Video summary

CEO: Tech Companies are doomed, RAM Shortage beyond 2030 and more uplifting PC Hardware News!

Main summary

Key takeaways

Technology

Industry supply crisis — memory shortage

  • The CEO of Fizen (also reported as Fisen) warned that DRAM and NAND shortages could persist into 2030+. Foundries are reportedly demanding unprecedented multi-year prepaid contracts (around three years), creating a sellers’ market.
  • Large AI firms with substantial capital are buying long-term memory contracts and crowding out other manufacturers. Suppliers are allocating scarce memory to higher-margin customers and products.
  • Consequences: many consumer-electronics and system companies — especially low-margin, low-end product lines — may shut down or exit product lines by the end of 2026–2028.

“DRAM and NAND shortages could persist to 2030+; suppliers are asking for multi-year prepaid deals and prioritizing higher-margin buyers.”

Immediate product impacts

  • Handhelds / portable PCs
    • Valve: Steam Deck OLED has been intermittently out of stock due to memory/storage shortages. The Steam Deck LCD 256 GB model has reportedly been discontinued.
    • Competing handhelds and portable PCs have seen price increases (examples: ROG product pricing in Japan up ~21%; Legion Go 2 price increases in the US).
  • Consoles
    • Sony is reportedly attempting to avoid PS5 hardware price hikes by monetizing the installed base (subscriptions and services).
    • PS6 is rumored to be delayed to 2028–2029 because of memory constraints and cost pressures.

PlayStation 6 hardware direction (leaks and rumors)

  • Kepler L2 leak: suggests PS6 may not include the full RDNA5 feature set; Sony may pick and choose features to control cost.
  • Project “Amethyst” (Mark Cerny / Sony research) — publicly discussed/planned PS6 features:
    • Neural arrays: AI-centric compute blocks.
    • Radiance cores: hardware for ray traversal / path tracing.
    • Universal compression: GPU-side compression to reduce memory bandwidth needs.
  • The goal of these elements is to raise effective memory bandwidth and emphasize AI-driven upscaling combined with ray/path-tracing.

Studio and business news

  • Bluepoint Games (a Sony-affiliated studio) reportedly shut down, affecting about 70 employees. The closure is tied to Sony’s live-service strategy and a cancelled God of War live-service project.
  • God of War trilogy remake: reports indicate it may include a new combat system; casting notes mention TC Carson possibly reprising Kratos for older titles and comments from Christopher Judge.

Upscaling and image-quality analysis

  • ComputerBase blind test
    • Compared DLSS 4.5, FSR R4, and native + TAA across multiple games (tests listed include Anno 117, Ark Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, The Last of Us Part II).
    • Results: DLSS 4.5 was the preferred image in roughly half of blind comparisons, outperforming native+TAA and FSR in most cases. Approximate preference breakdown: DLSS ~50%, native ~24%, FSR ~15%.
    • Note: tests used “quality” modes; coverage is not exhaustive of all motion/camera scenarios but gives a strong user-preference signal.
  • Extreme low-resolution reconstruction demos (TwoClicksPhillips)
    • Shows that DLSS can reconstruct recognizable images from extremely low native inputs by leveraging temporal multi-frame data and advanced reconstruction techniques.
    • Demonstrates how modern upscalers can sometimes produce better perceived quality than traditional high-resolution native rendering in constrained conditions.

AMD CPU and iGPU rumors / tests

  • Zen 6 (“Olympic Ridge”) desktop CPU rumors (HXL / videocards.com)
    • Tile/core architectural changes: CCDs potentially supporting up to 12 cores per tile.
    • This could enable consumer SKUs with many core counts (e.g., 6/8/10/12/16/20/24 cores) via different tile configurations (examples include 12+12 for 24 cores). Leaks are consistent with prior speculation but remain unconfirmed.
  • Mobile iGPU hints (GitHub traces)
    • Possible RDNA4M mobile iGPUs with FP8 instruction support noted; FP8 support is needed for FSR4.
    • If accurate, future Ryzen mobile APUs (Ryzen 500 series “Medusa” or similar) could natively support FSR4 on mobile devices and handhelds.
  • AMD GPU overclocking
    • Radeon RX 9600 XT reportedly hit a frequency world record at 4.769 GHz.

Reliability, thermal and power incidents

  • User reports of NVIDIA RTX 5090 burning or melting power connectors have reappeared despite attempts at software and hardware power limiting.
  • These incidents raise concerns about connector and power-delivery reliability on some high-end GPUs.

Upcoming events / expectations

  • NVIDIA GTC teaser: the CEO is expected to unveil new AI-focused chips described as things “the world has never seen before.”
  • Likely focus: AI/data-center oriented hardware rather than new consumer gaming products.

Tests, reviews, and evidence sources mentioned

  • Valve Steam Deck availability and product notes
  • ComputerBase blind image-quality test (DLSS 4.5 vs FSR R4 vs native+TAA)
  • TwoClicksPhillips DLSS extreme low-resolution demonstration
  • Videocards.com reporting (compilation of market/price items)
  • GitHub code traces suggesting FP8 / RDNA4M mentions
  • Overclocking records and user reports on hardware failures

Main speakers and sources cited

  • Fizen (Fisen) CEO — memory/DRAM shortage warnings
  • Valve — Steam Deck availability notes
  • Videocards.com / Automaton — pricing and market reporting
  • Kepler L2 — PS6 hardware leaks
  • Mark Cerny / Sony — Project Amethyst concepts
  • Jason Schreier — Bluepoint shutdown reporting
  • Christopher Judge — God of War casting/comments
  • ComputerBase — DLSS vs FSR vs native blind test
  • TwoClicksPhillips — DLSS extreme upscaling demos
  • HXL — AMD Zen 6 leaks
  • GitHub traces — AMD iGPU / FP8 hints
  • NVIDIA — GTC / CEO announcements

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