Video summary
DLSS on AMD, PS5 Gets QSSR Upscaling and so much more PC HW News!!!!
Main summary
Key takeaways
PS5 (base) gets QSSR ML upscaling (not PS5 Pro)
- Reports say the base PlayStation 5 received an out-of-nowhere update adding QSSR (machine learning upscaling).
- It’s currently observed in Marvel’s Wolverine and Ghosts of Yote.
- The update is described as using image-quality analysis, with early limited tests claiming it looks “really really good.”
Why it’s notable
- Sony/AMD previously worked on PSSR, but that tech was associated with PS5 Pro.
- The base PS5 is said to have little/no meaningful ML acceleration (not even fully RDNA2; closer to RDNA 1.5).
- Despite that, Digital Foundry testing claims reasonable performance and major visual improvements versus QSSR off.
Performance expectations
- For the showcased games, overall performance is said to be about the same as the prior FSR 3 implementation.
- However, the image quality is reported to be significantly better, including less temporal shimmering and sharper motion.
Problem it targets
- Base PS5 frequently uses 60fps modes that drop internal resolution far below 1080p.
- Standard upscalers like FSR 3 / UE5 TSR are described as less effective when trying to make ~720p look good on a 4K TV.
- QSSR is presented as a meaningful step up for that scenario.
Integration expectation
- It’s implied this works via a “flip a switch”-style path for games that already support PSSR on PS5 Pro.
PC: DLSS upscaling mods for AMD GPUs (Linux-based)
- A mod/project covered by videocards.com allegedly enables NVIDIA DLSS on AMD RX 7000 series using a Linux implementation.
- The approach is described as CUDA-to-AMD translation (referred to as Zuda).
- Demos are claimed to look legitimate (example mentioned: Silent Hill Townfall), but the creator reportedly did not personally benchmark it due to lacking a Linux benchmark setup.
Reported comparisons (RX 7000, 1440p)
- DLSS presets mentioned: CNN model E, DLSS 4 K, DLSS 4.5 M
- Compared against FSR4
- DLSS 3 CNN-style results are described as roughly comparable to FSR4, but slightly less performant; outcomes vary by test.
- Discussion takeaway: on RX 7000, DLSS 4.5 may not be worthwhile, while DLSS 3 / preset K could be more interesting.
Update for newer AMD (RX 9000) / RDNA4
- An update is said to allow running on RX 9000 series using native FB8 support on RDNA4.
- Claim: DLSS 4.5 can be accelerated using RDNA4 FP8 ML acceleration.
- Caveats: described as emulator-only in the testing context, and no solid performance numbers were yet provided by the referenced source.
Safety note
- The discussion cautions against installing random GitHub projects.
- No confirmation of safety is given.
Broader theme: vendor lock-in breaking via the modding scene
- The speaker argues that DLSS-related work (neural rendering/upscaling/frame generation) is increasingly showing vendor lock-in is “artificial marketing.”
- The argument is that GPU ecosystems should support these features more openly whenever hardware can provide the required acceleration.
Mention: Borderless Gaming “DLSS 5”
- Claims it runs without touching Nvidia’s software.
- A quantized approach is said to work on unsupported GPUs.
- Implication: it may not rely as directly on game-provided motion vectors, making it “less invasive” than some other mods.
- It’s also suggested the method may not be as tightly integrated with game files.
Hardware mishap: RTX 5090 delivered without GPU/PCB
- An “unlucky buyer” allegedly received an RTX 5090 package that contained no actual GPU/PCB.
- Theft is suspected to occur somewhere in the distribution chain, potentially driven by extreme pricing (quoted around $7,000+).
Handheld gaming outlook: rumored next AMD APU (Z3 / RDNA4M)
- The discussion frames waiting for AMD handheld hardware that resembles RDNA4-like architecture and supports better ML upscaling.
Rumors for next-gen AMD handheld chips (“Z3” series)
- CPU: rumored 4+2 design (described as Zen 6 + Zen 5 LP efficiency cores), totaling 6 cores / 12 threads.
- GPU: 12 RDNA4M CUs (not full RDNA4).
- RDNA4M expected to include RDNA4-class ALUs for matrix operations, aiming at improved native FSR4 support.
- Power targets (rumored):
- Z3 Extreme: ~25W
- Z3: ~15W
Link to “Steam Deck 2”-like improvements
- The speaker ties this to better ML upscaling/acceleration for next handheld devices, potentially improving overall visual quality and performance.
PS5 emulation progress on PC
- The speaker claims Marvel’s Wolverine is reaching gameplay-level progress in emulation.
- However, it’s still not necessarily smooth or fully playable yet.
- The speaker contrasts it with being far away from top-tier titles (e.g., GTA 6 performance at launch).
PlayStation business/news
- Sony is said to have pulled out of CES 2027, implying no PS6-related announcements there and possibly delaying next console timing.
Other announcements
- Nvidia RTX “Spark” teased for October 7th at 10 a.m. PT, possibly related to Surface RTX Spark devices.
- The Witcher 3 remaster update:
- Lighting adjustments were made.
- Community reaction is described as mixed.
- CD Projekt is noted for continued post-launch updates.
Main speakers / sources
- Main speaker: The video narrator/host (single speaker).
- Named sources mentioned:
- Digital Foundry
- videocards.com (for the AMD DLSS mod coverage)
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