Video summary
These Pokémon Are BROKEN in FireRed & LeafGreen on Switch!
Main summary
Key takeaways
Storyline (Context)
- The video focuses on playing Pokémon FireRed & LeafGreen through the main game—building a team that can take you from the early gyms all the way to the Elite Four/Lance.
- A special emphasis is placed on how to avoid “traps” caused by Gen 3 mechanics.
Core Gameplay Mechanic Emphasized (Must-Know Rule)
In Gen 3 (FireRed/LeafGreen), a move’s Physical vs. Special category depends on the move’s type, not the Pokémon’s stats.
- Special types: Fire, Water, Electric, Grass, Ice, Psychic, Dragon, Dark
- Physical types: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Steel
What this changes: many Pokémon “don’t work” the way modern players expect. For example, a Water-type STAB move may feel weak if your Pokémon’s Special Attack is low.
Gameplay Highlights & Key Strategies: “10 Strongest Non-Legendaries” (Ranking)
(Legendaries are excluded. The Gen 3 special/physical split is explained up front as the reason many of these picks are “broken.”)
#10 Dodrio (Three-Headed Menace)
- Why it’s strong: Flying-type moves are physical in Gen 3, so Drill Peck leverages Dodrio’s high Attack.
- Power plan: Use Drill Peck + Return (Normal is physical) to hit hard; Early Bird reduces sleep disruption.
#9 Exeggutor (Sleep + Dual Special)
- Why it’s strong: Exeggutor has high Special Attack and access to two special types:
- Grass (Giga Drain) and Psychic (Psychic) are both special in Gen 3.
- Control: Sleep Powder can neutralize threats you can’t immediately KO.
- Acquisition: Catch Exeggcute in the Safari Zone, evolve it with a Leaf Stone (later than some early options, but powerful once online).
- Trade note: Exeggutor avoids the “Alakazam/Kadabra trade wall” since it doesn’t require local trading.
#8 Jolteon (Fast Special Deletes Water-Heavy Teams)
- Why it’s strong: Extremely high Speed and strong Special Attack; Thunderbolt STAB is devastating.
- Team impact: Excellent versus Kanto’s many Water-types (gyms, Seafoam/Sevi Islands, and Elite Four coverage).
- Caveat / strategy:
- Shadow Ball is a trap TM here: Ghost moves are physical in Gen 3, and Jolteon’s Attack is low.
- Stick to Thunderbolt/Thunder; use Hidden Power or positioning for coverage.
- Evolution constraint: Jolteon is the best Eeveelution pick because Espeon/Umbreon are not accessible (per the video).
#7 Arcanine (FireRed Exclusive Powerhouse)
- Why it’s strong: Fire is special in Gen 3, so Flamethrower benefits from the correct stat profile.
- Damage + tempo: Intimidate reduces incoming physical damage; Extreme Speed provides strong priority.
- Acquisition: Get Growlithe on Route 8, evolve with a Fire Stone (timing matters so it learns good level-up moves first).
- LeafGreen alternative: The video suggests Charizard (if Charmander) or Ninetales as workable stand-ins (less power than Arcanine).
#6 Lapras (Free, Bulky, and BoltBeam)
- Why it’s strong: You’re given a Lapras during the Team Rocket takeover/Silph Co. sequence—no catching grind.
- Bulk + coverage: High HP with strong special coverage:
- Surf, Ice Beam, Thunderbolt, Psychic
- Ability tech: Water Absorb heals from water moves, letting it switch into Surf-type pressure.
- Elite Four note: Highlighted as excellent vs Lance and helpful into Lorelei (water threats), with Psychic coverage relevant for Bruno.
#5 Nidoqueen (The Swiss Army Knife)
- Why it’s strong: Not the most extreme in any single stat, but the video claims it has best-in-game move coverage.
- Big payoff: Can learn many TMs/moves covering nearly every matchup:
- Earthquake, Megahorn, Sludge Bomb, Ice Beam, Thunderbolt, Shadow Ball, etc.
- Timing advantage (key tip):
- Capture Nidoran before Brock
- Get Moon Stone in Mount Moon
- Result: fully evolved Nidoqueen by Misty, earlier than most fully evolved options.
- TM strategy: TMs are single use, so allocate carefully—don’t take TMs another teammate desperately needs.
#4 Gyarados (Physical-Split Abuse)
- Why it’s strong: The video reframes Gyarados:
- Water moves are weak because Gyarados’s Special Attack is low (Surf “feels bad”).
- But physical options are massive:
- Return / Hyper Beam (physical)
- Earthquake (physical)
- Main win condition: Dragon Dance
- After 1–2 boosts, it becomes an unstoppable sweeper (speed + attack snowball).
- Access tip: Obtain it by grinding Magikarp—it’s recommended as worth the grind.
#3 Snorlax (Immovable Wall + Physical Shadow Ball)
- Why it’s strong: Huge HP and very high survivability.
- Crucial Gen 3 interaction: Shadow Ball is physical in Gen 3, so Snorlax uses its high Attack to get Ghost/Psychic-relevant coverage against Normal-type walls.
- Tools:
- Body Slam (reliable STAB)
- Earthquake (steel/rock coverage)
- Rest (full healing; also synergizes with sleep turns due to bulk)
- Elite Four highlight: Walls Agatha’s Ghost team and holds up well vs Lorelei’s Ice pressure.
#2 Alakazam (Fast Glass Cannon, But Trade-Gated)
- Why it’s strong: Very high Special Attack and Speed; Psychic-type moves are special in Gen 3, so Psychic often “one-shots.”
- Coverage strategy: Shadow Ball isn’t recommended
- Ghost moves are physical in Gen 3, and Alakazam’s Attack is poor.
- Damage tech: “Elemental punches”:
- Thunder Punch / Fire Punch used alongside Calm Mind for amplified special damage.
- Asterisk / key requirement: Requires local trading to evolve Kadabra into Alakazam (no online trading).
- If you can’t trade locally, Kadabra can still be used but is lower priority.
#1 Starmie (Best Non-Legendary All-Rounder)
- Why it’s #1: Perfect synergy with Gen 3 special typing:
- Water + Psychic are both special, so STABs correctly use Special Attack.
- Coverage claim (broken set):
- Surf, Psychic, Ice Beam, Thunderbolt
- Covers Water/Psychic/Ice/Electric and hits most of the game neutrally or super effectively.
- Utility: Natural Cure heals status when switching out.
- Speed advantage: Outspeeds nearly everything relevant (gyms and most Elite Four threats).
- Version lock: LeafGreen-exclusive
- FireRed players can’t get it.
- The video suggests Arcanine as the main FireRed replacement, with alternatives like Alakazam/Kadabra, or Lapras for bulk.
Notable “Almost Made It” Picks (Shout-Outs)
- Slowbro (LeafGreen exclusive): bulkier than Starmie; water/psychic tank role.
- Gengar: trade evolution; Ghost is physical in Gen 3, making Ghost STAB weaker—still usable with special coverage.
- Dragonite: powerful but late (Dratini → level 55 evolution); requires patience/grind.
- Tauros: strong (Intimidate + Attack + speed) but hard to catch (Safari Zone catch rate).
- Vaporeon: good water tank (Surf + Ice Beam), but Jolteon/Lapras are preferred depending on your needs and FireRed/LeafGreen constraints.
Players/Sources Mentioned (End of Video)
- Danner A Drive (creator)