Video summary
I'm trapped in a town and need to escape, but a 2,852ft police officer is watching my every move..
Main summary
Key takeaways
Summary
The player is accused of an unspecified crime and confined to a strange town watched over by a gigantic police officer. A lawyer explains that escape is possible by taking the funicular, which operates from 6 a.m. to 6 p.m. The challenge is getting past the officer’s restrictions and finding the right route out.
Gameplay Highlights and Tips
- Manage NPC moods: Dialogue choices depend on how characters feel. Their moods can affect whether they help, what they say, and even the environment. Gifts such as food or flowers can improve someone’s mood, but the officer’s changing emotions can cause trouble—including flooding when he cries.
- Stay out of sight: Crouch in restricted areas and use buildings and awnings to avoid the officer’s gaze. He cannot see everything, and nighttime offers opportunities to explore while people are asleep.
- Search thoroughly and use what you find: Explore apartments, sewers, and other back routes for coins, food, keys, and useful objects. Items can be carried, offered to NPCs, or sold at the underground shop.
- Pay attention to clues and schedules: The funicular’s operating hours, notes, signs, and overheard conversations reveal possible escape routes and opportunities.
- Consider multiple approaches: The player explores the possibility of working as a funicular mechanic, sneaks through the station, and investigates other routes. Some objectives can conflict: trying to depress the officer helps with one plan but worsens the town’s flooding.
- Final escape: After a series of confusing setbacks and detours, the player sells items, buys a replica maintenance key from the underground shop, and uses it to escape by funicular. The officer tries to persuade the player to return, but the escape succeeds.
The video presents the demo as a larger and more layered experience than the player expected, with several possible routes and some objectives that are difficult to reconcile.
Featured gamer/source: 8-BitRyan, playing the Militsioner demo.
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