Video summary

Audio Post 203: Pro Tools SFX Editing & Sound Design - Vehicles

Main summary

Key takeaways

Educational

Main ideas / lessons conveyed

  • Live class logistics & audio monitoring

    • The instructor discusses a quick test using an OBS side-chain compressor to prevent mic feedback/doubling when playing back audio through speakers.
  • Editing sound effects for film (vehicles)

    • Focus is on building vehicle sound design in Avid/Pro Tools for a short film scene, after dialogue cleanup and background preparation are already done.
  • Organization & routing discipline in Pro Tools

    • Use routing folders/track structure to quickly mute groups (dialogue, backgrounds, etc.).
    • Color-code tracks for quick visual identification (e.g., bike vs truck).
    • Keep vehicle sounds separated into track “groups” (e.g., motorcycle set vs truck set).
  • Mono vs stereo guidance (practical mixing intent)

    • Sounds tied to the screen / actions generally go mono, then can be panned for a cinematic feel.
    • “Bigger” or more spacious sounds can be stereo.
    • Maintain consistency so the mixer can understand the track sets.
  • Action design principle

    • For action sequences, aim for “one primary sound per shot” (possibly layered, but not overloaded) to preserve clarity and excitement.
  • Sound selection from libraries vs recording your own

    • High-quality libraries (example mentioned: Pole Position) provide realistic vehicle recordings with multiple mic perspectives.
    • If you want maximum realism and have time/budget, record your own; otherwise buy/library sounds and then edit creatively to match the story.
  • Continuity & realism checks

    • The instructor flags continuity issues (e.g., tach position / RPM expectations) and compensates by selecting other takes or re-lining engine ramps.
  • Editing techniques

    • Frame-by-frame placement to sync actions (doors, ignition, shifts, rev ramps, tire squeals).
    • Use markers to label segments (e.g., “sound design,” “ignition,” “engine start,” etc.).
    • Crossfades / checkerboarding: split and alternate/exchange takes across A/B tracks for smoother transitions and flexibility.
    • Use ramps for engine behavior (idle → rev → drive under load), rather than a short “blip” for sustained pedal moments.
    • Use pitch shifting to create variation and fit engine intensity.
    • Add layered elements like springs/cushions (for entering/sitting), key clunks, gear “crunks,” gravel, skids, peel-outs, etc.
  • Perspective matching (POV vs exterior)

    • POV changes determine whether interior vs exterior mic perspectives are used.
    • For stereo content, perspective/panning is matched so the sound “reads” correctly relative to the camera viewpoint.

Methodology / workflow (detailed bullet points)

Setup / test

  • Use OBS side-chain compressor to automatically “duck” mic audio when playing Pro Tools playback to avoid feedback/doubling.
  • Run a short test:
    • Play audio, talk, confirm ducking works.
    • If it doesn’t, switch to headphones.
  • Be mindful of echo issues when speakers are picked up by the mic; toggle sidechain accordingly.

Prepare the session structure

  • Start from an existing setup where:
    • Dialogue scenes are already cleaned.
    • Backgrounds are added on appropriate A/B tracks.
    • Some spot backgrounds (and block backgrounds) are already edited.
  • Remove/close background folders as needed to focus on new work.
  • Create a new basic folder for the vehicle sound design section.
  • Create two main vehicle track sets:
    • Truck set
    • Bike (motorcycle) set
  • Create tracks with intended channel formats:
    • Example allocation used: truck = mono + stereo, bike = mono + stereo
  • Send to a 2-bus and color-code tracks (e.g., bike red, truck silver/brownish).

Build vehicle sounds shot-by-shot

  • Identify where the first clear event occurs in the timeline (e.g., door open).
  • Spot and layer only when needed, keeping most events tied to the vehicle tracks for easy director/mixer review.

