Video summary
The "Pull-Out Tech" Mid Budget Abyss Strat that PRINTS 40D+/HR!
Main summary
Key takeaways
Game / Mode (Path of Exile – mapping strategy)
- Target content: Cleanse Zone farming in Abyss (using Atlas + map/tablet investment to maximize rare Amun/Amumu’s Void monsters)
- Goal: Mass-farm high-value currency drops—especially Fracturing Orbs—plus Omen of Light / Omen of Echo(s) and various ancient bones from Abyss chests.
Core storyline / progression (what’s happening in the run)
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Corrupted Zone → Nexus conversion
- Clear a corrupted zone and kill the monster at the Nexus.
- This converts corrupted areas into Cleanse Zones.
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Cleanse Zones modifiers
- Usually include extra item rarity (very important for this strategy).
- May include downsides like reduced quantity/experience, but the run prioritizes currency value, so rarity is the key benefit.
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Abyss integration
- Abyss is added so that certain Abyss/void-styled monsters can spawn and drop desired currency items.
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Main mechanic interaction
- The strategy depends on how Amun/Amumu’s Void monsters behave in smoke:
- This determines whether you get Omen of Light vs Omen of Leech.
- The strategy depends on how Amun/Amumu’s Void monsters behave in smoke:
Gameplay highlights (moment-to-moment)
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Run maps efficiently
- Clear roughly half the map.
- Kill the boss quickly, then move on.
- While clearing, prioritize Abyss sections and Cleanse monsters (loot “pinatas” that can drop Fracturing Orbs).
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Farm Cleanse Zone “pinata” packs
- These packs are important because they can drop Fracturing Orbs.
- Emphasis: kill as many slug-like big monsters in these packs as possible.
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The “Pull-Out Tech” (critical mechanic)
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Amun/Amumu’s Void creates black smoke:
- If the monster is inside the smoke, damaging it results in the wrong drop pattern.
- You must pull the monster out of the smoke, then kill it.
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Result (what you want vs what you get):
- Kill inside smoke → nearly always Omen of Leech (~99%)
- Kill after pulling out of smoke → chance for Omen of Light (desired)
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This step is described as “incredibly crucial” for maximizing profit.
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Abyss chests / armories
- After the Abyss content, open every rare/abyssal chest.
- Ancient bones come from these chest types, and value can vary hugely (e.g., jaw/collar can be very high).
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Abyssal Depths option (rush-specific payoff)
- The speaker isn’t sure it’s fully optimal overall, but suggests it’s worth it if you:
- Rush to the top-left zone near the end (there’s a checkpoint before it)
- Look for an Amun/Amumu modifier monster
- Use the same pull-out smoke method
- Upside claimed: those areas may have better chests and mobs that can drop multiple omens.
- The speaker isn’t sure it’s fully optimal overall, but suggests it’s worth it if you:
Key strategies & build/setup tips
Target farming priorities
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Fracturing Orbs (main secondary target)
- Said to be dropped by Cleanse monsters (and/or reliably by that ecosystem).
- Targeted because they’re valued around ~5 div each.
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Omen of Light (driven by Abyss + Amumu void interaction)
- Farmed using Amun/Amumu’s Void mobs and the correct smoke pull-out technique.
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Omen/Echo currency (“echoes”)
- Also tied to the Abyss mechanic and the correct interaction after pulling mobs out.
Atlas tree focus (rarity stacking)
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Recommended shift: away from increased effectiveness, toward:
- Rarity of items found
- Upgrades to perfect currencies / greater currencies
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Reasoning:
- They want rarity (“double dip”) to improve odds for both:
- Omen of Light
- Fracturing Orbs
- Claim: quantity/effectiveness doesn’t change the “one omen” behavior after a recent change—only rarity matters for how many/which omen drops.
- They want rarity (“double dip”) to improve odds for both:
Map construction / crafting approach
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Two accepted options:
- Run maps with 6 mods
- Or craft/roll maps to maximize item rarity + monster rarity
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Recommended reroll method:
- Use chaos-orb rerolling to push the map toward emphasis on:
- Item rarity
- Monster rarity
- Use chaos-orb rerolling to push the map toward emphasis on:
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Investment logic:
- Spending a bit more on map rolls is claimed to be time-efficient (more rarity per small cost).
Tablet mods (Abyss tablets)
- Use triple Abyss tablets.
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Tablet mods they care about most:
- Rarity of items found on the map
- Increased chance for abyssal monsters to have abyssal modifiers
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Extra tablet investment is optional if cheap:
- May include additional reward/desecrated currency modifiers if the cost is reasonable.
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Reasoning:
- Since the desired currency comes from monsters with the Amun/Amumu’s Void modifier (an abyssal modifier), you want to increase the chance those mobs spawn.
“Master” / map modifier choices (explicitly mentioned)
- Example “master” setup includes:
- Evolutionary Pressure
- Increased effectiveness per rare, plus rarity-related scaling from map explicit modifiers
- Disengage Safeties
- Maps are radiated → higher item level → better drops
- Improved Calibration
- Boosts waystones
- Evolutionary Pressure
- Final mod: “doesn’t really matter” much.
Key numbers / profitability claims (as stated)
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Revenue example (one haul): 165 div
- Includes echoes, lights, bones, orbs, raw div/chaos, etc.
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Costs (example over ~50 maps): ~16 div
- Tablets, map rolling, and related expenses
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Profit: ~149 div
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Speed:
- ~3 hours 30 minutes for the session
- ~12 maps per hour
- ~44 div/hour conservatively
- Framed as a conservative estimate (not relying on best luck).
Checklist-style “how to run it” (condensed)
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Prepare maps/tablets to maximize:
- Item rarity + monster rarity
- More abyssal monsters with abyssal modifiers
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In each map:
- Clear about half the map
- Kill the boss quickly
- Run the Abyss and open all relevant chests/coffers
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Smoke pull-out rule (most important):
- If Amun/Amumu’s Void monster is inside smoke → killing yields Omen of Leech
- Pull it out of the smoke, then kill → chance for Omen of Light
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For Abyssal Depths:
- Only bother if you can rush top-left
- Find an Amun/Amumu modifier mob
- Apply the pull-out technique
- Open chests
Gamers or sources featured
- None explicitly named in the provided subtitles (no other creators/gamers mentioned beyond addressing “YouTube”).