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20 Flaws GTA 6 Is Trying To Fix

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20 GTA 6 Improvements Discussed

The video counts down features Rockstar is reportedly changing or improving in Grand Theft Auto VI, drawing on interviews and gameplay previews. Many of the changes aim to make the world and its systems more reactive while giving players more freedom during missions.

  1. A running toggle: Clicking the left stick will switch running on or off, replacing the repeated button presses used in earlier games by default. The video expects the old control style may remain available as an option.

  2. More deliberate gunplay: Shooting is described as taking inspiration from Max Payne 3, with stronger recoil, less aim assist, and sights that expand as weapons fire. Focus-style slow motion returns, and players may be able to disarm enemies or use non-lethal shots.

  3. Less rigid missions: Some missions—including escapes and robberies—are expected to offer more freedom in how players approach objectives, rather than forcing them along one scripted route.

  4. A more complex wanted system: Police may track what the player looks like, what they’re wearing, and whether they’ve been seen on camera. Changing clothes could help evade detection. The wanted scale reportedly rises to six stars, with more serious responses for shootings and carrying weapons.

  5. More involved car theft: A vehicle-scanning device can reveal a car’s security and value. Different vehicles may require different tools, and trackers can alert owners if a stolen car is driven too slowly. Stolen cars can be sold, while keeping one legally may require registration.

  6. More systemic robberies: NPCs may react differently to threats, and witnesses can call the police. Players can check for cameras, wear masks, and choose whether to escalate a robbery. The game may also assess a character’s criminal behavior, rewarding less reckless approaches.

  7. More interactive safe houses: Jason and Lucia’s homes are expected to offer activities such as watching TV and grooming, and the characters may follow their own schedules. The video compares the expanded spaces to the camps in Red Dead Redemption 2.

  8. A possible animation fix: The video points to a long-standing RAGE Engine issue where distant animations appear to stutter despite no frames being dropped. Digital Foundry reportedly noticed the issue in preview footage but saw no sign of it in the latest trailer.

  9. More ways to engage with NPCs: Players can reportedly lock onto a character to greet, talk to, listen in on, attract, or provoke them. NPC reactions may depend on factors such as mood, time, and location.

  10. A denser world: Trailers and previews suggest busier streets, fuller parking lots, crowded venues, and more wildlife. Roads are expected to be narrower and traffic heavier than in GTA V.

  11. Localized weather and regional searches: Weather may vary by area and leave persistent effects, such as puddles, storm damage, and fallen trees. Wanted levels may also be tracked by region, with a major, statewide search at the highest level.

  12. Fitness and body changes return: Gyms are reportedly back, allowing players to build muscle or gain weight. Food, sleep, and exercise may affect character condition, and fitness could play a part in some story or social situations.

  13. Simpler health and stamina management: Rather than Red Dead Redemption 2’s more involved “cores,” the game is expected to use clearer health and stamina indicators. Eating and resting can restore condition, while exercise may improve maximum health or stamina.

  14. Limited weapon carrying: Players may carry only a few weapons at once, with smaller guns concealable and larger guns carried openly. Additional weapons and clothing are reportedly stored in the player’s vehicle.

  15. More interaction between Jason and Lucia: The pair can spend time together and work as companions, including sharing driving duties. Their relationship may develop through optional interactions, and a companion could suggest activities or help in confrontations.

  16. A larger, more varied map: The Leonida map is estimated in the video to be roughly twice the size of GTA V’s and three times the size of Red Dead Redemption 2’s. It includes Vice City and several other distinct regions, from inland towns to islands and natural areas.

  17. Weightier vehicle handling: Cars are expected to feel heavier, with grip, surfaces, tire damage, and speed affecting control. Sports cars may be faster, but narrow roads and dense traffic make reckless driving risky. Vehicles may also need fuel or, in the case of electric cars, charging.

  18. Separate cash, bank money, and stolen goods: Cash carried by the player may be lost on death, while banked money is safe. Stolen goods must first be sold, and the proceeds deposited.

  19. More graphic violence: Previews reportedly show slow-motion kill cameras, finishing moves, and more graphic effects than earlier GTA games, making combat feel less cartoonish.

  20. More open-ended main missions: Rockstar reportedly aims to offer alternative routes, fewer interruptions, and more player control during missions. The video suggests the Jason–Lucia relationship could add emotional context as the game balances the seriousness of Red Dead Redemption 2 with GTA’s humor.

Gamers and Sources Featured

The video is hosted by Falcon for Game Ranks and mentions the Falcon Show. Sources and material discussed include Rockstar Games, Rockstar’s Rob Nelson, IGN, Digital Foundry, Game Informer, and a Netflix gameplay preview.

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