For each action:

  • Door open/close

    • Choose appropriate door opens from the library.
    • The instructor may swap brands/models if realism/action match requires it.
    • Layer supporting details as needed:
      • handle release, bump, seat/inside scrunch, suspension/spring balance, etc.
    • Place layers a few frames apart so the physical sequence feels right.
  • Ignition / key turn / starter

    • Add key-on/ignition elements (sometimes only a left channel from stereo sources).
    • Add a small pre-click if timing must feel instantaneous.
    • Cut/position ignition to match camera action.
  • Engine start

    • Replace “blips” with sustained ramps when the scene shows a prolonged pedal/start/load.
    • Consider engine behavior: no load vs under load.
    • Insert cuts/jump cuts to maintain excitement and sync changes.
  • Gear shift

    • Use gearshift/shift sounds.
    • If too soft/bright, try alternatives.
    • Add punch layers if needed (e.g., leather punch / clunk) to make it bigger.
  • Tire activity

    • Add tire squeal/skid/gravel/peel-out elements.
    • Use mono for some exterior impacts; use stereo when it helps texture/perspective.
    • Delay/re-time elements with trims so shift and tire sounds don’t smear together.
    • Layer (e.g., grit + peel + skid) when it improves size and realism.
  • Differentiation across POV

    • Interior vs exterior mic choices depend on camera POV.
    • For the same vehicle event, select different recordings that match mic placement.
    • Keep continuity by using consistent mic “families” across similar shots.

Continuity & selection from library takes

  • If RPM/tach behavior doesn’t match what’s visible:
    • Find a different take in the library.
  • Common approach:
    • Insert a broader full engine file, then select the best pieces later.
    • Use search/filter terms (e.g., typing “Fast”) to narrow candidates.
    • Refer to library takes where mic positions align well in time.

Organization for the mixer

  • Checkerboard/split tracks into sets so the mixer can quickly identify:
    • mono set vs stereo set,
    • intake vs exhaust vs engine components.
  • Maintain consistent track order (e.g., intake above, exhaust below).
  • If raw library files include ticks/noise:
    • Run cleanup steps (the instructor mentions “de-crack” / sending to process).
  • If a sound doesn’t add clarity:
    • Cut and mute rather than forcing it.

General mixing intent (kept for later)

  • The instructor focuses primarily on:
    • timeline sync, perspective, cuts, and clarity for auditioning.
  • Decisions like EQ/reverb/levels are largely deferred to the final mix stage.

Notable Q&A points included in the subtitles

  • Can you put sound effects onto PFX?

    • The instructor says no: PFX is for production effects; sound design should remain in sound design tracks.
  • Editing sound effects vs Foley overlap

    • If working as a team, whoever supervises decides coverage.
    • Even if Foley will cover something, cutting an additional option can still help the mixer/director.
  • Doppler / surround panning while designing

    • The instructor pans during placement to avoid everything centered.
    • Deeper spatial/mix decisions (EQ/reverb/volume) are saved for mixing.
    • Doppler methods mentioned:
      • Waves Doppler
      • pitch ramps / pitch shifting approaches (including tools like iZotope in context)
  • How to reverse stereo left-to-right

    • Drag a stereo file to two mono tracks and flip the right channel to invert direction.
  • Centering mono sound effects

    • Use a shortcut/automation lane/panner actions (briefly described in class).
  • Are you supposed to know vehicle mechanics to do this well?

    • Not strictly, but it helps:
      • Look up engine/transmission details (example: Wikipedia) for realism.
    • You can still design convincingly without deep technical knowledge.

Speakers / sources mentioned

Primary speaker

  • Unnamed YouTube live-stream host (instructor discussing Pro Tools, OBS testing, and sound design workflow).

System / software / tools referenced

  • OBS (side-chain compressor setup)
  • Avid Pro Tools / Pro Tools
  • Soundly (library search/translation and browsing)
  • Pole Position (vehicle sound libraries)
  • asoundeffect.com (vehicle sound libraries referenced)
  • Waves Doppler
  • iZotope (mentioned in context of pitch manipulation tools)
  • Soundly translation behavior (as described by instructor)
  • Facebook (used for giveaway contact)

Website / project sources referenced

  • Instructor’s website (AAF + video link mentioned)

Library / vehicle references (examples used in the class)

  • Chevy Avalanche / Chevy small-block / old 327
  • Touring motorcycle around 650cc (approx.)
  • Ford F-150 (door sound selection example)
  • 1990 Ford LTD station wagon (engine/exhaust/intake library selection)
  • BMW i3 (electric car/tire-related library example)
  • Honda 650
  • Suzuki Bandit
  • Triumph adventure bike
  • BMW K100 (engine CC mentioned ~987cc)
  • “Simpsons one” / Simpsons-style gun sound (joking reference)

Original video