Video summary
Uh Oh, They Interviewed Miyamoto Again and...
Main summary
Key takeaways
Overview
The video features a new interview with Nintendo’s Shigeru Miyamoto, summarizing several themes from what he says and including the presenter’s critical reactions.
Main Arguments & Commentary
1) Miyamoto continues to do interviews—and some fans question him
- The presenter claims Miyamoto has faced increased scrutiny (“fraud watch”) because people disagree with his statements.
- A specific example discussed:
- Miyamoto criticized the Super Mario Galaxy movie’s performance.
- He defended its approach—faster pacing and many cameos—as something he believed would improve it.
- Commenters felt this didn’t align with what audiences actually wanted.
2) Why Nintendo is remaking older games
- Miyamoto argues that remakes aren’t excessive—they help bring games to younger players who didn’t have access when the originals first released.
- He also suggests that people eventually “outgrow” older games as time passes, renewing demand.
- The presenter challenges this:
- Many “older” Nintendo games are already accessible today via Nintendo Switch Online, prior remakes, or emulation.
- The presenter argues Nintendo should instead focus on remaking titles that are less available—especially from the Wii U/3DS era.
3) Nintendo’s creative philosophy: not chasing trends
- Miyamoto says Nintendo doesn’t begin by asking what’s “trending.”
- Instead, Nintendo focuses on making the best product based on what feels fun and what the people funding and supporting the work want—rejecting “recouping costs” or immediate profit as the central goal.
- He argues that constantly asking, “Will this make money right away?” leads to generic results and prevents distinctive, globally appealing games.
4) How game ideas are generated
- Miyamoto explains that Nintendo starts from fundamentals: why people play games and what “core appeal” makes a concept fun.
- Examples mentioned:
- Splatoon: began with a core idea of painting/territory competition, evolving far beyond a simple shooter modification.
- Pokémon Red/Green: rooted in Satoshi Tajiri’s personal inspiration (insect collecting and trading), producing a different style of RPG than earlier entries.
- The presenter frames this as Nintendo’s habit of taking ideas from elsewhere but transforming them into something uniquely Nintendo.
5) New characters and new IPs
- Miyamoto says Nintendo should be open to new characters, but still evaluate whether they can succeed globally.
- Splatoon is presented as evidence Nintendo can move beyond Mario:
- Prototyping led to the Inklings becoming their own identity.
- The presenter reacts positively and hopes Miyamoto’s support for new characters continues—especially for franchises like Paper Mario.
6) Games developed alongside movies
Miyamoto discusses coordination between certain game releases and the film lineup:
- Star Fox: discussed for inclusion; Nintendo wanted a new Star Fox game.
- Yoshi appearing in the Mario Galaxy movie led to Yoshi and the Mysterious Book.
- Peach Showtime is linked to Peach’s prominent role in the movies.
The presenter finds this notable (and somewhat questionable), because it implies older franchises may return mainly for movie tie-ins. It also raises speculation about whether other major projects—like a new 3D Mario—were intentionally not synchronized with the film cycle.
7) Retirement / future directing plans
- Miyamoto says he’s not currently thinking about directing the next major Mario or Zelda.
- He mentions he got involved with Pikmin Bloom because he wanted to make it personally, implying he might direct again only if a theme interests him enough.
- He also notes modern game production reality: making one game can require involvement from hundreds of people, making direct participation harder.
8) Mii character discussion
- Miyamoto discusses Miis and why Western audiences/design work differs from earlier expectations.
- He proposes expanding Mii usage beyond single apps—potentially tying them to Nintendo accounts and collecting extremely large numbers of Miis.
- He emphasizes Miis’ extremely small memory footprint (hundreds of bytes), originally designed to fit many people into Wii controller constraints, making large-scale avatar systems plausible.
- The presenter jokes about Miis becoming deeply integrated into identity systems.
Presenters / Contributors
- Shigeru Miyamoto — interview subject
- Video host/presenter — narrator summarizing and reacting to the interview (the presenter’s name is not clearly provided in the subtitles; “Fenitsu” is referenced, but the identity is uncertain)