Video summary

I Spent 100 Days in Red Dead Online... Here's What Happened

Main summary

Key takeaways

Gaming

Storyline / Progression (100 Days in Red Dead Online)

  • Premise: The creator spends 100 in-game days trying to “reset” their progress by starting from nearly no money and then grinding back up to major goals.

Starting Rules (Self-Imposed)

  • No money/XP/gold glitches or exploits
  • No help from friends or an alt account (specifically to avoid advantages in Trader deliveries and Bounty work)

Main Goals by the End

  • Complete main story missions, including Land of Opportunity DLC
  • Get the “best”/top ability cards and fully max them
  • Acquire the best horse setup (best horse + saddle/stirrups) and maximize key upgrades
  • Unlock the three original roles, then keep progressing via roles/dailies
  • Ultimately hit major role goals, including Bounty Hunter level 20 for the coveted horse, then finish out final role/honor targets

Gameplay Highlights (What the Player Does Repeatedly)

Early Setup and “Gold Acceleration”

  • Creates a character quickly (skips intro cutscenes).
  • Immediately grabs a powerful free card:
    • Painted Black (noted as likely the best early ability card)
  • Chooses early combat gear:
    • Buys/uses weapons like a bolt-action rifle for early hunting/combat
    • Later learns weapon “bestness” depends on the timing of when gear is acquired/upgraded

Story Missions (Main Campaign Flow)

  • Early missions involve meeting sheriffs/Marshal figures and doing escalating:
    • shootouts
    • escort missions
    • fort defenses
  • Examples of mission types encountered:
    • Takeout/clear guard camps
    • Escort or deliver captives back to settlements
    • Fort assaults, including fights where a boss spawns after clearing adds
    • Town defense (notably defending Valentine with a multi-player team)
  • The creator notes bugs/glitches occur often, including:
    • black screens
    • stuck states
    • odd enemy behavior

Daily Challenges as the “Gold Engine”

  • Uses daily challenge streaks for gold.
  • A key mechanic:
    • Waiting longer for payouts on many missions (stranger/bounty-type) tends to grant more gold
    • He repeatedly waits for the “red timer”/pay window

Role Progression and Key Strategies / Tips

1) Bounty Hunter (Main Grind for Gold + Level 20 Horse)

  • Gets the Bounty Hunter license after reaching 15 gold bars (via treasure maps + mission grinding).
  • Uses:
    • Normal bounties to fill gaps and farm gold
    • Legendary bounties for higher profitability early
  • Legendary bounty strategy:
    • Keep the target alive if possible (killing reduces payout)
    • Wait ~30 minutes to maximize reward
      • He fills downtime with herbs/flowers/animal observing/collecting
    • Uses mental timers because there’s no clear on-screen timer
  • Additional detail:
    • Farms bounties until reaching Bounty Hunter level 20, unlocking the desired Breton horse

2) Collector (Highest-Effort “Money” Role Without Combat)

  • Buys the Collector bag via Madam Nazar after gold reductions help his setup.
  • Core strategy:
    • Uses an online map (Google) to find collectibles with daily updates
    • Collects sets (cards/jewelry/underground items) for better returns
    • Upgrades to a metal detector once able to reach higher tiers for underground collectibles
  • He describes it as:
    • “No combat” gameplay
    • Extremely profitable once the collection routine is running

3) Trader (Hunt → Goods → Supplies → Delivery)

  • Frames Trader as a later, wealth-building engine.
  • Trader mechanics emphasized:
    • Don’t sell only skins; instead sell animals in a way that maximizes material yields
    • Cripps converts materials into Goods
    • After enough Goods, you must do resupply missions
  • Trader XP tip:
    • You can sell with very few Goods (even 1–2) to get similar XP versus selling large quantities
  • Delivery strategy:
    • Repeatedly does shorter cycles and delivery optimizations
    • Eventually pushes to major delivery milestones, including a 100% good delivery

4) Moonshiner (Passive-ish Income + Story Missions for XP)

  • Purchases the Moonshine role after Collector/Bounty grind.
  • Core strategy:
    • Choose a swamp location for the Moonshine Shack
    • Steal supplies, start batches, then rely on delivery cycles
  • Moonshine batch optimization:
    • Drives carefully so bottles don’t break (breaking reduces payoff)
  • Moonshine story missions:
    • Fun and described as “CO-OP-ish,” with waves/shooting-gallery style encounters
  • Bugs/glitches frequently appear:
    • menu/object glitches
    • odd hitbox issues
    • occasional enemy/object weirdness

Gameplay/Build Meta Goals

  • Ability cards:
    • He focuses on maxing them (including Painted Black early; later tier improvements)
  • Horse progression:
    • Uses leveling/bonding to reach top performance
    • Gets the best saddle and later hooded stirrups, aiming for maximum stamina/survivability
  • Weapons:
    • Mentions long-term swaps:
      • Bolt-action early
      • Carcano rifle later as the “best rifle”
      • Navy revolver vs Lemat discussion
      • Shotgun choices for close-range, later switching to a semi-auto shotgun for legendary hunting

Notable Events / Problems Mentioned

  • Frequent bugs/hackers/oddities:
    • black screens, weird enemy spawns
    • invisible/vanishing elements
    • mission objective confusion
    • instances where he is killed “by nothing”
    • a moment suggesting corruption from hackers/asset flooding
  • Matchmaking issues:
    • Some story/missions fail to start due to no matchmaking, requiring him to return later
  • Honor changes / completion requirement:
    • He intentionally performs actions (including rampages) to reach maximum dishonor, enabling late-story requirements

End-of-Video Sources / Gamers Mentioned

  • No specific gamers or external sources are credited by name in the subtitles.
  • Only a general “Google online map” is referenced for Collector locations (not a person).

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