Video summary
WE FOUND THE JUCIEST MAPS IN THE LEAGUE | 600+ DIVINES PER HOUR - Path of Exile 2
Main summary
Key takeaways
Storyline / Setting (how the run is framed)
The video doesn’t follow a narrative “story” so much as a high-intensity farming “science experiment” in Path of Exile 2. The group attempts to discover the most “juicy” map setups by chaining:
- Delirium
- Grand Mirrors (spawned via tablet shards)
- Heavy currency and rich item outcomes
The goal is extremely high divine / XP-per-hour returns.
Gameplay highlights & what they’re attempting
Core loop
- Pick a city (preferably Ezommite City; Faradin City is also mentioned).
- Spawn Delirium on top of the city first.
- Run maps around the city to spawn Grand Mirrors using tablets.
- Aim for the Grand Mirror to land inside the city.
- Use those Grand Mirrors to help spawn more Grand Mirrors.
- Use Delirium maps to ramp to 200% Delirium.
- Run a Grand Mirror map that doubles tablet effect.
The video emphasizes that 4 tablets are effectively 8 tablets in the doubled setup—though not every effect doubles.
Main objective
- Try for Grand Mirrors in ~75–90% of maps
- Ideally achieve 3–4 Grand Mirrors in the city while Delirium is active
- With proper chaining, individual maps can drop dozens to ~100+ raw divines (exact numbers vary, but the trend is consistent).
Key gameplay mechanics mentioned (setup logic)
Grand Mirror spawning via tablets
- Tablets require divines per tablet, and each tablet contributes to spawning Grand Mirrors.
- The run cites tablet-related costs/values such as:
- “3 to 6 divines per tablet” (for mirror shard generation; subtitles are messy)
- Later cost references like 78 div per tablet and a switch point around 40 divines tablets
Effect doubling
- A Grand Mirror map can double tablet effect.
- The video clarifies:
- Explicit modifiers get doubled
- Implicit modifiers do not
Monster effectiveness / item quality
- They run a T-16 map targeting around ~70% monster effectiveness to increase the chance of exceptional base drops.
- They mention Visions of Paradise as a more extreme option:
- It can let them do the Grand Mirror map “twice”
- But it removes Delirium, requiring them to re-spawn Delirium and re-reach 200%
Strategy / build-or-setup tips (as described)
City choice & placement
- Prefer Ezommite City (with Faradin City as an alternative).
- Ensure the Grand Mirror spawns inside the city when possible.
- If it lands outside, they note it may still be usable to continue chaining.
Tablet optimization
- They test tablet tiers and costs:
- An early “perfect” configuration (lots of mods, high rolls)
- Later they conclude earlier tablets may be not worth the price, switching toward 40 divines tablets
- Tablet mod examples mentioned:
- Effectiveness-style bonuses
- Rarity of items found-style bonuses
- Additional random mods/rares
- Scaling via Jayo effect (referenced as increasing additional rares/map mods)
Group coordination rules
- They repeatedly stress:
- Players must stay alive (“Need leechers that will not die”)
- Don’t “yank” (loot-snipe/steal) divine drops off the ground
- Loot handling must be handled carefully—ideally by a trusted person who won’t loot items that aren’t theirs
Staying together for party effects
- Group quant / party quant only works if players stay near each other.
- Results worsen when people split up.
Avoid hazards & bugs
- They report freezes / inability to move during rare spawns (likely a game/server/interaction issue).
- They discuss patch behavior context, including a claim about a hotfix:
- “Rare monsters are no longer affected by the additional item quantity”
- They mention the presence of “Uber” rare/egg-exarch-style difficulty, and stress that being alive matters because lag and mechanics can become unmanageable.
Results / “juice” outcomes shown
- The video repeatedly calls out extremely high divine totals:
- Maps landing around ~45, ~59, ~71, ~100, ~101 raw divines
- (Subtitles/mapping are messy, but the upward trend is clear.)
- Notable loot examples during juiced maps include:
- Head Hunter
- Kandra’s Touch
- Exceptional item bases (e.g., cloaks, wands, etc.)
- They also reference “record” performance comparisons (e.g., 22 from one breach, later contrasted against ~100+ per map outcomes).
Notable problems encountered (what not to do)
Loot disputes / betrayal
- The group argues about someone stealing loot, and attempts to kick them from the party.
- They stress strict rules:
- Chatters get loot after investment
- Don’t take others’ drops
Random party member mistakes
- Someone “pulled the lever” and locked a player in with dangerous rare mobs.
- This causes deaths and lost opportunity.
Technical / performance issues
- Severe lag and freezing during combat/rare spawns.
- These lead to movement lockups and missed clears.
Practical “setup recipe” implied by the video
- Choose city: Ezommite City (Faradin City also acceptable)
- Precondition: Spawn Delirium on top of the city first
- Run around the city: Use a tablet chain to spawn Grand Mirrors
- Target landing: Aim for Grand Mirror landing inside the city
- Chain goal: Get ~3–4 Grand Mirrors in the city while Delirium is active
- Occurrence rate: Aim for ~75–90% Grand Mirror coverage across maps
- Delirium ramp: Run Delirium maps to reach 200% Delirium
- Final juiced map: Run a Grand Mirror map that doubles tablet effect
- Specifically: explicit modifiers double, implicits don’t
- Base quality layer: Use a T-16 (~70% monster effectiveness) approach to increase exceptional base drops
- Extreme option (extra setup):
- Use Visions of Paradise to run the Grand Mirror map twice
- Then reapply Delirium and re-reach 200%
Gamers/sources featured (mentioned at the end)
Subtitles mention these names/handles:
- Fub Gun
- Tyler
- Flames
- Bannerbot
- Spider
- Spicy Sushi
- Ammon
- Ra / Rhysa / Rea / Doriani (name appears with multiple subtitle variants; referenced in looting/decision context)
- Gilden Wild
- Liquid
- Fat Shark
- Skrilla
- Bub gun
- Diz
- “spicy sushi on Twitch” (Spicy Sushi referenced as a Twitch target/report)