Video summary

DLSS on AMD, PS5 Gets QSSR Upscaling and so much more PC HW News!!!!

Main summary

Key takeaways

Technology

PS5 (base) gets QSSR ML upscaling (not PS5 Pro)

  • Reports say the base PlayStation 5 received an out-of-nowhere update adding QSSR (machine learning upscaling).
  • It’s currently observed in Marvel’s Wolverine and Ghosts of Yote.
  • The update is described as using image-quality analysis, with early limited tests claiming it looks “really really good.”

Why it’s notable

  • Sony/AMD previously worked on PSSR, but that tech was associated with PS5 Pro.
  • The base PS5 is said to have little/no meaningful ML acceleration (not even fully RDNA2; closer to RDNA 1.5).
  • Despite that, Digital Foundry testing claims reasonable performance and major visual improvements versus QSSR off.

Performance expectations

  • For the showcased games, overall performance is said to be about the same as the prior FSR 3 implementation.
  • However, the image quality is reported to be significantly better, including less temporal shimmering and sharper motion.

Problem it targets

  • Base PS5 frequently uses 60fps modes that drop internal resolution far below 1080p.
  • Standard upscalers like FSR 3 / UE5 TSR are described as less effective when trying to make ~720p look good on a 4K TV.
  • QSSR is presented as a meaningful step up for that scenario.

Integration expectation

  • It’s implied this works via a “flip a switch”-style path for games that already support PSSR on PS5 Pro.

PC: DLSS upscaling mods for AMD GPUs (Linux-based)

  • A mod/project covered by videocards.com allegedly enables NVIDIA DLSS on AMD RX 7000 series using a Linux implementation.
  • The approach is described as CUDA-to-AMD translation (referred to as Zuda).
  • Demos are claimed to look legitimate (example mentioned: Silent Hill Townfall), but the creator reportedly did not personally benchmark it due to lacking a Linux benchmark setup.

Reported comparisons (RX 7000, 1440p)

  • DLSS presets mentioned: CNN model E, DLSS 4 K, DLSS 4.5 M
  • Compared against FSR4
  • DLSS 3 CNN-style results are described as roughly comparable to FSR4, but slightly less performant; outcomes vary by test.
  • Discussion takeaway: on RX 7000, DLSS 4.5 may not be worthwhile, while DLSS 3 / preset K could be more interesting.

Update for newer AMD (RX 9000) / RDNA4

  • An update is said to allow running on RX 9000 series using native FB8 support on RDNA4.
  • Claim: DLSS 4.5 can be accelerated using RDNA4 FP8 ML acceleration.
  • Caveats: described as emulator-only in the testing context, and no solid performance numbers were yet provided by the referenced source.

Safety note

  • The discussion cautions against installing random GitHub projects.
  • No confirmation of safety is given.

Broader theme: vendor lock-in breaking via the modding scene

  • The speaker argues that DLSS-related work (neural rendering/upscaling/frame generation) is increasingly showing vendor lock-in is “artificial marketing.”
  • The argument is that GPU ecosystems should support these features more openly whenever hardware can provide the required acceleration.

Mention: Borderless Gaming “DLSS 5”

  • Claims it runs without touching Nvidia’s software.
  • A quantized approach is said to work on unsupported GPUs.
  • Implication: it may not rely as directly on game-provided motion vectors, making it “less invasive” than some other mods.
  • It’s also suggested the method may not be as tightly integrated with game files.

Hardware mishap: RTX 5090 delivered without GPU/PCB

  • An “unlucky buyer” allegedly received an RTX 5090 package that contained no actual GPU/PCB.
  • Theft is suspected to occur somewhere in the distribution chain, potentially driven by extreme pricing (quoted around $7,000+).

Handheld gaming outlook: rumored next AMD APU (Z3 / RDNA4M)

  • The discussion frames waiting for AMD handheld hardware that resembles RDNA4-like architecture and supports better ML upscaling.

Rumors for next-gen AMD handheld chips (“Z3” series)

  • CPU: rumored 4+2 design (described as Zen 6 + Zen 5 LP efficiency cores), totaling 6 cores / 12 threads.
  • GPU: 12 RDNA4M CUs (not full RDNA4).
  • RDNA4M expected to include RDNA4-class ALUs for matrix operations, aiming at improved native FSR4 support.
  • Power targets (rumored):
    • Z3 Extreme: ~25W
    • Z3: ~15W

Link to “Steam Deck 2”-like improvements

  • The speaker ties this to better ML upscaling/acceleration for next handheld devices, potentially improving overall visual quality and performance.

PS5 emulation progress on PC

  • The speaker claims Marvel’s Wolverine is reaching gameplay-level progress in emulation.
  • However, it’s still not necessarily smooth or fully playable yet.
  • The speaker contrasts it with being far away from top-tier titles (e.g., GTA 6 performance at launch).

PlayStation business/news

  • Sony is said to have pulled out of CES 2027, implying no PS6-related announcements there and possibly delaying next console timing.

Other announcements

  • Nvidia RTX “Spark” teased for October 7th at 10 a.m. PT, possibly related to Surface RTX Spark devices.
  • The Witcher 3 remaster update:
    • Lighting adjustments were made.
    • Community reaction is described as mixed.
    • CD Projekt is noted for continued post-launch updates.

Main speakers / sources

  • Main speaker: The video narrator/host (single speaker).
  • Named sources mentioned:
    • Digital Foundry
    • videocards.com (for the AMD DLSS mod coverage)

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