparisons to concepts such as Superhot. Decision: they say they’re not interested in VR games right now (for themselves/for viewers).

  • An “Action Hero” VR-ish-looking game The trailer is praised as well-made, but the hosts again aren’t focusing on VR.

  • Cloud Scraper (mobile/smartphone concept) The host finds the idea thoughtful/interesting—building/creating something on a smartphone, with a tower-defense / “Trig Towers” style vibe (as described). Not a must-play, but they acknowledge it has “dignity.”

  • Level P / parking-based horror

    • Gameplay loop: find the car, follow sound, and don’t get fooled.
    • Then you explore scary parking levels where you can’t remember where you left the car.
  • A Papers-Please-style “fantasy girls” urban management / “trading” experience The hosts are confused about how it connects to Papers, Please. They insist it’s not actually Papers, Please, but say the presentation and feel are similar.

  • Subway Surfer–style music/arcade variants Criticisms include camera locking and poor overall execution.

  • “C GPT Astra” / mystery combat puzzle-fight sequence (many names garbled) They reference shielding/ice/fire interactions and a “backrooms that didn’t believe it” tone. Decision: the host decides it isn’t worth continuing to watch.

  • Ending content warning / blurred explicit content They mention an extremely explicit giant penis moment and say the video should be blurred immediately, implying adult/explicit content.

Strategies / Key Tips

No concrete step-by-step strategy guides are provided. The “strategy” is more editorial selection:

  • Focus on recently released Steam games (within the last day).
  • Prefer trying games through previews/demos, but quickly skip titles that look too bad, broken, or unwatchable.
  • Use viewer feedback:
    • They ask viewers to comment whether they should try borderline titles.
    • A “decide by comments” approach is suggested.

Featured Gamers / Sources

  • No specific gamer names are clearly identified as playing the games.
  • Reference/comparator titles mentioned:
    • Black Mirror
    • Papers, Please
    • Subway Surfers
    • Superhot
  • They also allude to a Tarantino-style episode inside an anthology reference to Black Mirror, but the exact title is not remembered.

Original video