Video summary

How To Create Your Own Deadliest Tank | Roblox Plane Crazy

Main summary

Key takeaways

Gaming

Storyline / Purpose

  • The video doesn’t tell a narrative story; it follows a build journey in Roblox Plane Crazy.
  • You learn to stop being weak in PvP by creating a deadly armored tank.
  • Then you upgrade your vehicle-building foundation for other designs, including a rare hover tank.

Gameplay / Build Highlights (What the video focuses on)

  • Tank goal: become hard to destroy and effective in PvP by combining:
    • a survivable armored body
    • functional tracks and driving stability
    • turret turning and weapon readiness (turret foundation is covered)
  • Key idea: the “best” tank is often the one your computer can run reliably—more blocks usually means more lag.

Key Tips & Strategies

Performance budgeting (important)

  • If your device struggles (compared to low-settings Minecraft), build roughly 500–800 blocks.
  • If your device can run modern games, you can build bigger and more durable.
  • Expect that when hit, tank parts can fall off, and heavy builds may lag.

Motors & PvP handling

  • For motor setups, avoid excessive torque—too much can fling you.

Tracks & traction materials

Wheel material strongly affects grip:

  • Grass / smooth plastic: low grip; unstable while driving straight (good mainly for drifting)
  • Fabric: moderate slide + decent grip (good all-around terrain travel)
  • Carbon fiber: roughest/most aggressive; expect sharper-turn handling

Suggested approach: use all three depending on how you want the tank to feel.

Downforce concept (for stability at high speed)

  • Add downward propulsion to keep the tank upright.
  • Tradeoff: downforce can slow the tank, but improves agility/control.
  • If it’s too slow, add more engines (especially for turning).

Tank geometry / size limits to reduce lag

  • Max tank length: ~21 blocks
  • Width range: typically 7–8 blocks minimum, 11–12 blocks maximum (wider builds increase block count → more lag)

Armor knowledge (how different blocks behave)

  • TNT block: extremely resistant—rockets/fireworks/cutters/guns generally won’t destroy it; only TNT itself and lava spitters are noted as true counters.
  • Armor behaves differently vs weapon types: armor can be strong against one category and weak against others (guns/rockets/fireworks/cutters).
  • Paint blocks (penetration rule):
    • To fully penetrate paint armor, the attacker generally needs 3 layers/plates:
      • from the front
      • middle
      • back
    • Paint blocks may also cause performance issues when exploding—don’t overuse.
  • Advice: don’t spam the most expensive/laggy armor—place it where it matters most.

Building Guide Steps (as described)

1) Build the tracks/suspension base (TNT + motorized control idea)

  • Place and repeat a pattern involving:
    • explosive blocks (TNT)
    • compressed blocks (with compression blocks set to appropriate visibility/collision settings)
  • Set motor controls:
    • Forward/back: W/S (speed to max; torque not too high)
    • Left/right: additional motor keybinds (example includes A/D)
  • Add track elements and compression placement to:
    • help keep wheels closer together
    • improve crossing rough terrain
  • Fix traction by swapping wheel material to grass/fabric/carbon fiber depending on desired handling.

2) Add speed/stability tuning

  • Add engines along compressor lines to increase speed.
  • Use down-forcing engines when you need better high-speed stability (but avoid overdoing it).

3) Body dimensions and armor layout

  • Build the body with attention to:
    • recommended length/width limits
    • layered armor for common threats:
      • fireworks
      • rockets
      • guns (armor protection for the gun area)
  • Construct a front plate using triangles/stairs and compressor/TNT line shaping for a cleaner, less fragile front.
  • Reinforce alignment with tracks and armor slab length so armor doesn’t overextend behind the track lines.

4) Turret foundation (turning system)

  • Extend the locking tower to the right size.
  • Place a motor at the top for turret rotation (motor torque is cautioned to avoid glitches).
  • Place a compressor beside it to lift the turret for turning clearance.

Turret sizing rules:

  • Turret length: about half the body size
  • Turret width: not wider than the tank body (or it looks ugly)
  • Turret height: not taller than the tank body

Turret armor focus:

  • the turret-turning motor(s)
  • the weapon zone (covered later)
  • the turret compressor tower

Turret shaping:

  • Use compressor/angle-block systems to adjust angles sideways/up/down.
  • Leave turret “holes” on top for functionality/structure (as mentioned).

5) Transition: build a hover tank (rare alternative)

Hover tank suspension (simplicity version)

  • Place 12 TNT blocks in a line for the base.
  • Add hover thrusters on a straight line with keybinds set for hover height and movement control.
  • Add jet engines set to W / on-off mode.
  • Set additional movement keybinds (examples include S, Q, E, D, depending on sub-controls).

Control tuning

  • Use angle blocks (example given: angle = 50) at thruster ends so thrusters can tilt/steer.

Movement mechanics

  • Forward/back and turning.
  • Pressing Q + E enables side-to-side strafing without turning, keeping frontal armor facing threats.

Motorized hover suspension (faster/advanced version)

  • Use a more complex motor/servo/compressor/angle-block system:
    • motors configured for angle, tolerance, servo mode
    • compressors connected with precise distances (examples: 0.075, 0.25, 0.35)
    • hover thruster detection settings (example: “wider detection” surface detection by )
  • Testing and tuning:
    • lower thruster drag carefully (too low causes shaking)
    • ensure turning clearance so components don’t block full motion

Hover Tank Strengths / Weaknesses (explicitly stated)

Strengths

  • Much faster than normal tanks (less constant ground contact)
  • Can travel over water, enabling fights nearly anywhere
  • Strafing keeps frontal armor aimed at enemies more easily

Weaknesses / limitations

  • Weight matters a lot: too heavy → crashes on bumps/terrain
  • Drag-limiting fixes (wing panels) can add slowdown → may require more engines
  • Acceleration and quick directional changes are harder:
    • hover has no friction
  • Need proper engine choices for acceleration/direction control

Engine Recommendations for Hover Tanks

  • Super Rocket engines: best for speed
  • Jet engines + small propellers:
    • propellers help acceleration but work better on lighter builds
    • jet engines are heavier but can provide both speed and acceleration
  • Balance engine placement:
    • if the hover tank tilts, engine placement is likely off-center—move/remove engines until it stabilizes.
  • Use a simple “scale” method to compare block weight:
    • anchor + hinge + beam testing to determine which blocks are heavier.

Gamers / Sources Featured

  • No specific other gamers or sources are named in the provided subtitles.
  • The narrator/creator is referenced indirectly, but no identifiable guest creators are listed.

Original video