Video summary

How to Import the New Motion Matching Animation Sample into Your Own Project in Unreal Engine 5

Main summary

Key takeaways

Technology

How to import Unreal Engine 5’s Motion Matching Animation sample into your project

What the video covers (high level)

  • A step‑by‑step UE5 tutorial showing how to import the new Motion Matching animation sample (full character, animation blueprints, motion matching databases and many animations) into your own project using Unreal’s built‑in tools.
  • Demonstrates enabling required plugins, restarting the editor, and using the Asset → Migrate workflow to copy sample assets and their dependencies into your Content folder.
  • Shows how to set up a simple GameMode to spawn the imported sample character.

Key tools and techniques

  • Enable required plugins in the editor (see Edit → Plugins), then restart the editor.
  • Use the Content Browser and the Right‑click → Asset Actions → Migrate workflow to copy assets and dependencies.
  • Create a GameMode and set the Default Pawn to the imported character so the sample spawns in play.

Exact workflow / actionable steps

  1. Enable required plugins:
    • Open Edit → Plugins and enable the plugins shown in the video:
      • Motion Trajectory
      • Pose Search (subtitle shows “post search”; likely Pose Search)
      • Motion Warping
      • Animation Warping
      • Animation Locomotion Library
      • Deformer Graph (marked beta)
    • Note: one additional plugin name in the auto‑subtitles was unclear — watch the plugin list in your editor and enable any related motion/matching plugins the sample requires.
    • Restart the editor after enabling plugins.
  2. In the sample project’s Content Browser, locate the sample player character blueprint (the sandbox/character BP).
  3. Right‑click the blueprint → Asset Actions → Migrate. The migration tool will detect and include dependencies automatically (animation blueprints, motion matching databases, hundreds of animations, etc.).
  4. Point the migration to your project’s Content folder. The assets are copied (not moved) into your project — if they don’t show up immediately, reload the folder.
  5. Create a new GameMode blueprint in your project (example: GM_Test). In World Settings:
    • Set that GameMode as the level’s Game Mode.
    • Set Default Pawn Class to the imported sandbox character blueprint.
  6. Save and press Play — the imported character and animation sample should spawn and be playable.

Notes / tips

  • You must restart the editor after enabling the plugins for them to take effect.
  • Migration copies all dependencies automatically, so you don’t need to manually find each animation asset or database.
  • The sample includes a large set of animations (the speaker mentions ~500), plus motion matching databases and animation blueprints.
  • Auto‑generated subtitles may contain inaccuracies; confirm exact plugin names in your UE5 editor if unsure.

Main speaker / source

  • The video’s author / YouTube tutorial creator (unnamed in the subtitles) presenting a hands‑on UE5 import tutorial for the Motion Matching animation sample.
  • Source material: Unreal Engine 5 Motion Matching Animation sample and the UE5 editor (plugins + Asset Migration tool).

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